diff --git a/bin/resources/shaders/dx11/tfx.fx b/bin/resources/shaders/dx11/tfx.fx index 16b49bbaad..b8027bba9f 100644 --- a/bin/resources/shaders/dx11/tfx.fx +++ b/bin/resources/shaders/dx11/tfx.fx @@ -762,7 +762,6 @@ void ps_blend(inout float4 Color, float As, float2 pos_xy) float Alpha = PS_CLR1 == 2 ? Af : As; - Color.rgb /= (float3)255.0f; Color.rgb = max((float3)0.0f, (Alpha - (float3)1.0f)); Color.rgb *= (float3)255.0f; } diff --git a/bin/resources/shaders/opengl/tfx_fs.glsl b/bin/resources/shaders/opengl/tfx_fs.glsl index ded5d1389e..b0c73ef45f 100644 --- a/bin/resources/shaders/opengl/tfx_fs.glsl +++ b/bin/resources/shaders/opengl/tfx_fs.glsl @@ -731,7 +731,6 @@ void ps_blend(inout vec4 Color, float As) float Alpha = As; #endif - Color.rgb /= vec3(255.0f); Color.rgb = max(vec3(0.0f), (Alpha - vec3(1.0f))); Color.rgb *= vec3(255.0f); #endif diff --git a/bin/resources/shaders/vulkan/tfx.glsl b/bin/resources/shaders/vulkan/tfx.glsl index 3f12b25795..44a9fff156 100644 --- a/bin/resources/shaders/vulkan/tfx.glsl +++ b/bin/resources/shaders/vulkan/tfx.glsl @@ -1069,7 +1069,6 @@ void ps_blend(inout vec4 Color, float As) float Alpha = As; #endif - Color.rgb /= vec3(255.0f); Color.rgb = max(vec3(0.0f), (Alpha - vec3(1.0f))); Color.rgb *= vec3(255.0f); #endif