diff --git a/pcsx2/x86/microVU.cpp b/pcsx2/x86/microVU.cpp index 5c67041c1f..263b7ea05b 100644 --- a/pcsx2/x86/microVU.cpp +++ b/pcsx2/x86/microVU.cpp @@ -30,7 +30,7 @@ static __fi void mVUthrowHardwareDeficiency(const wxChar* extFail, int vuIndex) { throw Exception::HardwareDeficiency() .SetDiagMsg(pxsFmt(L"microVU%d recompiler init failed: %s is not available.", vuIndex, extFail)) - .SetUserMsg(pxsFmt(_("%s Extensions not found. microVU requires a host CPU with SSE2 extensions."), extFail)); + .SetUserMsg(pxsFmt(_("%s Extensions not found. microVU requires a host CPU with SSE4 extensions."), extFail)); } void mVUreserveCache(microVU& mVU) @@ -419,9 +419,6 @@ void recMicroVU0::Execute(u32 cycles) return; VU0.VI[REG_TPC].UL <<= 3; - // Sometimes games spin on vu0, so be careful with this value - // woody hangs if too high on sVU (untested on mVU) - // Edit: Need to test this again, if anyone ever has a "Woody" game :p ((mVUrecCall)microVU0.startFunct)(VU0.VI[REG_TPC].UL, cycles); VU0.VI[REG_TPC].UL >>= 3; if (microVU0.regs().flags & 0x4)