spu2-x: Only XAudio2 2.7 requires the DXSDK

Use the newer Windows SDK for everything else.
This commit is contained in:
Jonathan Li 2016-02-28 13:52:39 +00:00
parent 5ea80b86db
commit c8162df936
1 changed files with 7 additions and 7 deletions

View File

@ -107,8 +107,6 @@
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">false</LinkIncremental>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)\include;$(IncludePath)</IncludePath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">
<Midl>
@ -121,7 +119,7 @@
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(DXSDK_DIR)include;$(SolutionDir)3rdparty\portaudio\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\portaudio\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>FLOAT_SAMPLES;NDEBUG;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
@ -160,7 +158,7 @@
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(DXSDK_DIR)include;$(SolutionDir)3rdparty\portaudio\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\portaudio\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>FLOAT_SAMPLES;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
@ -193,7 +191,7 @@
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(DXSDK_DIR)include;$(SolutionDir)3rdparty\portaudio\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\portaudio\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>FLOAT_SAMPLES;NDEBUG;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
@ -234,7 +232,7 @@
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalIncludeDirectories>$(DXSDK_DIR)include;$(SolutionDir)3rdparty\portaudio\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\portaudio\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>wxUSE_GUI=0;FLOAT_SAMPLES;DEBUG_FAST;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
@ -344,7 +342,9 @@
<ClCompile Include="..\Timestretcher.cpp" />
<ClCompile Include="SndOut_DSound.cpp" />
<ClCompile Include="SndOut_waveOut.cpp" />
<ClCompile Include="SndOut_XAudio2.cpp" />
<ClCompile Include="SndOut_XAudio2.cpp">
<AdditionalIncludeDirectories>$(DXSDK_DIR)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile Include="..\Linux\Alsa.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DebugStrict|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>