mirror of https://github.com/PCSX2/pcsx2.git
x86/iR5900: Get rid of eeRecIsReset
It was preventing the rec being reset inbetween launching different games.
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@ -58,7 +58,6 @@
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using namespace x86Emitter;
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using namespace R5900;
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static bool eeRecIsReset = false;
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static bool eeRecNeedsReset = false;
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static bool eeCpuExecuting = false;
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static bool eeRecExitRequested = false;
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@ -615,10 +614,6 @@ alignas(16) static u8 manual_counter[Ps2MemSize::MainRam >> 12];
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////////////////////////////////////////////////////
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static void recResetRaw()
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{
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eeRecNeedsReset = false;
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if (eeRecIsReset)
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return;
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Console.WriteLn(Color_StrongBlack, "EE/iR5900-32 Recompiler Reset");
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Perf::ee.reset();
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@ -646,7 +641,6 @@ static void recResetRaw()
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g_branch = 0;
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g_resetEeScalingStats = true;
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eeRecIsReset = true;
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}
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static void recShutdown()
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@ -724,9 +718,11 @@ static void recExecute()
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// Reset before we try to execute any code, if there's one pending.
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// We need to do this here, because if we reset while we're executing, it sets the "needs reset"
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// flag, which triggers a JIT exit (the fastjmp_set below), and eventually loops back here.
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eeRecIsReset = false;
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if (eeRecNeedsReset)
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{
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eeRecNeedsReset = false;
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recResetRaw();
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}
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// setjmp will save the register context and will return 0
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// A call to longjmp will restore the context (included the eip/rip)
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