mirror of https://github.com/PCSX2/pcsx2.git
Fixed for Looney Tunes menu. Commented some Forcebreak stuff for future reference, removed offending code from Vif0 till i can be bothered to rewrite the DMA to be like Vif1.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2760 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -106,13 +106,14 @@ _f void vif0FBRST(u32 value) {
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vif0Regs->stat.clear_flags(VIF0_STAT_FQC | VIF0_STAT_INT | VIF0_STAT_VSS | VIF0_STAT_VIS | VIF0_STAT_VFS | VIF0_STAT_VPS); // FQC=0
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}
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/* Fixme: Forcebreaks are pretty unknown for operation, presumption is it just stops it what its doing
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usually accompanied by a reset, but if we find a broken game which falls here, we need to see it! (Refraction) */
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if (value & 0x2) // Forcebreak Vif,
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{
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/* I guess we should stop the VIF dma here, but not 100% sure (linuz) */
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cpuRegs.interrupt &= ~1; //Stop all vif0 DMA's
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vif0Regs->stat.VFS = true;
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vif0Regs->stat.VPS = VPS_IDLE;
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vif0.vifstalled = true;
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Console.WriteLn("vif0 force break");
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}
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@ -179,13 +180,15 @@ _f void vif1FBRST(u32 value) {
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vif1Regs->stat.clear_flags(VIF1_STAT_FDR | VIF1_STAT_INT | VIF1_STAT_VSS | VIF1_STAT_VIS | VIF1_STAT_VFS | VIF1_STAT_VPS);
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}
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/* Fixme: Forcebreaks are pretty unknown for operation, presumption is it just stops it what its doing
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usually accompanied by a reset, but if we find a broken game which falls here, we need to see it! (Refraction) */
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if (FBRST(value).FBK) // Forcebreak Vif.
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{
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/* I guess we should stop the VIF dma here, but not 100% sure (linuz) */
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vif1Regs->stat.VFS = true;
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vif1Regs->stat.VPS = VPS_IDLE;
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cpuRegs.interrupt &= ~((1 << 1) | (1 << 10)); //Stop all vif1 DMA's
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vif1.vifstalled = true;
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Console.WriteLn("vif1 force break");
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}
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@ -125,7 +125,7 @@ void vif0Interrupt()
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if (!vif0ch->chcr.STR) Console.WriteLn("Vif0 running when CHCR = %x", vif0ch->chcr._u32);
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if ((vif0ch->chcr.MOD == CHAIN_MODE) && (!vif0.done) && (!vif0.vifstalled))
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if ((vif0ch->chcr.MOD == CHAIN_MODE) && (!vif0.done))
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{
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if (!(dmacRegs->ctrl.DMAE))
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