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GS/HW: Fix crash with AVX2 due to unaligned pitch
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@ -3116,7 +3116,7 @@ void GSTextureCache::Target::Update(bool reset_age)
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}
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}
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else
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else
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{
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{
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int pitch = ((r.width()+3) & ~3) * 4;
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const int pitch = Common::AlignUpPow2(r.width() * sizeof(u32), 32);
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g_gs_renderer->m_mem.ReadTexture(off, r, s_unswizzle_buffer, pitch, TEXA);
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g_gs_renderer->m_mem.ReadTexture(off, r, s_unswizzle_buffer, pitch, TEXA);
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t->Update(r, s_unswizzle_buffer, pitch);
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t->Update(r, s_unswizzle_buffer, pitch);
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