mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Corrected the line data terminator for psx games (fixes wild arms 2).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4943 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -438,7 +438,7 @@ int GPUState::PH_Line(GPUReg* r, int size)
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for(int i = 1; i < size; i++)
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for(int i = 1; i < size; i++)
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{
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{
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if(r[i].u32 == 0x55555555)
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if((r[i].u32 & 0xf000f000) == 0x50005000)
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{
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{
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vertices = i - 1;
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vertices = i - 1;
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}
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}
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