gsdx ogl: allow to read the depth buffer

Unfortunately can't be tested on gs dump

Ought to impact #1276 (Incognito/Eat Sleep Play's games, Nocturne too)
This commit is contained in:
Gregory Hainaut 2016-04-03 12:30:14 +02:00
parent 00643dbdfb
commit c4ebdd1f37
1 changed files with 8 additions and 0 deletions

View File

@ -719,6 +719,14 @@ void GSTextureCache::InvalidateLocalMem(GSOffset* off, const GSVector4i& r)
// No depth handling please. // No depth handling please.
if (psm == PSM_PSMZ32 || psm == PSM_PSMZ24 || psm == PSM_PSMZ16 || psm == PSM_PSMZ16S) { if (psm == PSM_PSMZ32 || psm == PSM_PSMZ24 || psm == PSM_PSMZ16 || psm == PSM_PSMZ16S) {
GL_INS("ERROR: InvalidateLocalMem depth format isn't supported"); GL_INS("ERROR: InvalidateLocalMem depth format isn't supported");
if (m_can_convert_depth) {
for(auto t : m_dst[DepthStencil]) {
if(GSUtil::HasSharedBits(bp, psm, t->m_TEX0.TBP0, t->m_TEX0.PSM)) {
// Read the full depth buffer for easy testing
Read(t, t->m_valid);
}
}
}
return; return;
} }