diff --git a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp index 1670d47c10..027beef5a0 100644 --- a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp +++ b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp @@ -5102,7 +5102,7 @@ void GSRendererHW::OI_DoubleHalfClear(GSTextureCache::Target*& rt, GSTextureCach // Take the vertex colour, but check if the blending would make it black. u32 vert_color = v[1].RGBAQ.U32[0]; if (PRIM->ABE && m_context->ALPHA.IsBlack()) - vert_color &= ~0xFF000000; + vert_color &= 0xFF000000; const u32 color = vert_color; const bool clear_depth = (m_cached_ctx.FRAME.FBP > m_cached_ctx.ZBUF.ZBP); @@ -5246,7 +5246,7 @@ bool GSRendererHW::OI_GsMemClear() // Take the vertex colour, but check if the blending would make it black. u32 vert_color = m_vertex.buff[1].RGBAQ.U32[0]; if (PRIM->ABE && m_context->ALPHA.IsBlack()) - vert_color &= ~0xFF000000; + vert_color &= 0xFF000000; OI_DoGsMemClear(off, r, vert_color); return true;