diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index 7d99d1ea3a..00d548c65b 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -454,6 +454,12 @@ Login token generated on %2. Hardcore mode is now disabled. + + + Score: {0} pts (softcore: {1} pts) +Unread messages: {2} + + @@ -512,12 +518,6 @@ Leaderboard Position: {1} of {2} {1} - - - Score: {0} ({1} softcore) -Unread messages: {2} - - Yes @@ -604,59 +604,59 @@ Unread messages: {2} - + Show Best - + Show Nearby - + Rank - + Name - + Time - + Score - + Value - + Date Submitted - + Downloading leaderboard data, please wait... - - + + Loading... - - + + Leaderboard download failed @@ -1512,8 +1512,8 @@ Unread messages: {2} AutoUpdaterDialog - - + + Automatic Updater @@ -1554,7 +1554,7 @@ Unread messages: {2} - + Updater Error @@ -1574,47 +1574,47 @@ Unread messages: {2} - + Savestate Warning - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - + Downloading %1... - + No updates are currently available. Please try again later. - + Current Version: %1 (%2) - + New Version: %1 (%2) - + Download Size: %1 MB - + Loading... - + Failed to remove updater exe after update. @@ -1673,33 +1673,33 @@ Unread messages: {2} - + Fast Boot - + Fast Forward Boot - + Checked - + Patches the BIOS to skip the console's boot animation. - + Unchecked - + Removes emulation speed throttle until the game starts to reduce startup time. @@ -2437,17 +2437,22 @@ Unread messages: {2} - + SDL-1 LED + + + Enable DualSense Player LED + + SDL-2 LED - + SDL-3 LED @@ -3733,76 +3738,81 @@ Enter function name EmuThread - + Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5% - + Slot: %1 | %2 | EE: %3% | GS: %4% - + + No Image + + + + %1x%2 - + Game: %1 FPS - + Video: %1 FPS (%2%) - + Game: %1 (%2) - + Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. - - - - + + + + Error - + Failed to create HTTPDownloader. - + Downloading %1... - + Download failed with HTTP status code %1. - + Download failed: Data is empty. - + Failed to write '%1'. @@ -3815,387 +3825,371 @@ Enter function name - + Normal Speed: - - Enable Speed Limiter - - - - + System Settings - - + + Enable Instant VU1 - - + + Enable Cheats - + Slow-Motion Speed: - + Fast-Forward Speed: - + Enable Multithreaded VU1 (MTVU) - - + + Enable Host Filesystem - - + + Enable Fast CDVD - + EE Cycle Skipping: - - - - + + + + Disabled - + Mild Underclock - + Moderate Underclock - + Maximum Underclock - + EE Cycle Rate: - + 50% (Underclock) - + 60% (Underclock) - + 75% (Underclock) - - + + 100% (Normal Speed) - + 130% (Overclock) - + 180% (Overclock) - + 300% (Overclock) - + Affinity Control: - + EE > VU > GS - + EE > GS > VU - + VU > EE > GS - + VU > GS > EE - + GS > EE > VU - + GS > VU > EE - + Frame Pacing / Latency Control - + frames This string will appear next to the amount of frames selected, in a dropdown box. - + Maximum Frame Latency: - - + + Optimal Frame Pacing - - + + Scale To Host Refresh Rate - + Use Global Setting [%1] - + Normal Speed - + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. - - + + User Preference - - Speed Limiter - - - - + - Checked - Limits the emulation to the appropriate framerate for the currently running game. - - - - Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs. - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists. - + Affinity Control - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - - + + + - - + Unchecked - + Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this. - + Automatically loads and applies cheats on game start. - + Allows games and homebrew to access files / folders directly on the host computer. - + Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. - + Fast-Forward Speed The "User Preference" string will appear after the text "Recommended Value:" - + 100% - + Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled. - + Slow-Motion Speed The "User Preference" string will appear after the text "Recommended Value:" - + Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled. - + EE Cycle Rate - + EE Cycle Skip - + Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD). P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms. - + Enable Multithreaded VU1 (MTVU1) - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements. - + Maximum Frame Latency - + 2 Frames - + Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag. - + Use Global Setting [%1%] - + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] - + Unlimited Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. - + Custom Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed. - - + + Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)] - + Custom Speed - + Enter Custom Speed @@ -4328,4181 +4322,4171 @@ The URL was: %1 FullscreenUI - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Use Global Setting - + Automatic binding failed, no devices are available. - + Game title copied to clipboard. - + Game serial copied to clipboard. - + Game CRC copied to clipboard. - + Game type copied to clipboard. - + Game region copied to clipboard. - + Game compatibility copied to clipboard. - + Game path copied to clipboard. - + Per-game controller configuration initialized with global settings. - + Controller settings reset to default. - + No input profiles available. - + Create New... - + Enter the name of the input profile you wish to create. - + Are you sure you want to restore the default settings? Any preferences will be lost. - + Settings reset to defaults. - + No save present in this slot. - + No save states found. - + Failed to delete save state. - + Failed to copy text to clipboard. - + This game has no achievements. - + This game has no leaderboards. - + Reset System - + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? - + Launch a game from images scanned from your game directories. - + Launch a game by selecting a file/disc image. - + Start the console without any disc inserted. - + Start a game from a disc in your PC's DVD drive. - + Change settings for the emulator. - + Exits the program. - + No Binding - + Setting %s binding %s. - + Push a controller button or axis now. - + Timing out in %.0f seconds... - + Unknown - + OK - + Select Device - + Details - + Options - + Copies the current global settings to this game. - + Clears all settings set for this game. - + Behaviour - + Prevents the screen saver from activating and the host from sleeping while emulation is running. - + Shows the game you are currently playing as part of your profile on Discord. - + Pauses the emulator when a game is started. - + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. - + Pauses the emulator when you open the quick menu, and unpauses when you close it. - + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. - + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. - + Uses a light coloured theme instead of the default dark theme. - + Game Display - + Switches between full screen and windowed when the window is double-clicked. - + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. - + Determines how large the on-screen messages and monitor are. - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display. - + Shows the CPU usage based on threads in the top-right corner of the display. - + Shows the host's GPU usage in the top-right corner of the display. - + Shows statistics about GS (primitives, draw calls) in the top-right corner of the display. - + Shows indicators when fast forwarding, pausing, and other abnormal states are active. - + Shows the current configuration in the bottom-right corner of the display. - + Shows the current controller state of the system in the bottom-left corner of the display. - + Shows a visual history of frame times in the upper-left corner of the display. - + Displays warnings when settings are enabled which may break games. - + Resets configuration to defaults (excluding controller settings). - + Changes the BIOS image used to start future sessions. - + Automatic - + {0}/{1}/{2}/{3} - + Default - + WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card. Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD? - + When enabled, custom per-game settings will be applied. Disable to always use the global configuration. - + Automatically switches to fullscreen mode when a game is started. - + On-Screen Display - + %d%% - + Shows the resolution of the game in the top-right corner of the display. - + BIOS Configuration - + BIOS Selection - + Options and Patches - + Skips the intro screen, and bypasses region checks. - + Speed Control - + Normal Speed - + Sets the speed when running without fast forwarding. - + Fast Forward Speed - + Sets the speed when using the fast forward hotkey. - + Slow Motion Speed - + Sets the speed when using the slow motion hotkey. - + Enable Speed Limiter - + When disabled, the game will run as fast as possible. - + System Settings - + EE Cycle Rate - + Underclocks or overclocks the emulated Emotion Engine CPU. - + EE Cycle Skipping - + Affinity Control Mode - + Pins emulation threads to CPU cores to potentially improve performance/frame time variance. - + Enable MTVU (Multi-Threaded VU1) - + Enable Instant VU1 - + Enable Cheats - + Enables loading cheats from pnach files. - + Enable Host Filesystem - + Enables access to files from the host: namespace in the virtual machine. - + Enable Fast CDVD - + Fast disc access, less loading times. Not recommended. - + Frame Pacing/Latency Control - + Maximum Frame Latency - + Sets the number of frames which can be queued. - + Optimal Frame Pacing - + Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements. - + Speeds up emulation so that the guest refresh rate matches the host. - + Renderer - + Selects the API used to render the emulated GS. - + Sync To Host Refresh (VSync) - + Synchronizes frame presentation with host refresh. - + Display - + Aspect Ratio - + Selects the aspect ratio to display the game content at. - + FMV Aspect Ratio - + Selects the aspect ratio for display when a FMV is detected as playing. - + Deinterlacing - + Selects the algorithm used to convert the PS2's interlaced output to progressive for display. - + Screenshot Size - + Determines the resolution at which screenshots will be saved. - + Screenshot Format - + Selects the format which will be used to save screenshots. - + Screenshot Quality - + Selects the quality at which screenshots will be compressed. - + Vertical Stretch - + Increases or decreases the virtual picture size vertically. - + Crop - + Crops the image, while respecting aspect ratio. - + %dpx - + Enable Widescreen Patches - + Enables loading widescreen patches from pnach files. - + Enable No-Interlacing Patches - + Enables loading no-interlacing patches from pnach files. - + Bilinear Upscaling - + Smooths out the image when upscaling the console to the screen. - + Integer Upscaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Screen Offsets - + Enables PCRTC Offsets which position the screen as the game requests. - + Show Overscan - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + Anti-Blur - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Rendering - + Internal Resolution - + Multiplies the render resolution by the specified factor (upscaling). - + Mipmapping - + Determines how mipmaps are used when rendering textures. - + Bilinear Filtering - + Selects where bilinear filtering is utilized when rendering textures. - + Trilinear Filtering - + Selects where trilinear filtering is utilized when rendering textures. - + Anisotropic Filtering - + Dithering - + Selects the type of dithering applies when the game requests it. - + Blending Accuracy - + Determines the level of accuracy when emulating blend modes not supported by the host graphics API. - + Texture Preloading - + Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games. - + Software Rendering Threads - + Number of threads to use in addition to the main GS thread for rasterization. - + Auto Flush (Software) - + Force a primitive flush when a framebuffer is also an input texture. - + Edge AA (AA1) - + Enables emulation of the GS's edge anti-aliasing (AA1). - + Enables emulation of the GS's texture mipmapping. - + Hardware Fixes - + Manual Hardware Fixes - + Disables automatic hardware fixes, allowing you to set fixes manually. - + CPU Sprite Render Size - + Uses software renderer to draw texture decompression-like sprites. - + CPU Sprite Render Level - + Determines filter level for CPU sprite render. - + Software CLUT Render - + Uses software renderer to draw texture CLUT points/sprites. - + Skip Draw Start - + Object range to skip drawing. - + Skip Draw End - + Auto Flush (Hardware) - + CPU Framebuffer Conversion - + Disable Safe Features - + This option disables multiple safe features. - + This option disables game-specific render fixes. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Disable Partial Invalidation - + Removes texture cache entries when there is any intersection, rather than only the intersected areas. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Read Targets When Closing - + Flushes all targets in the texture cache back to local memory when shutting down. - + Estimate Texture Region - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + GPU Palette Conversion - + Upscaling Fixes - + Adjusts vertices relative to upscaling. - + Round Sprite - + Adjusts sprite coordinates. - + Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Adjusts target texture offsets. - + Align Sprite - + Fixes issues with upscaling (vertical lines) in some games. - + Merge Sprite - + Replaces multiple post-processing sprites with a larger single sprite. - + Wild Arms Hack - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. - + Unscaled Palette Texture Draws - + Can fix some broken effects which rely on pixel perfect precision. - + Texture Replacement - + Load Textures - + Loads replacement textures where available and user-provided. - + Asynchronous Texture Loading - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Precache Replacements - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Replacements Directory - + Folders - + Texture Dumping - + Dump Textures - + Dump Mipmaps - + Includes mipmaps when dumping textures. - + Dump FMV Textures - + Allows texture dumping when FMVs are active. You should not enable this. - + Post-Processing - + FXAA - + Enables FXAA post-processing shader. - + Contrast Adaptive Sharpening - + Enables FidelityFX Contrast Adaptive Sharpening. - + CAS Sharpness - + Determines the intensity the sharpening effect in CAS post-processing. - + Filters - + Shade Boost - + Enables brightness/contrast/saturation adjustment. - + Shade Boost Brightness - + Adjusts brightness. 50 is normal. - + Shade Boost Contrast - + Adjusts contrast. 50 is normal. - + Shade Boost Saturation - + Adjusts saturation. 50 is normal. - + TV Shaders - + Advanced - + Skip Presenting Duplicate Frames - + Disable Threaded Presentation - + Hardware Download Mode - + Changes synchronization behavior for GS downloads. - + Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout. - + Override Texture Barriers - + Forces texture barrier functionality to the specified value. - + GS Dump Compression - + Sets the compression algorithm for GS dumps. - + Disable Framebuffer Fetch - + Prevents the usage of framebuffer fetch when supported by host GPU. - - Disable Dual-Source Blending - - - - - Prevents the usage of dual-source blending when supported by host GPU. - - - - + Disable Shader Cache - + Prevents the loading and saving of shaders/pipelines to disk. - + Disable Vertex Shader Expand - + Falls back to the CPU for expanding sprites/lines. - + Runtime Settings - + Applies a global volume modifier to all sound produced by the game. - + Mixing Settings - + Changes when SPU samples are generated relative to system emulation. - + Determines how the stereo output is transformed to greater speaker counts. - + Output Settings - + Determines which API is used to play back audio samples on the host. - + Sets the average output latency when using the cubeb backend. - + %d ms (avg) - + Timestretch Settings - + Affects how the timestretcher operates when not running at 100% speed. - + %d ms - + Settings and Operations - + Creates a new memory card file or folder. - + Simulates a larger memory card by filtering saves only to the current game. - + If not set, this card will be considered unplugged. - + The selected memory card image will be used for this slot. - + Create Memory Card - + Configuration - + Uses game-specific settings for controllers for this game. - + Copies the global controller configuration to this game. - + Resets all configuration to defaults (including bindings). - + Replaces these settings with a previously saved input profile. - + Stores the current settings to an input profile. - + Input Sources - + The SDL input source supports most controllers. - + Provides vibration and LED control support over Bluetooth. - + Allow SDL to use raw access to input devices. - + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. - + Multitap - + Enables an additional three controller slots. Not supported in all games. - + Attempts to map the selected port to a chosen controller. - + Determines how much pressure is simulated when macro is active. - + Determines the pressure required to activate the macro. - + Toggle every %d frames - + Clears all bindings for this USB controller. - + Data Save Locations - + Show Advanced Settings - + Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed. - + Logging - + System Console - + Writes log messages to the system console (console window/standard output). - + File Logging - + Writes log messages to emulog.txt. - + Verbose Logging - + Writes dev log messages to log sinks. - + Log Timestamps - + Writes timestamps alongside log messages. - + EE Console - + Writes debug messages from the game's EE code to the console. - + IOP Console - + Writes debug messages from the game's IOP code to the console. - + CDVD Verbose Reads - + Logs disc reads from games. - + Emotion Engine - + Rounding Mode - + Determines how the results of floating-point operations are rounded. Some games need specific settings. - + Division Rounding Mode - + Determines how the results of floating-point division is rounded. Some games need specific settings. - + Clamping Mode - + Determines how out-of-range floating point numbers are handled. Some games need specific settings. - + Enable EE Recompiler - + Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code. - + Enable EE Cache - + Enables simulation of the EE's cache. Slow. - + Enable INTC Spin Detection - + Huge speedup for some games, with almost no compatibility side effects. - + Enable Wait Loop Detection - + Moderate speedup for some games, with no known side effects. - + Enable Fast Memory Access - + Uses backpatching to avoid register flushing on every memory access. - + Vector Units - + VU0 Rounding Mode - + VU0 Clamping Mode - + VU1 Rounding Mode - + VU1 Clamping Mode - + Enable VU0 Recompiler (Micro Mode) - + New Vector Unit recompiler with much improved compatibility. Recommended. - + Enable VU1 Recompiler - + Enable VU Flag Optimization - + Good speedup and high compatibility, may cause graphical errors. - + I/O Processor - + Enable IOP Recompiler - + Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code. - + Graphics - + Use Debug Device - + Settings - + No cheats are available for this game. - + Cheat Codes - + No patches are available for this game. - + Game Patches - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. - + Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Game Fixes - + Game fixes should not be modified unless you are aware of what each option does and the implications of doing so. - + FPU Multiply Hack - + For Tales of Destiny. - + Preload TLB Hack - + Needed for some games with complex FMV rendering. - + Skip MPEG Hack - + Skips videos/FMVs in games to avoid game hanging/freezes. - + OPH Flag Hack - + EE Timing Hack - + Instant DMA Hack - + Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines. - + For SOCOM 2 HUD and Spy Hunter loading hang. - + VU Add Hack - + Full VU0 Synchronization - + Forces tight VU0 sync on every COP2 instruction. - + VU Overflow Hack - + To check for possible float overflows (Superman Returns). - + Use accurate timing for VU XGKicks (slower). - + Quadraphonic - + Load State - + Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance. - + Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang. - + Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors. - + Scale To Host Refresh Rate - + Disable Depth Emulation - + Disable the support of depth buffers in the texture cache. - + Disable Render Fixes - + Preload Frame Data - + Texture Inside RT - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Half Pixel Offset - + Texture Offset X - + Texture Offset Y - + Dumps replaceable textures to disk. Will reduce performance. - + Applies a shader which replicates the visual effects of different styles of television set. - + Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. - + Enables API-level validation of graphics commands. - + Use Software Renderer For FMVs - + To avoid TLB miss on Goemon. - + General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX. - + Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z. - + Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry. - + Emulate GIF FIFO - + Correct but slower. Known to affect the following games: Fifa Street 2. - + DMA Busy Hack - + Delay VIF1 Stalls - + Emulate VIF FIFO - + Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers. - + VU I Bit Hack - + Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing. - + For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2. - + VU Sync - + Run behind. To avoid sync problems when reading or writing VU registers. - + VU XGKick Sync - + Force Blit Internal FPS Detection - + Save State - + Load Resume State - + A resume save state created at %s was found. Do you want to load this save and continue? - + Region: - + Compatibility: - + No Game Selected - + Search Directories - + Adds a new directory to the game search list. - + Scanning Subdirectories - + Not Scanning Subdirectories - + List Settings - + Sets which view the game list will open to. - + Determines which field the game list will be sorted by. - + Reverses the game list sort order from the default (usually ascending to descending). - + Cover Settings - + Downloads covers from a user-specified URL template. - + Operations - + Selects where anisotropic filtering is utilized when rendering textures. - + Use alternative method to calculate internal FPS to avoid false readings in some games. - + Identifies any new files added to the game directories. - + Forces a full rescan of all games previously identified. - + Download Covers - + About PCSX2 - + PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. - + PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment. - + When enabled and logged in, PCSX2 will scan for achievements on startup. - + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. - + Displays popup messages on events such as achievement unlocks and leaderboard submissions. - + Plays sound effects for events such as achievement unlocks and leaderboard submissions. - + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. - + When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. - + When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server. - + Displays popup messages when starting, submitting, or failing a leaderboard challenge. - + When enabled, each session will behave as if no achievements have been unlocked. - + Account - + Logs out of RetroAchievements. - + Logs in to RetroAchievements. - + Current Game - + {} is not a valid disc image. - + Automatic mapping completed for {}. - + Automatic mapping failed for {}. - + Game settings initialized with global settings for '{}'. - + Game settings have been cleared for '{}'. - + Console Port {} - + {} (Current) - + {} (Folder) - + Failed to load '{}'. - + Input profile '{}' loaded. - + Input profile '{}' saved. - + Failed to save input profile '{}'. - + Port {} Controller Type - + Select Macro {} Binds - + Port {} Device - + Port {} Subtype - + {} unlabelled patch codes will automatically activate. - + {} unlabelled patch codes found but not enabled. - + This Session: {} - + All Time: {} - + Save Slot {0} - + Saved {} - + {} does not exist. - + {} deleted. - + Failed to delete {}. - + File: {} - + CRC: {:08X} - + Time Played: {} - + Last Played: {} - + Size: {:.2f} MB - + Left: - + Top: - + Right: - + Bottom: - + Summary - + Interface Settings - + BIOS Settings - + Emulation Settings - + Graphics Settings - + Audio Settings - + Memory Card Settings - + Controller Settings - + Hotkey Settings - + Achievements Settings - + Folder Settings - + Advanced Settings - + Patches - + Cheats - + 2% [1 FPS (NTSC) / 1 FPS (PAL)] - + 10% [6 FPS (NTSC) / 5 FPS (PAL)] - + 25% [15 FPS (NTSC) / 12 FPS (PAL)] - + 50% [30 FPS (NTSC) / 25 FPS (PAL)] - + 75% [45 FPS (NTSC) / 37 FPS (PAL)] - + 90% [54 FPS (NTSC) / 45 FPS (PAL)] - + 100% [60 FPS (NTSC) / 50 FPS (PAL)] - + 110% [66 FPS (NTSC) / 55 FPS (PAL)] - + 120% [72 FPS (NTSC) / 60 FPS (PAL)] - + 150% [90 FPS (NTSC) / 75 FPS (PAL)] - + 175% [105 FPS (NTSC) / 87 FPS (PAL)] - + 200% [120 FPS (NTSC) / 100 FPS (PAL)] - + 300% [180 FPS (NTSC) / 150 FPS (PAL)] - + 400% [240 FPS (NTSC) / 200 FPS (PAL)] - + 500% [300 FPS (NTSC) / 250 FPS (PAL)] - + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] - + 50% Speed - + 60% Speed - + 75% Speed - + 100% Speed (Default) - + 130% Speed - + 180% Speed - + 300% Speed - + Normal (Default) - + Mild Underclock - + Moderate Underclock - + Maximum Underclock - + Disabled - + EE > VU > GS - + EE > GS > VU - + VU > EE > GS - + VU > GS > EE - + GS > EE > VU - + GS > VU > EE - + 0 Frames (Hard Sync) - + 1 Frame - + 2 Frames - + 3 Frames - + None - + Extra + Preserve Sign - + Full - + Extra - + Automatic (Default) - + Direct3D 11 - + Direct3D 12 - + OpenGL - + Vulkan - + Metal - + Software - + Null - + Off - + On - + Adaptive - + Bilinear (Smooth) - + Bilinear (Sharp) - + Weave (Top Field First, Sawtooth) - + Weave (Bottom Field First, Sawtooth) - + Bob (Top Field First) - + Bob (Bottom Field First) - + Blend (Top Field First, Half FPS) - + Blend (Bottom Field First, Half FPS) - + Adaptive (Top Field First) - + Adaptive (Bottom Field First) - + Native (PS2) - + 1.25x Native - + 1.5x Native - + 1.75x Native - + 2x Native (~720p) - + 2.25x Native - + 2.5x Native - + 2.75x Native - + 3x Native (~1080p) - + 3.5x Native - + 4x Native (~1440p/2K) - + 5x Native (~1620p) - + 6x Native (~2160p/4K) - + 7x Native (~2520p) - + 8x Native (~2880p) - + Basic (Generated Mipmaps) - + Full (PS2 Mipmaps) - + Nearest - + Bilinear (Forced) - + Bilinear (PS2) - + Bilinear (Forced excluding sprite) - + Off (None) - + Trilinear (PS2) - + Trilinear (Forced) - + Scaled - + Unscaled (Default) - + Minimum - + Basic (Recommended) - + Medium - + High - + Full (Slow) - + Maximum (Very Slow) - + Off (Default) - + 2x - + 4x - + 8x - + 16x - + Partial - + Full (Hash Cache) - + Force Disabled - + Force Enabled - + Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) - + Screen Resolution - + Internal Resolution (Aspect Uncorrected) - + WARNING: Memory Card Busy - + Cannot show details for games which were not scanned in the game list. - + Deadzone - + Full Boot - + Achievement Notifications - + Leaderboard Notifications - + Enable In-Game Overlays - + Encore Mode - + Spectator Mode - + PNG - + - - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. - + Removes the current card from the slot. - + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). - + {} Frames - + No Deinterlacing - + JPEG - + 0 (Disabled) - + 1 (64 Max Width) - + 2 (128 Max Width) - + 3 (192 Max Width) - + 4 (256 Max Width) - + 5 (320 Max Width) - + 6 (384 Max Width) - + 7 (448 Max Width) - + 8 (512 Max Width) - + 9 (576 Max Width) - + 10 (640 Max Width) - + Sprites Only - + Sprites/Triangles - + Blended Sprites/Triangles - + 1 (Normal) - + 2 (Aggressive) - + Inside Target - + Merge Targets - + Normal (Vertex) - + Special (Texture) - + Special (Texture - Aggressive) - + Align To Native - + Half - + Force Bilinear - + Force Nearest - + Disabled (Default) - + Enabled (Sprites Only) - + Enabled (All Primitives) - + None (Default) - + Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) - + Scanline Filter - + Diagonal Filter - + Triangular Filter - + Wave Filter - + Lottes CRT - + 4xRGSS - + NxAGSS - + Uncompressed - + LZMA (xz) - + Zstandard (zst) - + TimeStretch (Recommended) - + Async Mix (Breaks some games!) - + None (Audio can skip.) - + Stereo (None, Default) - + Surround 5.1 - + Surround 7.1 - + No Sound (Emulate SPU2 only) - + Cubeb (Cross-platform) - + XAudio2 - + PS2 (8MB) - + PS2 (16MB) - + PS2 (32MB) - + PS2 (64MB) - + PS1 - + Negative - + Positive - + Chop/Zero (Default) - + Game Grid - + Game List - + Game List Settings - + Type - + Serial - + Title - + File Title - + CRC - + Time Played - + Last Played - + Size - + Select Disc Image - + Select Disc Drive - + Start File - + Start BIOS - + Start Disc - + Exit - + Set Input Binding - + Region - + Compatibility Rating - + Path - + Disc Path - + Select Disc Path - + Copy Settings - + Clear Settings - + Inhibit Screensaver - + Enable Discord Presence - + Pause On Start - + Pause On Focus Loss - + Pause On Menu - + Confirm Shutdown - + Save State On Shutdown - + Enable Per-Game Settings - + Use Light Theme - + Start Fullscreen - + Double-Click Toggles Fullscreen - + Hide Cursor In Fullscreen - + OSD Scale - + Show Messages - + Show Speed - + Show FPS - + Show CPU Usage - + Show GPU Usage - + Show Resolution - + Show GS Statistics - + Show Status Indicators - + Show Settings - + Show Inputs - + Show Frame Times - + Warn About Unsafe Settings - + Reset Settings - + Change Search Directory - + Fast Boot - + Output Volume - + Synchronization Mode - + Expansion Mode - + Output Module - + Latency - + Sequence Length - + Seekwindow Size - + Overlap - + Memory Card Directory - + Folder Memory Card Filter - + Create - + Cancel - + Load Profile - + Save Profile - + Per-Game Configuration - + Copy Global Settings - + Enable SDL Input Source - + SDL DualShock 4 / DualSense Enhanced Mode - + SDL Raw Input - + Enable XInput Input Source - + Enable Console Port 1 Multitap - + Enable Console Port 2 Multitap - + Controller Port {}{} - + Controller Port {} - + Controller Type - + Automatic Mapping - + Controller Port {}{} Macros - + Controller Port {} Macros - + Macro Button {} - + Buttons - + Frequency - + Pressure - + Controller Port {}{} Settings - + Controller Port {} Settings - + USB Port {} - + Device Type - + Device Subtype - + {} Bindings - + Clear Bindings - + {} Settings - + Cache Directory - + Covers Directory - + Snapshots Directory - + Save States Directory - + Game Settings Directory - + Input Profile Directory - + Cheats Directory - + Patches Directory - + Texture Replacements Directory - + Video Dumping Directory - + Resume Game - + Toggle Frame Limit - + Game Properties - + Achievements - + Save Screenshot - + Switch To Software Renderer - + Switch To Hardware Renderer - + Change Disc - + Close Game - + Exit Without Saving - + Back To Pause Menu - + Exit And Save State - + Leaderboards - + Delete Save - + Close Menu - + Delete State - + Default Boot - + Reset Play Time - + Add Search Directory - + Open in File Browser - + Disable Subdirectory Scanning - + Enable Subdirectory Scanning - + Remove From List - + Default View - + Sort By - + Sort Reversed - + Scan For New Games - + Rescan All Games - + Website - + Support Forums - + GitHub Repository - + License - + Close - + RAIntegration is being used instead of the built-in achievements implementation. - + Enable Achievements - + Hardcore Mode - + Sound Effects - + Test Unofficial Achievements - + Username: {} - + Login token generated on {} - + Logout - + Not Logged In - + Login - + Game: {0} ({1}) - + Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. - + Card Enabled - + Card Name - + Eject Card @@ -8510,77 +8494,82 @@ Do you want to load this save and continue? GS - + Failed to reopen, restoring old configuration. - + + Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated. + + + + Upscale multiplier set to {}x. - + Saving screenshot to '{}'. - + Saved screenshot to '{}'. - + Failed to save screenshot to '{}'. - + Host GPU device encountered an error and was recovered. This may have broken rendering. - + CAS is not available, your graphics driver does not support the required functionality. - + with no compression - + with LZMA compression - + with Zstandard compression - + Saving {0} GS dump {1} to '{2}' - + single frame - + multi-frame - + Failed to render/download screenshot. - + Saved GS dump to '{}'. @@ -8590,44 +8579,50 @@ Do you want to load this save and continue? - + Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures. - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. - + Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed. This Vulkan driver crashes PCSX2 on some GPUs. To use the Vulkan renderer, you should remove this app package. - + The Vulkan renderer was automatically selected, but no compatible devices were found. You should update all graphics drivers in your system, including any integrated GPUs to use the Vulkan renderer. - + Switching to Software Renderer... - + Switching to Hardware Renderer... + + + The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration. +Do not request support, please upgrade your hardware/drivers first. + + GSCapture @@ -9836,28 +9831,28 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + - - - - + + + + Off (Default) - - - - - + + + + + - - - - + + + + Automatic (Default) @@ -9916,13 +9911,13 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + None - + Bilinear (Smooth) Smooth: Refers to the texture clarity. @@ -9940,9 +9935,9 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - - + + + % Percentage sign that shows next to a value. You might want to add a space before if your language requires it. ---------- @@ -9988,37 +9983,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Screen Offsets - + VSync - + Show Overscan - + Enable Widescreen Patches - + Enable No-Interlacing Patches - + Anti-Blur @@ -10029,7 +10024,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Disable Interlace Offset @@ -10039,25 +10034,18 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + Screen Resolution - - + Internal Resolution - - - Internal Resolution (Aspect Uncorrected) - - - + PNG @@ -10067,424 +10055,424 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Quality: - - + + Rendering - + Internal Resolution: - + Mipmapping: - - + + Off - + Basic (Generated Mipmaps) - + Full (PS2 Mipmaps) - - + + Texture Filtering: - - - - Nearest - - - Bilinear (Forced) + Nearest - - Bilinear (PS2) + Bilinear (Forced) + + Bilinear (PS2) + + + + + Bilinear (Forced excluding sprite) - + Trilinear Filtering: - + Off (None) - + Trilinear (PS2) - + Trilinear (Forced) - + Anisotropic Filtering: - + Dithering: - + Scaled - - + + Unscaled (Default) - + Blending Accuracy: - + Minimum - - + + Basic (Recommended) - + Medium - + High - + Full (Slow) - + Maximum (Very Slow) - + Texture Preloading: - + Partial - - + + Full (Hash Cache) - + Software Rendering Threads: - + Skip Draw Range: - - + + Disable Depth Conversion - - + + GPU Palette Conversion - - + + Manual Hardware Renderer Fixes - - + + Spin GPU During Readbacks - - + + Spin CPU During Readbacks - + threads - - - + + + Mipmapping - - - + + + Auto Flush - + Hardware Fixes - + Force Disabled - + Force Enabled - + CPU Sprite Render Size: - - - - - + + + + + 0 (Disabled) 0 (Disabled) - + 1 (64 Max Width) - + 2 (128 Max Width) - + 3 (192 Max Width) - + 4 (256 Max Width) - + 5 (320 Max Width) - + 6 (384 Max Width) - + 7 (448 Max Width) - + 8 (512 Max Width) - + 9 (576 Max Width) - + 10 (640 Max Width) - - + + Disable Safe Features - - + + Preload Frame Data - + Texture Inside RT - + 1 (Normal) - + 2 (Aggressive) - + Software CLUT Render: - + GPU Target CLUT: CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT. - - - + + + Disabled (Default) - + Enabled (Exact Match) - + Enabled (Check Inside Target) - + Upscaling Fixes - + Half Pixel Offset: - + Normal (Vertex) - + Special (Texture) - + Special (Texture - Aggressive) - + Round Sprite: - + Half - + Full - + Texture Offsets: - + X: - + Y: - - + + Merge Sprite - - + + Align Sprite @@ -10499,511 +10487,526 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - Sprites Only + + Window Resolution (Aspect Corrected) + + + + + Internal Resolution (Aspect Corrected) + + + + + Internal Resolution (No Aspect Correction) + + + + + WebP - Sprites/Triangles + Sprites Only + Sprites/Triangles + + + + Blended Sprites/Triangles - + Auto Flush: - + Enabled (Sprites Only) - + Enabled (All Primitives) - + Texture Inside RT: - + Inside Target - + Merge Targets - - + + Disable Partial Source Invalidation - - + + Read Targets When Closing - - + + Estimate Texture Region - - + + Disable Render Fixes - + Align To Native - - + + Unscaled Palette Texture Draws - - + + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. - + Bilinear Dirty Upscale: - + Force Bilinear - + Force Nearest - + Texture Replacement - + Search Directory - - + + Browse... - - + + Open... - - + + Reset - + PCSX2 will dump and load texture replacements from this directory. - + Options - - + + Dump Textures - - + + Dump Mipmaps - - + + Dump FMV Textures - - + + Load Textures - - + + Precache Textures - + Post-Processing - + Sharpening/Anti-Aliasing - + Contrast Adaptive Sharpening: You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - - - - + + + + None (Default) - + Sharpen Only (Internal Resolution) - + Sharpen and Resize (Display Resolution) - + Sharpness: - - + + FXAA - + Filters - + TV Shader: - + Scanline Filter - + Diagonal Filter - + Triangular Filter - + Wave Filter - + Lottes CRT Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology. - + 4xRGSS downsampling (4x Rotated Grid SuperSampling) - + NxAGSS downsampling (Nx Automatic Grid SuperSampling) - - + + Shade Boost - + Brightness: - + Contrast: - + Saturation - + OSD - + On-Screen Display - + OSD Scale: - - + + Show Indicators - - + + Show Resolution - - + + Show Inputs - - + + Show GPU Usage - - + + Show Settings - - + + Show FPS - - Disable Dual-Source Blending - - - - + Disable Shader Cache - + Disable Vertex Shader Expand - - + + Show Statistics - - + + Asynchronous Texture Loading - + Saturation: - - + + Show CPU Usage - - + + Warn About Unsafe Settings - - + + Show Frame Times - + Recording - + Video Dumping Directory - + Capture Setup - + Container: - - + + Codec: - - + + Extra Arguments - + Capture Audio - + Resolution: - + x - + Auto - + Capture Video - + Advanced Advanced here refers to the advanced graphics options. - + Advanced Options - + Hardware Download Mode: - + Accurate (Recommended) - + Disable Readbacks (Synchronize GS Thread) - + Unsynchronized (Non-Deterministic) - + Disabled (Ignore Transfers) - + GS Dump Compression: - + Uncompressed - + LZMA (xz) - - + + Zstandard (zst) - - + + Skip Presenting Duplicate Frames - - + + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -11012,62 +11015,62 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Disable Threaded Presentation - - + + Bitrate: - - + + kbps Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. - + Allow Exclusive Fullscreen: - + Disallowed - + Allowed - + Debugging Options - + Override Texture Barriers: - + Use Debug Device - - + + Show Speed Percentages - + Disable Framebuffer Fetch @@ -11134,953 +11137,953 @@ Swap chain: see Microsoft's Terminology Portal. - - - + + + Use Global Setting [%1] - - - - - - - - - - - - - - + + + + + + + + + + + + + + + - - - - - - - - - - + + + + + + + + + + - + - - - - - - + + + + + + - - - - - - - - - - - + + + + + + + + + + Unchecked - + Automatically loads and applies widescreen patches on game start. Can cause issues. - + Automatically loads and applies no-interlacing patches on game start. Can cause issues. - + Disables interlacing offset which may reduce blurring in some situations. - + Bilinear Filtering - + Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels. - + Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry. PCRTC: Programmable CRT (Cathode Ray Tube) Controller. - + Enables the option to show the overscan area on games which draw more than the safe area of the screen. - + FMV Aspect Ratio - + Overrides the full-motion video (FMV) aspect ratio. - + Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options. - + Control the texture's trilinear filtering of the emulation. - + Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan. - + Software Rendering Threads - + CPU Sprite Render Size - + Software CLUT Render - + Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling. - + This option disables game-specific render fixes. - + By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games. - - + + Framebuffer Conversion - + Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance. - - + + Disabled - + Remove Unsupported Settings - + You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now? - + Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage. - + Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster. - + Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging. - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. - + Dumps replaceable textures to disk. Will reduce performance. - + Includes mipmaps when dumping textures. - + Allows texture dumping when FMVs are active. You should not enable this. - + Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled. - + Loads replacement textures where available and user-provided. - + Preloads all replacement textures to memory. Not necessary with asynchronous loading. - + Enables FidelityFX Contrast Adaptive Sharpening. - + Determines the intensity the sharpening effect in CAS post-processing. - + Adjusts brightness. 50 is normal. - + Adjusts contrast. 50 is normal. - + Adjusts saturation. 50 is normal. - + Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. - + Displays a graph showing the average frametimes. - + Video Codec - + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Video Bitrate - + 6000 kbps - + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. - + Automatic Resolution - + When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b> - + Enable Extra Video Arguments - + Allows you to pass arguments to the selected video codec. - + Extra Video Arguments - + Audio Codec - + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> - + Audio Bitrate - + Enable Extra Audio Arguments - + Allows you to pass arguments to the selected audio codec. - + Extra Audio Arguments - + Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. - - - - - - - + + + + + + + Checked - + Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry. - + Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed). - + Integer Scaling - + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. - + Aspect Ratio - + Auto Standard (4:3/3:2 Progressive) - + Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. - + Deinterlacing - + Screenshot Size - + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. - + Screenshot Format - + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. - + Screenshot Quality - - + + 50% - + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. - - + + 100% - + Vertical Stretch - + Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display. - + Fullscreen Mode - - - + + + Borderless Fullscreen - + Chooses the fullscreen resolution and frequency. - + Left - - - - + + + + 0px - + Changes the number of pixels cropped from the left side of the display. - + Top - + Changes the number of pixels cropped from the top of the display. - + Right - + Changes the number of pixels cropped from the right side of the display. - + Bottom - + Changes the number of pixels cropped from the bottom of the display. - + Native (PS2) (Default) - + Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered. - + Control the accuracy level of the mipmapping emulation. - + Texture Filtering - + Control the texture filtering of the emulation. - + Trilinear Filtering - + Anisotropic Filtering - + Reduces texture aliasing at extreme viewing angles. - + Dithering - + Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect. - + Blending Accuracy - + Texture Preloading - + Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower. - + When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU. - + Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option. - + 2 threads - - + + Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA. - + Enables mipmapping, which some games require to render correctly. - + The maximum target memory width that will allow the CPU Sprite Renderer to activate on. - + Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU. - + GPU Target CLUT - + Skipdraw Range Start - - - - + + + + 0 - - + + Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right. - + Skipdraw Range End - + This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games. - + Uploads GS data when rendering a new frame to reproduce some effects accurately. - + Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. - + Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. - + Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Force palette texture draws to render at native resolution. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - + Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness + - 50 - + Contrast - + TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale - - + + Show OSD Messages - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. - + Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. - + Shows the current controller state of the system in the bottom-left corner of the display. - + Displays warnings when settings are enabled which may break games. - - + + Leave It Blank - + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" - + Sets the audio bitrate to be used. - + 160 kbps - + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" - + GS Dump Compression - + Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - + Enable Debug Device - + Enables API-level validation of graphics commands. - + GS Download Mode - + Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - - - + + + + Default This string refers to a default codec, whether it's an audio codec or a video codec. - - + + (Default) @@ -12088,135 +12091,135 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - - - - - - - + + + + + + + + + - - - - - + + + + Graphics - + Save Screenshot - + Toggle Video Capture - + Save Single Frame GS Dump - + Save Multi Frame GS Dump - + Toggle Software Rendering - + Increase Upscale Multiplier - + Decrease Upscale Multiplier - + Toggle On-Screen Display - + Cycle Aspect Ratio - + Aspect ratio set to '{}'. - + Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. - + Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. - + Toggle Texture Dumping - + Texture dumping is now enabled. - + Texture dumping is now disabled. - + Toggle Texture Replacements - + Texture replacements are now enabled. - + Texture replacements are now disabled. - + Reload Texture Replacements - + Texture replacements are not enabled. - + Reloading texture replacements... @@ -13156,82 +13159,82 @@ Right click to clear binding LogWindow - + Log Window - %1 [%2] - + Log Window - + &Clear - + &Save... - + Cl&ose - + &Settings - + Log To &System Console - + Log To &Debug Console - + Log To &File - + Attach To &Main Window - + Show &Timestamps - + Select Log File - + Log Files (*.txt) - + Error - + Failed to open file for writing. - + Log was written to %1. @@ -13283,599 +13286,599 @@ Right click to clear binding - + &System - - - + + + Change Disc - - + + Load State - + Save State - + S&ettings - + &Help - + &Debug - + Switch Renderer - + &View - + &Window Size - + &Tools - + Input Recording - + Toolbar - + Start &File... - + Start &Disc... - + Start &BIOS - + &Scan For New Games - + &Rescan All Games - + Shut &Down - + Shut Down &Without Saving - + &Reset - + &Pause - + E&xit - + &BIOS - + Emulation - + &Controllers - + &Hotkeys - + &Graphics - + A&chievements - + &Post-Processing Settings... - + Fullscreen - + Resolution Scale - + &GitHub Repository... - + Support &Forums... - + &Discord Server... - + Check for &Updates... - + About &Qt... - + &About PCSX2... - + Fullscreen In Toolbar - + Change Disc... In Toolbar - + &Audio - + Game List - + Interface - + Add Game Directory... - + &Settings - + From File... - + From Device... - + From Game List... - + Remove Disc - + Global State - + &Screenshot - + Start File In Toolbar - + Start Disc In Toolbar - + Start BIOS In Toolbar - + Shut Down In Toolbar - + Reset In Toolbar - + Pause In Toolbar - + Load State In Toolbar - + Save State In Toolbar - + Controllers In Toolbar - + Settings In Toolbar - + Screenshot In Toolbar - + &Memory Cards - + &Network && HDD - + &Folders - + &Toolbar - + Lock Toolbar - + &Status Bar - + Verbose Status - + Game &List - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. - + Game &Properties - + Game &Grid - + Show Titles (Grid View) - + Zoom &In (Grid View) - + Ctrl++ - + Zoom &Out (Grid View) - + Ctrl+- - + Refresh &Covers (Grid View) - + Open Memory Card Directory... - + Open Data Directory... - + Toggle Software Rendering - + Open Debugger - + Reload Cheats/Patches - + Enable System Console - + Enable Debug Console - + Enable Log Window - + Enable Verbose Logging - + Enable EE Console Logging - + Enable IOP Console Logging - + Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. - + Play This section refers to the Input Recording submenu. - + Stop This section refers to the Input Recording submenu. - + Settings This section refers to the Input Recording submenu. - - + + Input Recording Logs - + Controller Logs - + Enable &File Logging - + Enable CDVD Read Logging - + Save CDVD Block Dump - + Enable Log Timestamps - - + + Start Big Picture Mode - - + + Big Picture In Toolbar - + Cover Downloader... - - + + Show Advanced Settings - + Recording Viewer - - + + Video Capture - + Edit Cheats... - + Edit Patches... - + Internal Resolution - + %1x Scale - + Select location to save block dump: - + Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -13884,279 +13887,274 @@ Are you sure you want to continue? - + %1 Files (*.%2) - - RA: Logged in as %1 (%2, %3 softcore). %4 unread messages. - - - - + WARNING: Memory Card Busy - + Confirm Shutdown - + Are you sure you want to shut down the virtual machine? - + Save State For Resume - - - - - - + + + + + + Error - + You must select a disc to change discs. - + Properties... - + Set Cover Image... - + Exclude From List - + Reset Play Time - + Default Boot - + Fast Boot - + Full Boot - + Boot and Debug - + Add Search Directory... - + Start File - + Start Disc - + Select Disc Image - + Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. - + Confirm File Creation - + The pnach file '%1' does not currently exist. Do you want to create it? - + Failed to create '%1'. - + Input Recording Files (*.p2m2) - + Paused - + Load State Failed - + Cannot load a save state without a running VM. - + The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now? - + Cannot change from game to GS dump without shutting down first. - + Failed to get window info from widget - + Stop Big Picture Mode - + Exit Big Picture In Toolbar - + Game Properties - + Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: - + This save state does not exist. - + Select Cover Image - + Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? - - - - + + + + Copy Error - + Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' - + Failed to remove '%1' - - + + Confirm Reset - + All Cover Image Types (*.jpg *.jpeg *.png *.webp) - + You must select a different file to the current cover image. - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. - + Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -14165,131 +14163,136 @@ Do you want to load this state, or start from a fresh boot? - + Fresh Boot - + Delete And Boot - + Failed to delete save state file '%1'. - + Load State File... - + Load From File... - - + + Select Save State File - + Save States (*.p2s) - + Delete Save States... - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump) - + All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump) - + + RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages. + + + + WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b> - + Save States (*.p2s *.p2s.backup) - + Undo Load State - + Resume (%2) - + Load Slot %1 (%2) - - + + Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. - + %1 save states deleted. - + Save To File... - + Empty - + Save Slot %1 (%2) - + Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc - + Reset @@ -14299,12 +14302,12 @@ The saves will not be recoverable. - + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> - + Downloading Files @@ -14312,11 +14315,45 @@ The saves will not be recoverable. MemoryCard - + + + Memory Card Creation Failed + + + + + Could not create the memory card: +{} + + + + + Memory Card Read Failed + + + + + Unable to access memory card: + +{} + +Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder. +Close any other instances of PCSX2, or restart your computer. + + + + + Memory Card '{}' was saved to storage. + + + Failed to create memory card. The error was: +{} + + Memory Cards reinserted. @@ -14922,71 +14959,77 @@ This action cannot be reversed, and you will lose any saves on the card. - + Search Results List Context Menu - + Copy Address - + Go to in Disassembly - + Add to Saved Memory Addresses - + Remove Result - - - - - + + + + + + Debugger - + Invalid start address - + Invalid end address - + Start address can't be equal to or greater than the end address - + Invalid search value - + Value is larger than type - + + This search comparison can only be used with filter searches. + + + + %0 results found - + Searching... @@ -15140,12 +15183,12 @@ This action cannot be reversed, and you will lose any saves on the card. - + Input Recording Files (*.p2m2) - + Select a File @@ -15497,7 +15540,7 @@ This action cannot be reversed, and you will lose any saves on the card. - + Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}. Ejecting {3} and replacing it with {2}. @@ -15897,10 +15940,10 @@ Do you want to create this directory? SettingsWindow - - - - + + + + PCSX2 Settings @@ -16045,6 +16088,11 @@ Do you want to create this directory? Advanced + + + Are you sure you want to restore the default settings? Any existing preferences will be lost. + + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. @@ -16096,22 +16144,17 @@ Do you want to create this directory? - + Confirm Restore Defaults - - Are you sure you want to restore the default settings? Any preferences will be lost. - - - - + Reset UI Settings - + The configuration for this game will be replaced by the current global settings. Any current setting values will be overwritten. @@ -16120,12 +16163,12 @@ Do you want to continue? - + Per-game configuration copied from global settings. - + The configuration for this game will be cleared. Any current setting values will be lost. @@ -16134,12 +16177,12 @@ Do you want to continue? - + Per-game configuration cleared. - + Recommended Value @@ -16152,256 +16195,256 @@ Do you want to continue? - + Language - + BIOS Image - + Game Directories - + Controller Setup - + Complete - - <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> - - - - + Language: - + Theme: - + Enable Automatic Updates - - <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html> - - - - + BIOS Directory: - + Browse... - + Reset - + Filename - + Version - + Open BIOS Folder... - + Refresh List - - <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> - - - - + Search Directories (will be scanned for games) - + Add... - - + + Remove - + Search Directory - + Scan Recursively - - <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> - + + <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/gather#how-to-dump-your-ps2-bios">here</a>.</p></body></html> + + + + + <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/gather#dumping-ps2-discs-via-imgburn">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html> + + + + + <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html> + + + + Controller Port 1 - - + + Controller Mapped To: - - + + Controller Type: - - - + + + Default (Keyboard) - - + + Automatic Mapping - + Controller Port 2 - + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html> - + &Back - - + + &Next - + &Cancel - - + + Warning - + A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image? - + No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty. Are you sure you want to continue? - + &Finish - + Cancel Setup - + Are you sure you want to cancel PCSX2 setup? Any changes have been saved, and the wizard will run again next time you start PCSX2. - + Open Directory... - + Select Search Directory - + Scan Recursively? - + Would you like to scan the directory "%1" recursively? Scanning recursively takes more time, but will identify files in subdirectories. - + Default (None) - + No devices available - + Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -18024,32 +18067,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. - + Failed to save save state: {}. - + PS2 BIOS ({}) - + Unknown Game - + Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -18060,241 +18103,246 @@ Please consult the FAQs and Guides for further instructions. - - + + Resuming state - + + Failed to load save state + + + + State saved to slot {}. - + Failed to save save state to slot {}. - - + + Loading state - + Failed to load state (Memory card is busy) - + There is no save state in slot {}. - + Failed to load state from slot {} (Memory card is busy) - + Loading state from slot {}... - + Failed to save state (Memory card is busy) - + Failed to save state to slot {} (Memory card is busy) - + Saving state to slot {}... - + Frame advancing - + Disc removed. - + Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. - - Blending is below basic, this may break effects in some games. + + Blending Accuracy is below Basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. - + VU0 Round Mode is not set to default, this may break some games. - + VU1 Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance.