mirror of https://github.com/PCSX2/pcsx2.git
CDVD: Make CHD file reader threaded
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ae945f49e3
commit
c39598b98d
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@ -30,7 +30,7 @@ bool ChdFileReader::CanHandle(const wxString& fileName)
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return true;
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}
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bool ChdFileReader::Open(const wxString& fileName)
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bool ChdFileReader::Open2(const wxString& fileName)
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{
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m_filename = fileName;
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@ -119,65 +119,49 @@ bool ChdFileReader::Open(const wxString& fileName)
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}
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// const chd_header *header = chd_get_header(ChdFile);
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sector_size = header->unitbytes;
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sector_count = header->unitcount;
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sectors_per_hunk = header->hunkbytes / sector_size;
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hunk_buffer = new u8[header->hunkbytes];
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current_hunk = -1;
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file_size = static_cast<u64>(header->unitbytes) * header->unitcount;
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hunk_size = header->hunkbytes;
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// CHD likes to use full 2448 byte blocks, but keeps the +24 offset of source ISOs
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// The rest of PCSX2 likes to use 2448 byte buffers, which can't fit that so trim blocks instead
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m_internalBlockSize = header->unitbytes;
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delete header;
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return true;
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}
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int ChdFileReader::ReadSync(void* pBuffer, uint sector, uint count)
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ThreadedFileReader::Chunk ChdFileReader::ChunkForOffset(u64 offset)
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{
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u8* dst = (u8*)pBuffer;
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u32 hunk = sector / sectors_per_hunk;
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u32 sector_in_hunk = sector % sectors_per_hunk;
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chd_error error;
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for (uint i = 0; i < count; i++)
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Chunk chunk = {0};
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if (offset >= file_size)
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{
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if (current_hunk != hunk)
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{
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error = chd_read(ChdFile, hunk, hunk_buffer);
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if (error != CHDERR_NONE)
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{
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Console.Error(L"chd_read return error: %s", chd_error_string(error));
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// return i * m_blocksize;
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}
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current_hunk = hunk;
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}
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memcpy(dst + i * m_blocksize, hunk_buffer + sector_in_hunk * sector_size, m_blocksize);
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sector_in_hunk++;
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if (sector_in_hunk >= sectors_per_hunk)
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{
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hunk++;
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sector_in_hunk = 0;
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}
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chunk.chunkID = -1;
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}
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return m_blocksize * count;
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}
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void ChdFileReader::BeginRead(void* pBuffer, uint sector, uint count)
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{
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// TODO: Check if libchdr can read asynchronously
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async_read = ReadSync(pBuffer, sector, count);
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}
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int ChdFileReader::FinishRead()
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{
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return async_read;
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}
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void ChdFileReader::Close()
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{
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if (hunk_buffer != NULL)
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else
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{
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//free(hunk_buffer);
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delete[] hunk_buffer;
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hunk_buffer = NULL;
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chunk.chunkID = offset / hunk_size;
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chunk.length = hunk_size;
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chunk.offset = chunk.chunkID * hunk_size;
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}
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return chunk;
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}
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int ChdFileReader::ReadChunk(void *dst, s64 chunkID)
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{
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if (chunkID < 0)
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return -1;
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chd_error error = chd_read(ChdFile, chunkID, dst);
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if (error != CHDERR_NONE)
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{
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Console.Error(L"chd_read returned error: %s", chd_error_string(error));
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return 0;
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}
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return hunk_size;
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}
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void ChdFileReader::Close2()
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{
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if (ChdFile != NULL)
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{
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chd_close(ChdFile);
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@ -185,22 +169,12 @@ void ChdFileReader::Close()
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}
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}
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uint ChdFileReader::GetBlockSize() const
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{
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return m_blocksize;
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}
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void ChdFileReader::SetBlockSize(uint blocksize)
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{
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m_blocksize = blocksize;
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}
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u32 ChdFileReader::GetBlockCount() const
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{
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return sector_count;
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return (file_size - m_dataoffset) / m_internalBlockSize;
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}
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ChdFileReader::ChdFileReader(void)
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{
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m_blocksize = 2048;
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ChdFile = NULL;
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hunk_buffer = NULL;
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};
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@ -14,10 +14,10 @@
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*/
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#pragma once
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#include "AsyncFileReader.h"
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#include "ThreadedFileReader.h"
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#include "libchdr/chd.h"
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class ChdFileReader : public AsyncFileReader
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class ChdFileReader : public ThreadedFileReader
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{
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DeclareNoncopyableObject(ChdFileReader);
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@ -25,26 +25,17 @@ public:
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virtual ~ChdFileReader(void) { Close(); };
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static bool CanHandle(const wxString& fileName);
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bool Open(const wxString& fileName) override;
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bool Open2(const wxString& fileName) override;
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int ReadSync(void* pBuffer, uint sector, uint count) override;
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Chunk ChunkForOffset(u64 offset) override;
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int ReadChunk(void *dst, s64 blockID) override;
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void BeginRead(void* pBuffer, uint sector, uint count) override;
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int FinishRead(void) override;
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void CancelRead(void) override{};
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void Close(void) override;
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void SetBlockSize(uint blocksize);
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uint GetBlockSize() const;
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void Close2(void) override;
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uint GetBlockCount(void) const override;
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ChdFileReader(void);
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private:
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chd_file* ChdFile;
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u8* hunk_buffer;
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u32 sector_size;
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u32 sector_count;
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u32 sectors_per_hunk;
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u32 current_hunk;
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u32 async_read;
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u64 file_size;
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u32 hunk_size;
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};
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