diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index 09815e016e..7fc502427e 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -1370,8 +1370,8 @@ Unread messages: {2} AutoUpdaterDialog - - + + Automatic Updater @@ -1411,62 +1411,62 @@ Unread messages: {2} - + <h2>Changes:</h2> - + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p> - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> - + <h4>Installing this update will download %1 MB through your internet connection.</h4> - + Savestate Warning - + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p> - + Downloading %1... - + Cancel - + No updates are currently available. Please try again later. - + Current Version: %1 (%2) - + New Version: %1 (%2) - + Loading... @@ -2092,123 +2092,133 @@ Unread messages: {2} ControllerGlobalSettingsWidget - + SDL Input Source - + The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). - + Enable SDL Input Source - + DualShock 4 / DualSense Enhanced Mode - + XInput Source - + Enable XInput Input Source - + DInput Source - + The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL. - + Enable DInput Input Source - + + <html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be &quot;stuck on&quot; even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html> + + + + + Ignore Inversion + + + + Profile Settings - + When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. - + Use Per-Profile Hotkeys - - + + Controller LED Settings - + Enable SDL Raw Input - + The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol. - + Controller Multitap - + The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. - + Multitap on Console Port 1 - + Multitap on Console Port 2 - + Mouse/Pointer Source - + PCSX2 allows you to use your mouse to simulate analog stick movement. - + Settings... - + Enable Mouse Mapping - + Detected Devices @@ -2723,99 +2733,111 @@ You cannot undo this action. - + Breakpoint List Context Menu - + New - + Edit - - - + + + Copy - + Delete - + + + + Copy all as CSV + + + + + Paste from CSV + + + + Thread List Context Menu - + Demangle Symbols "Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++ - + Copy Function Name - + Copy Function Address - + Go to in Disassembly - + Go to in Memory View - + Stack List Context Menu - - - - - + + + + + Debugger - + Invalid start address - + Invalid end address - + Start address can't be equal to or greater than the end address - + Invalid search value - + Value is larger than type @@ -3297,148 +3319,175 @@ Do you want to overwrite? - + Copy Address - + Copy Instruction Hex - + Copy Instruction Text - + Assemble new Instruction(s) - + NOP Instruction(s) - + Run to Cursor - + Jump to Cursor - + Toggle Breakpoint - + Follow Branch - + Go to Address - + Go to in Memory View - - + + Add Function - - + + Rename Function - + Remove Function - - + + Assemble Error - + Unable to change assembly while core is running - + Assemble Instruction - + Go to address - + Go to address error - + Invalid address - + Add Function Error - + A function entry point already exists here. Consider renaming instead. - - + + Function will be (0x%1) instructions long. Enter function name - + Function name - - + + Rename Function Error - + Function name cannot be nothing. - + + + No function / symbol is currently selected. - + + Stub Function Error + + + + + Restore Function Error + + + + + Restore Instruction(s) + + + + + Restore Function + + + + + Stub (NOP) Function + + + + %1 NOT VALID ADDRESS @@ -8869,17 +8918,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + <strong>Author: </strong>%1<br>%2 - + Unknown - + No description provided. @@ -8897,7 +8946,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + There are no patches available for this game. @@ -13535,8 +13584,8 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card '{}' was saved to storage. @@ -14058,58 +14107,58 @@ This action cannot be reversed, and you will lose any saves on the card. - + Copy Address - + Go to in disassembly - - + + Go to address - + Show as 1 byte - + Show as 2 bytes - + Show as 4 bytes - + Show as 8 bytes - + Copy Byte - + Copy Segment - + Copy Character - + Paste @@ -14518,32 +14567,32 @@ Leaving the original controller type connected, but this may cause issues. Patch - + Failed to open {}. Built-in game patches are not available. - + {} GameDB patches - + {}{} game patches - + {}{} cheat patches - + {} are active. - + No cheats or patches (widescreen, compatibility or others) are found / enabled. @@ -16956,32 +17005,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. - + Failed to save save state: {}. - + PS2 BIOS ({}) - + Unknown Game - + Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -16992,215 +17041,215 @@ Please consult the FAQs and Guides for further instructions. - + Resuming state - + State saved to slot {}. - + Failed to save save state to slot {}. - - + + Loading state - + There is no save state in slot {}. - + Loading state from slot {}... - + Saving state to slot {}... - + Frame advancing - + Disc removed. - + Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. Error was: {} - + Failed to switch back to old disc image. Removing disc. Error was: {} - + Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance.