Build: Add pcsx2core variant for Qt

This commit is contained in:
Connor McLaughlin 2021-12-14 18:02:10 +10:00 committed by refractionpcsx2
parent 8bedfc257f
commit c2ca0852d9
7 changed files with 2970 additions and 50 deletions

5
.gitignore vendored
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@ -76,9 +76,13 @@ oprofile_data/
/bin/PCSX2-linux.sh
/bin/*ReplayLoader
/bin/GS*.txt
/bin/qt.conf
/bin/bios
/bin/cache
/bin/cheats
/bin/covers
/bin/dumps
/bin/gamesettings
/bin/help
/bin/inis
/bin/logs
@ -86,6 +90,7 @@ oprofile_data/
/bin/plugins
/bin/snaps
/bin/sstates
/bin/translations
/deps
/ipch

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@ -30,7 +30,7 @@ include(SearchForStuff)
get_git_version_info()
write_svnrev_h()
if(NOT NO_TRANSLATION)
if(NOT NO_TRANSLATION AND NOT PCSX2_CORE)
# make the translation
if(EXISTS "${CMAKE_SOURCE_DIR}/locales")
add_subdirectory(locales)
@ -43,6 +43,10 @@ add_subdirectory(common)
# make pcsx2
add_subdirectory(pcsx2)
if (QT_BUILD)
add_subdirectory(pcsx2-qt)
endif()
# tests
if(ACTUALLY_ENABLE_TESTS)
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)

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@ -49,6 +49,7 @@ option(DISABLE_SETCAP "Do not set files capabilities")
option(XDG_STD "Use XDG standard path instead of the standard PCSX2 path")
option(CUBEB_API "Build Cubeb support on SPU2" ON)
option(GTK2_API "Use GTK2 api (legacy)")
option(QT_BUILD "Build Qt frontend instead of wx" OFF)
if(UNIX AND NOT APPLE)
option(X11_API "Enable X11 support" ON)
@ -320,6 +321,11 @@ if(CMAKE_BUILD_STRIP)
add_link_options(-s)
endif()
if(QT_BUILD)
# We want the core PCSX2 library.
set(PCSX2_CORE TRUE)
endif()
# Enable special stuff for CI builds
if("$ENV{CI}" STREQUAL "true")
list(APPEND PCSX2_DEFS PCSX2_CI)

View File

@ -209,9 +209,6 @@
<ProjectReference Include="..\3rdparty\wxwidgets3.0\build\msw\wx30_base.vcxproj">
<Project>{3fcc50c2-81e9-5db2-b8d8-2129427568b1}</Project>
</ProjectReference>
<ProjectReference Include="..\3rdparty\wxwidgets3.0\build\msw\wx30_core.vcxproj">
<Project>{6744dad8-9c70-574a-bff2-9f8dddb24a75}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

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@ -3,7 +3,15 @@ include(macros/GlibCompileResourcesSupport)
# All flags, libraries, etc, that are shared between PCSX2 compilation files
add_library(PCSX2_FLAGS INTERFACE)
add_executable(PCSX2)
if (NOT PCSX2_CORE)
add_executable(PCSX2)
else()
add_library(PCSX2)
target_compile_definitions(PCSX2_FLAGS INTERFACE
"PCSX2_CORE"
"DISABLE_RECORDING"
)
endif()
target_link_libraries(PCSX2 PRIVATE PCSX2_FLAGS)
target_compile_features(PCSX2_FLAGS INTERFACE cxx_std_17)
@ -350,7 +358,6 @@ set(pcsx2DEV9Sources
DEV9/PacketReader/IP/IP_Packet.cpp
DEV9/PacketReader/EthernetFrame.cpp
DEV9/PacketReader/NetLib.cpp
DEV9/ConfigUI.cpp
DEV9/smap.cpp
DEV9/DEV9.cpp
DEV9/DEV9Config.cpp
@ -386,6 +393,12 @@ set(pcsx2DEV9Headers
DEV9/smap.h
)
if(NOT PCSX2_CORE)
list(APPEND pcsx2DEV9Sources
DEV9/ConfigUI.cpp
)
endif()
# USBNull
set(pcsx2USBNullSources USB/USBNull.cpp)
set(pcsx2USBNullHeaders USB/USB.h)
@ -474,7 +487,20 @@ if(TARGET PulseAudio::PulseAudio)
list(APPEND pcsx2USBHeaders USB/usb-mic/audiodev-pulse.h)
endif()
if(WIN32)
if(PCSX2_CORE)
# Host PAD
set(pcsx2PADSources
PAD/Host/KeyStatus.cpp
PAD/Host/PAD.cpp
PAD/Host/StateManagement.cpp
)
set(pcsx2PADHeaders
PAD/Host/Global.h
PAD/Host/KeyStatus.h
PAD/Host/PAD.h
PAD/Host/StateManagement.h
)
elseif(WIN32)
set(pcsx2PADSources
PAD/Windows/PADConfig.cpp
PAD/Windows/DeviceEnumerator.cpp
@ -517,7 +543,7 @@ if(WIN32)
PAD/Windows/WndProcEater.h
PAD/Windows/XInputEnum.h
)
else(WIN32)
else()
# PAD resources pre-compilation
set(PADImgHeader "${CMAKE_BINARY_DIR}/pcsx2/PAD/Linux/ImgHeader")
set(PADImg "${CMAKE_SOURCE_DIR}/pcsx2/PAD/Linux/Img")
@ -591,7 +617,7 @@ else(WIN32)
${PADImgHeader}/arrow_left.h
${PADImgHeader}/arrow_right.h
)
endif(WIN32)
endif()
# GS sources
set(pcsx2GSSources
@ -641,7 +667,6 @@ set(pcsx2GSSources
GS/Renderers/OpenGL/GSDeviceOGL.cpp
GS/Renderers/OpenGL/GSTextureOGL.cpp
GS/Window/GSSetting.cpp
GS/Window/GSwxDialog.cpp
)
# GS headers
@ -712,7 +737,6 @@ set(pcsx2GSHeaders
GS/Window/GSCaptureDlg.h
GS/Window/GSDialog.h
GS/Window/GSSetting.h
GS/Window/GSwxDialog.h
)
if(USE_VULKAN)
@ -726,7 +750,36 @@ if(USE_VULKAN)
)
endif()
if(WIN32)
if(NOT PCSX2_CORE)
list(APPEND pcsx2GSSources
GS/Window/GSwxDialog.cpp
)
list(APPEND pcsx2GSHeaders
GS/Window/GSwxDialog.h
)
endif()
if(PCSX2_CORE)
list(APPEND pcsx2SPU2Headers
SPU2/Host/CfgHelpers.cpp
SPU2/Host/Config.cpp
SPU2/Host/ConfigDebug.cpp
SPU2/Host/ConfigSoundTouch.cpp
SPU2/Host/Dialogs.cpp
)
list(APPEND pcsx2SPU2Headers
SPU2/Host/Config.h
SPU2/Host/Dialogs.h
)
if(NOT WIN32)
list(APPEND pcsx2SPU2Headers
SPU2/WavFile.cpp
)
list(APPEND pcsx2DEV9Sources
DEV9/Linux/Config.cpp
)
endif()
elseif(WIN32)
list(APPEND pcsx2SPU2Sources
SPU2/Windows/CfgHelpers.cpp
SPU2/Windows/Config.cpp
@ -800,7 +853,7 @@ if(WIN32)
GS/Renderers/DX11/GSDevice11.h
GS/Renderers/DX11/GSTexture11.h
)
else(WIN32)
else()
list(APPEND pcsx2SPU2Sources
SPU2/Linux/CfgHelpers.cpp
SPU2/Linux/Config.cpp
@ -853,7 +906,7 @@ else(WIN32)
USB/usb-pad/evdev/evdev.h
USB/usb-pad/evdev/shared.h
)
endif(WIN32)
endif()
# DebugTools sources
@ -922,6 +975,26 @@ if(WIN32)
)
endif()
if(PCSX2_CORE)
list(APPEND pcsx2FrontendSources
Frontend/GameList.cpp
Frontend/INISettingsInterface.cpp
Frontend/InputManager.cpp
Frontend/InputSource.cpp
Frontend/LayeredSettingsInterface.cpp
HostSettings.cpp
VMManager.cpp
)
list(APPEND pcsx2FrontendHeaders
Frontend/GameList.h
Frontend/INISettingsInterface.h
Frontend/InputManager.h
Frontend/InputSource.h
Frontend/LayeredSettingsInterface.h
HostSettings.h
VMManager.h)
endif()
# gui sources
set(pcsx2GuiSources
gui/AppAssert.cpp
@ -1090,27 +1163,35 @@ set(pcsx2IPUHeaders
set(pcsx2LinuxSources
CDVD/Linux/DriveUtility.cpp
CDVD/Linux/IOCtlSrc.cpp
Linux/LnxConsolePipe.cpp
Linux/LnxKeyCodes.cpp
Linux/LnxFlatFileReader.cpp
)
set(pcsx2OSXSources
CDVD/Linux/DriveUtility.cpp
CDVD/Linux/IOCtlSrc.cpp
Linux/LnxConsolePipe.cpp
# Linux/LnxKeyCodes.cpp
Darwin/DarwinFlatFileReader.cpp
)
set(pcsx2FreeBSDSources
CDVD/Linux/DriveUtility.cpp
CDVD/Linux/IOCtlSrc.cpp
Linux/LnxConsolePipe.cpp
Linux/LnxKeyCodes.cpp
Darwin/DarwinFlatFileReader.cpp
)
if(NOT PCSX2_CORE)
list(APPEND pcsx2LinuxSources
Linux/LnxConsolePipe.cpp
Linux/LnxKeyCodes.cpp
)
list(APPEND pcsx2OSXSources
Linux/LnxConsolePipe.cpp
)
list(APPEND pcsx2FreeBSDSources
Linux/LnxConsolePipe.cpp
Linux/LnxKeyCodes.cpp
)
endif()
# Linux headers
set(pcsx2LinuxHeaders
)
@ -1208,8 +1289,12 @@ set(pcsx2RecordingVirtualPadResources
# System sources
set(pcsx2SystemSources
System/SysCoreThread.cpp
System/SysThreadBase.cpp)
if(NOT PCSX2_CORE)
list(APPEND pcsx2SystemSources
System/SysCoreThread.cpp
)
endif()
# System headers
set(pcsx2SystemHeaders
@ -1383,7 +1468,7 @@ if(Linux)
)
endif()
if(UNIX AND NOT APPLE)
if(UNIX AND NOT APPLE AND NOT PCSX2_CORE)
if(X11_API)
target_link_libraries(PCSX2_FLAGS INTERFACE
PkgConfig::X11_XCB
@ -1413,9 +1498,15 @@ if(UNIX AND NOT Linux)
${pcsx2USBNullSources}
${pcsx2USBNullHeaders})
else()
if(NOT PCSX2_CORE)
target_sources(PCSX2 PRIVATE
${pcsx2USBSources}
${pcsx2USBHeaders})
else()
target_sources(PCSX2 PRIVATE
${pcsx2USBNullSources}
${pcsx2USBNullHeaders})
endif()
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD" OR ${CMAKE_SYSTEM_NAME} MATCHES "NetBSD")
@ -1440,6 +1531,12 @@ target_link_libraries(PCSX2_FLAGS INTERFACE
${LIBC_LIBRARIES}
)
if(PCSX2_CORE)
target_link_libraries(PCSX2_FLAGS INTERFACE
simpleini
)
endif()
if(WIN32)
target_link_libraries(PCSX2_FLAGS INTERFACE
baseclasses
@ -1467,8 +1564,12 @@ elseif(APPLE)
LibXml2::LibXml2
)
else()
if (NOT PCSX2_CORE)
target_link_libraries(PCSX2_FLAGS INTERFACE
GTK::gtk
)
endif()
target_link_libraries(PCSX2_FLAGS INTERFACE
OpenGL::GL
PCAP::PCAP
LibXml2::LibXml2
@ -1476,9 +1577,10 @@ else()
endif()
### Generate the resources files
file(MAKE_DIRECTORY ${res_bin})
if(NOT PCSX2_CORE)
file(MAKE_DIRECTORY ${res_bin})
foreach(res_file IN ITEMS
foreach(res_file IN ITEMS
AppIcon16 AppIcon32 AppIcon64 BackgroundLogo Logo NoIcon ButtonIcon_Camera
ConfigIcon_Cpu ConfigIcon_Gamefixes ConfigIcon_MemoryCard
ConfigIcon_Paths ConfigIcon_Speedhacks ConfigIcon_Video Breakpoint_Active Breakpoint_Inactive)
@ -1487,11 +1589,11 @@ foreach(res_file IN ITEMS
DEPENDS ${BIN2CPPDEP} "${res_src}/${res_file}.png"
COMMAND ${BIN2CPP} "${res_src}/${res_file}.png" "${res_bin}/${res_file}"
)
endforeach()
endforeach()
### Generate Recording resource files
### Drop them into the folder alongside the png files
foreach(res_file IN ITEMS
### Generate Recording resource files
### Drop them into the folder alongside the png files
foreach(res_file IN ITEMS
circlePressed controllerFull controllerHalf controllerThreeQuarters crossPressed downPressed l1Pressed l2Pressed l3Pressed leftPressed
r1Pressed r2Pressed r3Pressed rightPressed selectPressed squarePressed startPressed trianglePressed upPressed)
add_custom_command(
@ -1499,7 +1601,8 @@ foreach(res_file IN ITEMS
DEPENDS ${BIN2CPPDEP} "${res_rec_vp_src}/${res_file}.png"
COMMAND ${BIN2CPP} "${res_rec_vp_src}/${res_file}.png" "${res_rec_vp_src}/${res_file}"
)
endforeach()
endforeach()
endif()
# additonal include directories
target_include_directories(PCSX2_FLAGS INTERFACE
@ -1584,7 +1687,7 @@ if (APPLE)
endforeach()
endif()
if(NOT DISABLE_SETCAP)
if(NOT DISABLE_SETCAP AND NOT PCSX2_CORE)
if(PACKAGE_MODE)
install(CODE "execute_process(COMMAND /bin/bash -c \"echo 'Enabling networking capability on Linux...';set -x; [ -f '${CMAKE_INSTALL_FULL_BINDIR}/pcsx2' ] && sudo setcap 'CAP_NET_RAW+eip CAP_NET_ADMIN+eip' '${CMAKE_INSTALL_FULL_BINDIR}/pcsx2'; set +x\")")
else()

800
pcsx2/pcsx2core.vcxproj Normal file
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@ -0,0 +1,800 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(SolutionDir)common\vsprops\BaseProjectConfig.props" />
<Import Project="$(SolutionDir)common\vsprops\ProjectConfigAVX2.props" />
<Import Project="$(SolutionDir)common\vsprops\WinSDK.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{6C7986C4-3E4D-4DCC-B3C6-6BB12B238995}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<WholeProgramOptimization Condition="$(Configuration.Contains(Release))">true</WholeProgramOptimization>
<UseDebugLibraries Condition="$(Configuration.Contains(Debug))">true</UseDebugLibraries>
<UseDebugLibraries Condition="!$(Configuration.Contains(Debug))">false</UseDebugLibraries>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="PropertySheets">
<Import Project="$(SolutionDir)common\vsprops\common.props" />
<Import Project="$(SolutionDir)common\vsprops\BaseProperties.props" />
<Import Project="$(SolutionDir)common\vsprops\3rdpartyDeps.props" />
<Import Project="$(SolutionDir)common\vsprops\pthreads.props" />
<Import Condition="$(Configuration.Contains(Debug))" Project="$(SolutionDir)common\vsprops\CodeGen_Debug.props" />
<Import Condition="$(Configuration.Contains(Devel))" Project="$(SolutionDir)common\vsprops\CodeGen_Devel.props" />
<Import Condition="$(Configuration.Contains(Release))" Project="$(SolutionDir)common\vsprops\CodeGen_Release.props" />
<Import Condition="!$(Configuration.Contains(Release))" Project="$(SolutionDir)common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<TargetName>pcsx2core</TargetName>
<IntDir>$(ProjectDir)pcsx2core\$(Platform)\$(Configuration)\</IntDir>
<OutDir>$(ProjectDir)pcsx2core\$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\xbyak;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\xz\xz\src\liblzma\api;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\baseclasses;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\libpng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\glad\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\cubeb\cubeb\include;$(SolutionDir)3rdparty\cubeb\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\imgui\imgui;$(SolutionDir)3rdparty\imgui\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\simpleini\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
<ForcedIncludeFiles>PrecompiledHeader.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<AdditionalOptions>/Zc:externConstexpr %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32_LEAN_AND_MEAN;LZMA_API_STATIC;BUILD_DX=1;ENABLE_VULKAN;SPU2X_CUBEB;PCSX2_CORE;DISABLE_RECORDING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="$(Configuration.Contains(Debug))">PCSX2_DEBUG;PCSX2_DEVBUILD;_SECURE_SCL_=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="$(Configuration.Contains(Devel))">PCSX2_DEVEL;PCSX2_DEVBUILD;NDEBUG;_SECURE_SCL_=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="$(Configuration.Contains(Release))">NDEBUG;_SECURE_SCL_=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(CI)'=='true'">PCSX2_CI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="!$(Configuration.Contains(AVX2))">_M_SSE=0x401;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="$(Configuration.Contains(AVX2))">_M_SSE=0x501;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!-- This flag will throw a warning on x64 as SSE2 is implied-->
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<EnableEnhancedInstructionSet Condition="'$(Platform)'!='x64'">StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<EnableEnhancedInstructionSet Condition="$(Configuration.Contains(AVX2))">AdvancedVectorExtensions2</EnableEnhancedInstructionSet>
<MinimalRebuild>false</MinimalRebuild>
<ObjectFileName>$(IntDir)%(RelativeDir)</ObjectFileName>
<!-- SH 2/3 flashlight, explicitly set here don't change -->
<!-- https://github.com/PCSX2/pcsx2/commit/16431653e4d92fda4069031897e24fbe4688d36a -->
<FloatingPointModel>Precise</FloatingPointModel>
</ClCompile>
<Link>
<LargeAddressAware>Yes</LargeAddressAware>
<AdditionalDependencies>comctl32.lib;ws2_32.lib;shlwapi.lib;winmm.lib;rpcrt4.lib;iphlpapi.lib;dsound.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>dxguid.lib;dinput8.lib;hid.lib;PowrProf.lib;d3dcompiler.lib;d3d11.lib;dxgi.lib;strmiids.lib;opengl32.lib;comsuppw.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="..\bin\resources\shaders\vulkan\convert.glsl" />
<None Include="..\bin\resources\shaders\vulkan\interlace.glsl" />
<None Include="..\bin\resources\shaders\vulkan\merge.glsl" />
<None Include="..\bin\resources\shaders\vulkan\tfx.glsl" />
<None Include="..\bin\resources\shaders\opengl\common_header.glsl" />
<None Include="..\bin\resources\shaders\opengl\convert.glsl" />
<None Include="..\bin\resources\shaders\opengl\interlace.glsl" />
<None Include="..\bin\resources\shaders\opengl\merge.glsl" />
<None Include="..\bin\resources\shaders\opengl\shadeboost.glsl" />
<None Include="..\bin\resources\shaders\opengl\tfx_fs.glsl" />
<None Include="..\bin\resources\shaders\opengl\tfx_vgs.glsl" />
<None Include="..\bin\resources\shaders\dx11\convert.fx" />
<None Include="..\bin\resources\shaders\common\fxaa.fx" />
<None Include="..\bin\resources\shaders\dx11\interlace.fx" />
<None Include="..\bin\resources\shaders\dx11\merge.fx" />
<None Include="..\bin\resources\shaders\dx11\shadeboost.fx" />
<None Include="..\bin\resources\shaders\dx11\tfx.fx" />
<None Include="Utilities\folderdesc.txt" />
<None Include="Docs\License.txt" />
<None Include="ps2\eeHwTraceLog.inl" />
<None Include="x86\microVU_Alloc.inl" />
<None Include="x86\microVU_Analyze.inl" />
<None Include="x86\microVU_Branch.inl" />
<None Include="x86\microVU_Clamp.inl" />
<None Include="x86\microVU_Compile.inl" />
<None Include="x86\microVU_Execute.inl" />
<None Include="x86\microVU_Flags.inl" />
<None Include="x86\microVU_Log.inl" />
<None Include="x86\microVU_Lower.inl" />
<None Include="x86\microVU_Macro.inl" />
<None Include="x86\microVU_Misc.inl" />
<None Include="x86\microVU_Tables.inl" />
<None Include="x86\microVU_Upper.inl" />
<!-- Generate Recording GUI Image Headers -->
</ItemGroup>
<ItemGroup>
<ClCompile Include="CDVD\BlockdumpFileReader.cpp" />
<ClCompile Include="CDVD\CDVDdiscReader.cpp" />
<ClCompile Include="CDVD\CDVDdiscThread.cpp" />
<ClCompile Include="CDVD\ChdFileReader.cpp" />
<ClCompile Include="CDVD\ChunksCache.cpp" />
<ClCompile Include="CDVD\CompressedFileReader.cpp" />
<ClCompile Include="CDVD\CsoFileReader.cpp" />
<ClCompile Include="CDVD\GzippedFileReader.cpp" />
<ClCompile Include="CDVD\OutputIsoFile.cpp" />
<ClCompile Include="CDVD\ThreadedFileReader.cpp" />
<ClCompile Include="CDVD\Linux\DriveUtility.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="CDVD\Linux\IOCtlSrc.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="CDVD\Windows\DriveUtility.cpp" />
<ClCompile Include="CDVD\Windows\IOCtlSrc.cpp" />
<ClCompile Include="DebugTools\Breakpoints.cpp" />
<ClCompile Include="DebugTools\DebugInterface.cpp" />
<ClCompile Include="DebugTools\DisassemblyManager.cpp" />
<ClCompile Include="DebugTools\BiosDebugData.cpp" />
<ClCompile Include="DebugTools\ExpressionParser.cpp" />
<ClCompile Include="DebugTools\MIPSAnalyst.cpp" />
<ClCompile Include="DebugTools\MipsAssembler.cpp" />
<ClCompile Include="DebugTools\MipsAssemblerTables.cpp" />
<ClCompile Include="DebugTools\MipsStackWalk.cpp" />
<ClCompile Include="DebugTools\SymbolMap.cpp" />
<ClCompile Include="DEV9\ATA\Commands\ATA_Command.cpp" />
<ClCompile Include="DEV9\ATA\Commands\ATA_CmdDMA.cpp" />
<ClCompile Include="DEV9\ATA\Commands\ATA_CmdExecuteDeviceDiag.cpp" />
<ClCompile Include="DEV9\ATA\Commands\ATA_CmdNoData.cpp" />
<ClCompile Include="DEV9\ATA\Commands\ATA_CmdPIOData.cpp" />
<ClCompile Include="DEV9\ATA\Commands\ATA_CmdSMART.cpp" />
<ClCompile Include="DEV9\ATA\Commands\ATA_SCE.cpp" />
<ClCompile Include="DEV9\ATA\ATA_Info.cpp" />
<ClCompile Include="DEV9\ATA\ATA_State.cpp" />
<ClCompile Include="DEV9\ATA\ATA_Transfer.cpp" />
<ClCompile Include="DEV9\ATA\HddCreate.cpp" />
<ClCompile Include="DEV9\DEV9Config.cpp" />
<ClCompile Include="DEV9\DEV9.cpp" />
<ClCompile Include="DEV9\flash.cpp" />
<ClCompile Include="DEV9\InternalServers\DHCP_Server.cpp" />
<ClCompile Include="DEV9\InternalServers\DNS_Logger.cpp" />
<ClCompile Include="DEV9\InternalServers\DNS_Server.cpp" />
<ClCompile Include="DEV9\PacketReader\EthernetFrame.cpp" />
<ClCompile Include="DEV9\PacketReader\IP\UDP\DHCP\DHCP_Options.cpp" />
<ClCompile Include="DEV9\PacketReader\IP\UDP\DHCP\DHCP_Packet.cpp" />
<ClCompile Include="DEV9\PacketReader\IP\UDP\DNS\DNS_Classes.cpp" />
<ClCompile Include="DEV9\PacketReader\IP\UDP\DNS\DNS_Packet.cpp" />
<ClCompile Include="DEV9\PacketReader\IP\UDP\UDP_Packet.cpp" />
<ClCompile Include="DEV9\PacketReader\IP\IP_Options.cpp" />
<ClCompile Include="DEV9\PacketReader\IP\IP_Packet.cpp" />
<ClCompile Include="DEV9\PacketReader\NetLib.cpp" />
<ClCompile Include="DEV9\pcap_io.cpp" />
<ClCompile Include="DEV9\Win32\pcap_io_win32.cpp" />
<ClCompile Include="DEV9\smap.cpp" />
<ClCompile Include="DEV9\Win32\DEV9WinConfig.cpp" />
<ClCompile Include="DEV9\net.cpp" />
<ClCompile Include="DEV9\Win32\tap-win32.cpp" />
<ClCompile Include="Frontend\D3D11HostDisplay.cpp" />
<ClCompile Include="Frontend\GameList.cpp" />
<ClCompile Include="Frontend\ImGuiManager.cpp" />
<ClCompile Include="Frontend\imgui_impl_vulkan.cpp" />
<ClCompile Include="Frontend\INISettingsInterface.cpp" />
<ClCompile Include="Frontend\InputManager.cpp" />
<ClCompile Include="Frontend\InputSource.cpp" />
<ClCompile Include="Frontend\LayeredSettingsInterface.cpp" />
<ClCompile Include="Frontend\OpenGLHostDisplay.cpp" />
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