mirror of https://github.com/PCSX2/pcsx2.git
GS-HW: Added DATE check for AA1
Also fix bug when DATE+FBA is on and alpha is masked (rare)
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@ -3284,6 +3284,8 @@ void GSRendererHW::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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// DATE: selection of the algorithm. Must be done before blending because GL42 is not compatible with blending
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if (DATE)
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{
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// When Blending is disabled and Edge Anti Aliasing is enabled, the output alpha is Coverage (which we force to 128) so DATE will fail/pass guaranteed on second pass.
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const bool force_a_one = !PRIM->ABE && PRIM->AA1 && (m_vt.m_primclass == GS_LINE_CLASS || m_vt.m_primclass == GS_TRIANGLE_CLASS);
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// It is way too complex to emulate texture shuffle with DATE, so use accurate path.
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// No overlap should be triggered on gl/vk only as they support DATE_BARRIER.
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if (features.framebuffer_fetch)
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@ -3301,7 +3303,7 @@ void GSRendererHW::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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DATE_BARRIER = true;
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}
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}
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else if (m_context->FBA.FBA)
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else if (m_conf.colormask.wa && (m_context->FBA.FBA || force_a_one))
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{
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GL_PERF("DATE: Fast with FBA, all pixels will be >= 128");
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DATE_one = !m_context->TEST.DATM;
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