GS-HW: Don't enable merge sprite in native resolution

This commit is contained in:
refractionpcsx2 2023-02-06 21:41:47 +00:00
parent 6faa2249f9
commit c2904a4633
1 changed files with 1 additions and 1 deletions

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@ -709,7 +709,7 @@ GSVector4i GSRendererHW::ComputeBoundingBox(const GSVector2& rtscale, const GSVe
void GSRendererHW::MergeSprite(GSTextureCache::Source* tex)
{
// Upscaling hack to avoid various line/grid issues
if (GSConfig.UserHacks_MergePPSprite && tex && tex->m_target && (m_vt.m_primclass == GS_SPRITE_CLASS))
if (GSConfig.UserHacks_MergePPSprite && CanUpscale() && tex && tex->m_target && (m_vt.m_primclass == GS_SPRITE_CLASS))
{
if (PRIM->FST && GSLocalMemory::m_psm[tex->m_TEX0.PSM].fmt < 2 && ((m_vt.m_eq.value & 0xCFFFF) == 0xCFFFF))
{