mirror of https://github.com/PCSX2/pcsx2.git
GS-HW: Don't enable merge sprite in native resolution
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@ -709,7 +709,7 @@ GSVector4i GSRendererHW::ComputeBoundingBox(const GSVector2& rtscale, const GSVe
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void GSRendererHW::MergeSprite(GSTextureCache::Source* tex)
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{
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// Upscaling hack to avoid various line/grid issues
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if (GSConfig.UserHacks_MergePPSprite && tex && tex->m_target && (m_vt.m_primclass == GS_SPRITE_CLASS))
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if (GSConfig.UserHacks_MergePPSprite && CanUpscale() && tex && tex->m_target && (m_vt.m_primclass == GS_SPRITE_CLASS))
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{
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if (PRIM->FST && GSLocalMemory::m_psm[tex->m_TEX0.PSM].fmt < 2 && ((m_vt.m_eq.value & 0xCFFFF) == 0xCFFFF))
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{
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