mirror of https://github.com/PCSX2/pcsx2.git
gsdx tc: allow to search old depth/color in texture cache
But give higher priority to recent buffer. Fix cut scene issue in Jak II (and potentially various game when EE/VU hacks are used)
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@ -449,7 +449,7 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, int
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dst_match = t;
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break;
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} else if (t->m_age == 1) {
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//dst_match = t;
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dst_match = t;
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}
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}
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}
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