mirror of https://github.com/PCSX2/pcsx2.git
GS: D3D11 Download texture use rect
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@ -655,7 +655,7 @@ bool GSDevice11::DownloadTexture(GSTexture* src, const GSVector4i& rect, GSTextu
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m_download_tex.reset(static_cast<GSTexture11*>(CreateOffscreen(rect.width(), rect.height(), src->GetFormat())));
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m_download_tex.reset(static_cast<GSTexture11*>(CreateOffscreen(rect.width(), rect.height(), src->GetFormat())));
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if (!m_download_tex)
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if (!m_download_tex)
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return false;
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return false;
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m_ctx->CopyResource(*m_download_tex, *static_cast<GSTexture11*>(src));
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CopyRect(src, m_download_tex.get(), rect);
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return m_download_tex->Map(out_map);
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return m_download_tex->Map(out_map);
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}
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}
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