mirror of https://github.com/PCSX2/pcsx2.git
Update to bring this bug to attention. Finally found the bug that causes Soul Nomad damage calculations being wrong. I imagine it has a very high impact on game compatibility.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@338 a6443dda-0b58-4228-96e9-037be469359c
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@ -682,13 +682,18 @@ void rpropSPECIAL(EEINST* prev, EEINST* pinst)
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case 24: // mult
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// can do unsigned mult only if HI isn't used
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//using this allocation for temp causes the emu to crash
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//temp = (pinst->regs[XMMGPR_HI]&(EEINST_LIVE0|EEINST_LIVE1))?0:EEINST_MMX;
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temp = 0;
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rpropSetWrite(XMMGPR_LO, EEINST_LIVE1);
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rpropSetWrite(XMMGPR_HI, EEINST_LIVE1);
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rpropSetWrite(_Rd_, EEINST_LIVE1);
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// fixme - temp is always 0, so I doubt the next three lines are right.
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// fixme - temp is always 0, so I doubt the next three lines are right. (arcum42)
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// Yep, its wrong. Using always 0 causes the wrong damage calculations in Soul Nomad.
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// This bug i very important to fix!! (rama)
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rpropSetRead(_Rs_, temp);
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rpropSetRead(_Rt_, temp);
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pinst->info |= temp;
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