mirror of https://github.com/PCSX2/pcsx2.git
Layer break search works on an inside->out path now (should be a good bit faster for most images).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2266 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -127,13 +127,26 @@ s32 CALLBACK ISOgetTD(u8 Track, cdvdTD *Buffer)
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#include "gui/App.h"
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#include "gui/App.h"
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#include "Utilities/HashMap.h"
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#include "Utilities/HashMap.h"
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static bool testForPartitionInfo( const u8 (&tempbuffer)[CD_FRAMESIZE_RAW] )
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{
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const int off = iso->blockofs;
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// test for: CD001
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return (
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(tempbuffer[off+1] == 0x43) &&
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(tempbuffer[off+2] == 0x44) &&
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(tempbuffer[off+3] == 0x30) &&
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(tempbuffer[off+4] == 0x30) &&
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(tempbuffer[off+5] == 0x31)
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);
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}
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static bool FindLayer1Start()
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static bool FindLayer1Start()
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{
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{
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if( (layer1start != -1) || (iso->blocks < 0x230540) ) return true;
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if( (layer1start != -1) || (iso->blocks < 0x230540) ) return true;
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Console.WriteLn("CDVDiso: searching for layer1...");
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Console.WriteLn("CDVDiso: searching for layer1...");
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const int off = iso->blockofs;
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int blockresult = -1;
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int blockresult = -1;
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// Check the ini file cache first:
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// Check the ini file cache first:
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@ -152,11 +165,7 @@ static bool FindLayer1Start()
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u8 tempbuffer[CD_FRAMESIZE_RAW];
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u8 tempbuffer[CD_FRAMESIZE_RAW];
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isoReadBlock(iso, tempbuffer, blockresult);
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isoReadBlock(iso, tempbuffer, blockresult);
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if ((tempbuffer[off+1] == 0x43) &&
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if( testForPartitionInfo( tempbuffer ) )
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(tempbuffer[off+2] == 0x44) &&
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(tempbuffer[off+3] == 0x30) &&
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(tempbuffer[off+4] == 0x30) &&
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(tempbuffer[off+5] == 0x31) )
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{
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{
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Console.WriteLn( "CDVDiso: loaded second layer from settings cache, sector=0x%8.8x", blockresult );
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Console.WriteLn( "CDVDiso: loaded second layer from settings cache, sector=0x%8.8x", blockresult );
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layer1start = blockresult;
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layer1start = blockresult;
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@ -173,42 +182,47 @@ static bool FindLayer1Start()
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if( layer1start == -1 )
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if( layer1start == -1 )
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{
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{
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// Manual search required. Implementation (should) uses a two-pass search algo. The first
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// pass looks on 16-sector boundaries of a limited range around the center of the image, and
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// Layer sizes are arbitrary, and either layer could be the smaller (GoW and Rogue Galaxy
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// if that fails a second search of all aligned blocks is performed. Layer sizes are arbitrary,
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// both have Layer1 larger than Layer0 for example), so we have to brute-force the search
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// and either layer could be the smaller (GoW and Rogue Galaxy both have Layer1 larger
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// from some arbitrary start position.
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// than Layer0 for example), so we have to brute-force the search from some arbitrary
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// start position (I choose 25%)!
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//
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//
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// [TODO] Currently only the first pass is performed.
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// Method: Inside->out. We start at the middle of the image and work our way out toward
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// both the beginning and end of the image at the same time. Most images have the layer
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// break quite close to the middle of the image, so this should be pretty fast in most cases.
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// [TODO] Layer searching can be slow, especially for compressed disc images, so it would
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// [TODO] Layer searching can be slow, especially for compressed disc images, so it would
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// be quite courteous to pop up a status dialog bar that lets the user know that it's
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// be quite courteous to pop up a status dialog bar that lets the user know that it's
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// thinking. Since we're not on the GUI thread, we'll need to establish some messages
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// thinking. Since we're not on the GUI thread, we'll need to establish some messages
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// to create the window and pass progress increments back to it.
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// to create the window and pass progress increments back to it.
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uint searchstart = (uint)(iso->blocks * 0.25) & ~0xf;
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uint searchend = (uint)(iso->blocks * 0.75) & ~0xf;
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uint midsector = (iso->blocks / 2) & ~0xf;
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uint deviation = 0;
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for( uint sector=searchstart; (layer1start==-1) && (sector<=searchend); sector += 16)
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//for( uint sector=searchstart; (layer1start==-1) && (sector<=searchend); sector += 16)
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while( (layer1start == -1) && (deviation < midsector-16) )
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{
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{
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u8 tempbuffer[CD_FRAMESIZE_RAW];
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u8 tempbuffer[CD_FRAMESIZE_RAW];
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isoReadBlock(iso, tempbuffer, sector);
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isoReadBlock(iso, tempbuffer, midsector-deviation);
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// test for: CD001
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if(testForPartitionInfo( tempbuffer ))
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if ((tempbuffer[off+1] == 0x43) &&
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layer1start = midsector-deviation;
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(tempbuffer[off+2] == 0x44) &&
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else
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(tempbuffer[off+3] == 0x30) &&
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(tempbuffer[off+4] == 0x30) &&
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(tempbuffer[off+5] == 0x31)
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)
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{
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{
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if( !pxAssertDev( tempbuffer[off+0] == 0x01, "Layer1-Detect: CD001 tag found, but the partition type is invalid." ) )
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isoReadBlock(iso, tempbuffer, midsector+deviation);
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{
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if( testForPartitionInfo( tempbuffer ) )
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Console.Error( "CDVDiso: Invalid partition type on layer 1!? (type=0x%x)", tempbuffer[off+0] );
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layer1start = midsector+deviation;
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}
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layer1start = sector;
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}
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}
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if( layer1start != -1 )
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{
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if( !pxAssertDev( tempbuffer[iso->blockofs] == 0x01, "Layer1-Detect: CD001 tag found, but the partition type is invalid." ) )
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{
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Console.Error( "CDVDiso: Invalid partition type on layer 1!? (type=0x%x)", tempbuffer[iso->blockofs] );
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}
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}
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deviation += 16;
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}
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}
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if( layer1start == -1 )
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if( layer1start == -1 )
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@ -91,7 +91,7 @@ IsoDirectory::IsoDirectory(SectorSource& r)
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if( !isValid )
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if( !isValid )
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throw Exception::BadStream( "IsoFS", "Root directory not found on ISO image." );
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throw Exception::BadStream( "IsoFS", "Root directory not found on ISO image." );
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DevCon.WriteLn( "(IsoFS) Filesystem is %s", FStype_ToString() );
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DevCon.WriteLn( "(IsoFS) Filesystem is %s", FStype_ToString().c_str() );
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Init( rootDirEntry );
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Init( rootDirEntry );
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}
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}
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