mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Don't mess with the buffer width of the target on invalidate
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@ -1345,8 +1345,6 @@ void GSTextureCache::InvalidateVideoMem(const GSOffset& off, const GSVector4i& r
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GL_CACHE("TC: Dirty After Target(%s) %d (0x%x)", to_string(type),
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GL_CACHE("TC: Dirty After Target(%s) %d (0x%x)", to_string(type),
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t->m_texture ? t->m_texture->GetID() : 0,
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t->m_texture ? t->m_texture->GetID() : 0,
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t->m_TEX0.TBP0);
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t->m_TEX0.TBP0);
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// TODO: do not add this rect above too
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t->m_TEX0.TBW = bw;
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if (eewrite)
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if (eewrite)
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t->m_age = 0;
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t->m_age = 0;
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@ -1382,8 +1380,6 @@ void GSTextureCache::InvalidateVideoMem(const GSOffset& off, const GSVector4i& r
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if (eewrite)
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if (eewrite)
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t->m_age = 0;
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t->m_age = 0;
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t->m_TEX0.TBW = bw;
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const GSVector4i dirty_r = GSVector4i(r.left, r.top + y, r.right, r.bottom + y);
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const GSVector4i dirty_r = GSVector4i(r.left, r.top + y, r.right, r.bottom + y);
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AddDirtyRectTarget(t, dirty_r, psm, bw);
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AddDirtyRectTarget(t, dirty_r, psm, bw);
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continue;
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continue;
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