GS/TextureCache: Remove redundant CLUT read

This commit is contained in:
Connor McLaughlin 2022-07-18 00:33:36 +10:00 committed by refractionpcsx2
parent f88756cb53
commit c11ca2ff64
1 changed files with 0 additions and 4 deletions

View File

@ -200,10 +200,6 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con
const GSLocalMemory::psm_t& psm_s = GSLocalMemory::m_psm[TEX0.PSM];
//const GSLocalMemory::psm_t& cpsm = psm.pal > 0 ? GSLocalMemory::m_psm[TEX0.CPSM] : psm;
// Until DX is fixed
if (psm_s.pal > 0)
g_gs_renderer->m_mem.m_clut.Read32(TEX0, TEXA);
const u32* clut = g_gs_renderer->m_mem.m_clut;
Source* src = NULL;