mirror of https://github.com/PCSX2/pcsx2.git
GS/TextureCache: Remove redundant CLUT read
This commit is contained in:
parent
f88756cb53
commit
c11ca2ff64
|
@ -200,10 +200,6 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con
|
|||
const GSLocalMemory::psm_t& psm_s = GSLocalMemory::m_psm[TEX0.PSM];
|
||||
//const GSLocalMemory::psm_t& cpsm = psm.pal > 0 ? GSLocalMemory::m_psm[TEX0.CPSM] : psm;
|
||||
|
||||
// Until DX is fixed
|
||||
if (psm_s.pal > 0)
|
||||
g_gs_renderer->m_mem.m_clut.Read32(TEX0, TEXA);
|
||||
|
||||
const u32* clut = g_gs_renderer->m_mem.m_clut;
|
||||
|
||||
Source* src = NULL;
|
||||
|
|
Loading…
Reference in New Issue