Merge branch 'greg/onepad-legacy'

This commit is contained in:
Gregory Hainaut 2017-04-19 19:02:49 +02:00
commit c115a4cf76
35 changed files with 4997 additions and 45 deletions

View File

@ -216,10 +216,10 @@ endif()
#---------------------------------------
# onepad
#---------------------------------------
# requires: -SDL
# requires: -SDL2
# -X11
#---------------------------------------
if(wxWidgets_FOUND AND GTKn_FOUND AND SDLn_FOUND AND X11_FOUND)
if(wxWidgets_FOUND AND GTKn_FOUND AND SDL2_FOUND AND X11_FOUND)
set(onepad TRUE)
elseif(NOT EXISTS "${CMAKE_SOURCE_DIR}/plugins/onepad")
set(onepad FALSE)
@ -227,6 +227,16 @@ else()
set(onepad FALSE)
print_dep("Skip build of onepad: miss some dependencies" "${msg_dep_onepad}")
endif()
# old version of the plugin that still support SDL1
if(wxWidgets_FOUND AND GTKn_FOUND AND SDLn_FOUND AND X11_FOUND)
set(onepad_legacy TRUE)
elseif(NOT EXISTS "${CMAKE_SOURCE_DIR}/plugins/onepad_legacy")
set(onepad_legacy FALSE)
else()
set(onepad_legacy FALSE)
print_dep("Skip build of onepad_legacy: miss some dependencies" "${msg_dep_onepad}")
endif()
#---------------------------------------
#---------------------------------------

View File

@ -46,6 +46,10 @@ if(EXISTS "${CMAKE_SOURCE_DIR}/plugins/onepad" AND onepad)
add_subdirectory(onepad)
endif()
if(EXISTS "${CMAKE_SOURCE_DIR}/plugins/onepad_legacy" AND onepad_legacy)
add_subdirectory(onepad_legacy)
endif()
if(EXISTS "${CMAKE_SOURCE_DIR}/plugins/PadNull" AND PadNull)
add_subdirectory(PadNull)
endif()

View File

@ -38,7 +38,7 @@ set(onepadGuiResources
)
# plugin name
set(Output onepad-1.3.0)
set(Output onepad)
set(onepadFinalFlags "")
# onepad sources
@ -86,13 +86,8 @@ set(onepadWindowsSources
set(onepadWindowsHeaders
)
if (SDL2_API)
set(onepadFinalLibs ${SDL2_LIBRARIES})
add_definitions(-DSDL_BUILD)
else()
set(onepadFinalLibs ${SDL_LIBRARY})
add_definitions(-DSDL_BUILD)
endif()
set(onepadFinalLibs ${SDL2_LIBRARIES})
add_definitions(-DSDL_BUILD)
set(onepadFinalLibs
${onepadFinalLibs}

View File

@ -122,7 +122,7 @@ void SaveConfig()
{
FILE *f;
const std::string iniFile(s_strIniPath + "OnePAD.ini");
const std::string iniFile(s_strIniPath + "OnePAD2.ini");
f = fopen(iniFile.c_str(), "w");
if (f == NULL) {
printf("OnePAD: failed to save ini %s\n", iniFile.c_str());
@ -160,7 +160,7 @@ void LoadConfig()
conf->init();
const std::string iniFile(s_strIniPath + "OnePAD.ini");
const std::string iniFile(s_strIniPath + "OnePAD2.ini");
f = fopen(iniFile.c_str(), "r");
if (f == NULL) {
printf("OnePAD: failed to load ini %s\n", iniFile.c_str());

View File

@ -46,20 +46,17 @@ void JoystickInfo::EnumerateJoysticks(vector<GamePad *> &vjoysticks)
{
if (!s_bSDLInit) {
#if SDL_MAJOR_VERSION >= 2
// Tell SDL to catch event even if the windows isn't focussed
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_EVENTS) < 0)
return;
// WTF! Give me back the control of my system
struct sigaction action = {0};
action.sa_handler = SIG_DFL;
sigaction(SIGINT, &action, NULL);
sigaction(SIGTERM, &action, NULL);
#else
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
return;
#endif
SDL_JoystickEventState(SDL_QUERY);
s_bSDLInit = true;
}
@ -82,7 +79,6 @@ void JoystickInfo::EnumerateJoysticks(vector<GamePad *> &vjoysticks)
void JoystickInfo::GenerateDefaultEffect()
{
#if SDL_MAJOR_VERSION >= 2
for (int i = 0; i < NB_EFFECT; i++) {
SDL_HapticEffect effect;
memset(&effect, 0, sizeof(SDL_HapticEffect)); // 0 is safe default
@ -99,7 +95,6 @@ void JoystickInfo::GenerateDefaultEffect()
effect.periodic.attack_length = 0;
effects[i] = effect;
}
#endif
}
void JoystickInfo::Rumble(int type, int pad)
@ -109,7 +104,6 @@ void JoystickInfo::Rumble(int type, int pad)
if (!(conf->pad_options[pad].forcefeedback))
return;
#if SDL_MAJOR_VERSION >= 2
if (haptic == NULL)
return;
@ -142,28 +136,20 @@ void JoystickInfo::Rumble(int type, int pad)
if (SDL_HapticRunEffect(haptic, id, 1) != 0) {
fprintf(stderr, "ERROR: Effect is not working! %s, id is %d\n", SDL_GetError(), id);
}
#endif
}
void JoystickInfo::Destroy()
{
if (joy != NULL) {
#if SDL_MAJOR_VERSION >= 2
// Haptic must be closed before the joystick
if (haptic != NULL) {
SDL_HapticClose(haptic);
haptic = NULL;
}
#endif
#if SDL_MAJOR_VERSION >= 2
#if SDL_MINOR_VERSION >= 4 // Version before 2.0.4 are bugged, JoystickClose crashes randomly
if (joy)
SDL_JoystickClose(joy);
#endif
#else
if (SDL_JoystickOpened(_id))
SDL_JoystickClose(joy);
#endif
joy = NULL;
}
@ -183,11 +169,7 @@ bool JoystickInfo::Init(int id)
numaxes = SDL_JoystickNumAxes(joy);
numbuttons = SDL_JoystickNumButtons(joy);
numhats = SDL_JoystickNumHats(joy);
#if SDL_MAJOR_VERSION >= 2
devname = SDL_JoystickName(joy);
#else
devname = SDL_JoystickName(id);
#endif
vaxisstate.resize(numaxes);
vbuttonstate.resize(numbuttons);
@ -207,7 +189,6 @@ bool JoystickInfo::Init(int id)
numbuttons += 4; // the 4 hat buttons
}
#if SDL_MAJOR_VERSION >= 2
if (haptic == NULL) {
if (!SDL_JoystickIsHaptic(joy)) {
PAD_LOG("Haptic devices not supported!\n");
@ -216,7 +197,6 @@ bool JoystickInfo::Init(int id)
first = true;
}
}
#endif
//PAD_LOG("There are %d buttons, %d axises, and %d hats.\n", numbuttons, numaxes, numhats);
return true;
@ -234,7 +214,6 @@ void JoystickInfo::SaveState()
bool JoystickInfo::TestForce(float strength = 0.60)
{
#if SDL_MAJOR_VERSION >= 2
// This code just use standard rumble to check that SDL handles the pad correctly! --3kinox
if (haptic == NULL)
return false; // Otherwise, core dump!
@ -245,8 +224,6 @@ bool JoystickInfo::TestForce(float strength = 0.60)
return false;
}
#endif
return true;
}

View File

@ -22,9 +22,7 @@
#pragma once
#include <SDL.h>
#if SDL_MAJOR_VERSION >= 2
#include <SDL_haptic.h>
#endif
#include "GamePad.h"
#include "onepad.h"
@ -38,12 +36,10 @@ public:
: GamePad()
, joy(nullptr)
{
#if SDL_MAJOR_VERSION >= 2
haptic = nullptr;
first = true;
memset(effects, 0, sizeof(effects));
memset(effects_id, 0, sizeof(effects_id));
#endif
}
~JoystickInfo()
@ -87,10 +83,8 @@ private:
void GenerateDefaultEffect();
SDL_Joystick *joy;
#if SDL_MAJOR_VERSION >= 2
SDL_Haptic *haptic;
bool first;
SDL_HapticEffect effects[NB_EFFECT];
int effects_id[NB_EFFECT];
#endif
};

View File

@ -47,8 +47,8 @@ std::string s_strLogPath("logs/");
bool toggleAutoRepeat = false;
const u32 version = PS2E_PAD_VERSION;
const u32 revision = 1;
const u32 build = 3; // increase that with each version
const u32 revision = 2;
const u32 build = 0; // increase that with each version
#define PAD_SAVE_STATE_VERSION ((revision << 8) | (build << 0))
FILE *padLog = NULL;

View File

@ -0,0 +1,132 @@
# Check that people use the good file
if(NOT TOP_CMAKE_WAS_SOURCED)
message(FATAL_ERROR "
You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
endif()
set(compiled_images "${CMAKE_BINARY_DIR}/plugins/onepad_legacy/ImgHeader")
set(image_sources "${CMAKE_SOURCE_DIR}/plugins/onepad/Img")
set(linux_sources "Linux")
set(linux_headers "Linux")
set(onepadGuiResources
${compiled_images}/analog.h
${compiled_images}/circle.h
${compiled_images}/cross.h
${compiled_images}/dp_bottom.h
${compiled_images}/dp_left.h
${compiled_images}/dp_right.h
${compiled_images}/dp_up.h
${compiled_images}/dualshock2.h
${compiled_images}/joystick_cursor.h
${compiled_images}/l1.h
${compiled_images}/r1.h
${compiled_images}/l2.h
${compiled_images}/r2.h
${compiled_images}/l3.h
${compiled_images}/r3.h
${compiled_images}/select.h
${compiled_images}/square.h
${compiled_images}/start.h
${compiled_images}/triangle.h
${compiled_images}/arrow_up.h
${compiled_images}/arrow_bottom.h
${compiled_images}/arrow_left.h
${compiled_images}/arrow_right.h
)
# plugin name
set(Output onepad-legacy)
set(onepadFinalFlags "")
# onepad sources
set(onepadSources
controller.cpp
GamePad.cpp
SDL/joystick.cpp
keyboard.cpp
KeyStatus.cpp
onepad.cpp
state_management.cpp)
# onepad headers
set(onepadHeaders
bitwise.h
controller.h
GamePad.h
SDL/joystick.h
keyboard.h
KeyStatus.h
onepad.h
state_management.h)
# onepad Linux sources
set(onepadLinuxSources
${linux_sources}/ini.cpp
${linux_sources}/dialog.cpp
${linux_sources}/linux.cpp
${linux_sources}/opPanel.cpp
${linux_sources}/GamepadConfiguration.cpp
${linux_headers}/JoystickConfiguration.cpp)
# onepad Linux headers
set(onepadLinuxHeaders
${linux_headers}/linux.h
${linux_headers}/opPanel.h
${linux_headers}/GamepadConfiguration.h
${linux_headers}/JoystickConfiguration.h)
# onepad Windows sources
set(onepadWindowsSources
)
# onepad Windows headers
set(onepadWindowsHeaders
)
if (SDL2_API)
set(onepadFinalLibs ${SDL2_LIBRARIES})
add_definitions(-DSDL_BUILD)
else()
set(onepadFinalLibs ${SDL_LIBRARY})
add_definitions(-DSDL_BUILD)
endif()
set(onepadFinalLibs
${onepadFinalLibs}
${wxWidgets_LIBRARIES}
${GTK2_LIBRARIES}
${X11_LIBRARIES}
)
set(onepadFinalSources
${onepadSources}
${onepadHeaders}
${onepadLinuxSources}
${onepadLinuxHeaders}
${onepadGuiResources}
)
include_directories(
${CMAKE_BINARY_DIR}/plugins/onepad_legacy
)
### Generate the resources files
file(MAKE_DIRECTORY ${compiled_images})
foreach(result_file IN ITEMS
analog circle cross dp_bottom dp_left dp_right dp_up dualshock2
joystick_cursor l1 r1 l2 r2 l3 r3 select square start triangle arrow_up
arrow_bottom arrow_left arrow_right)
add_custom_command(
OUTPUT "${compiled_images}/${result_file}.h"
COMMAND perl ${CMAKE_SOURCE_DIR}/linux_various/hex2h.pl "${image_sources}/${result_file}.png" "${compiled_images}/${result_file}" )
endforeach()
if(BUILTIN_PAD)
add_pcsx2_lib(${Output} "${onepadFinalSources}" "${onepadFinalLibs}" "${onepadFinalFlags}")
else()
add_pcsx2_plugin(${Output} "${onepadFinalSources}" "${onepadFinalLibs}" "${onepadFinalFlags}")
endif()

View File

@ -0,0 +1,55 @@
#include "GamePad.h"
#ifdef SDL_BUILD
#include "SDL/joystick.h"
#endif
vector<GamePad *> s_vgamePad;
bool GamePadIdWithinBounds(int GamePadId)
{
return ((GamePadId >= 0) && (GamePadId < (int)s_vgamePad.size()));
}
/**
* Following static methods are just forwarders to their backend
* This is where link between agnostic and specific code is done
**/
/**
* Find every interesting devices and create right structure for them(depend on backend)
**/
void GamePad::EnumerateGamePads(vector<GamePad *> &vgamePad)
{
#ifdef SDL_BUILD
JoystickInfo::EnumerateJoysticks(vgamePad);
#endif
}
void GamePad::UpdateReleaseState()
{
#ifdef SDL_BUILD
JoystickInfo::UpdateReleaseState();
#endif
}
/**
* Safely dispatch to the Rumble method above
**/
void GamePad::DoRumble(int type, int pad)
{
u32 id = conf->get_joyid(pad);
if (GamePadIdWithinBounds(id)) {
GamePad *gamePad = s_vgamePad[id];
if (gamePad)
gamePad->Rumble(type, pad);
}
}
/**
* Update state of every attached devices
**/
void GamePad::UpdateGamePadState()
{
#ifdef SDL_BUILD
SDL_JoystickUpdate(); // No need to make yet another function call for that
#endif
}

View File

@ -0,0 +1,155 @@
#pragma once
#include "onepad.h"
#include "controller.h"
#ifdef SDL_BUILD
#include <SDL.h>
#define HAT_UP SDL_HAT_UP
#define HAT_DOWN SDL_HAT_DOWN
#define HAT_RIGHT SDL_HAT_RIGHT
#define HAT_LEFT SDL_HAT_LEFT
#endif
class GamePad
{
public:
GamePad()
: devname("")
, _id(-1)
, numbuttons(0)
, numaxes(0)
, numhats(0)
, deadzone(1500)
, pad(-1)
{
vbuttonstate.clear();
vaxisstate.clear();
vhatstate.clear();
}
virtual ~GamePad()
{
return;
}
GamePad(const GamePad &); // copy constructor
GamePad &operator=(const GamePad &); // assignment
/**
* Find every interesting devices and create right structure for them(depend on backend)
**/
static void EnumerateGamePads(vector<GamePad *> &vgamePad);
static void UpdateReleaseState();
/**
* Update state of every attached devices
**/
static void UpdateGamePadState();
/**
* Causes devices to rumble
* Rumble will differ according to type which is either 0(small motor) or 1(big motor)
**/
virtual void Rumble(int type, int pad) { return; }
/**
* Safely dispatch to the Rumble method above
**/
static void DoRumble(int type, int pad);
virtual bool Init(int id) { return false; } // opens a handle and gets information
/**
* Used for GUI checkbox to give feedback to the user
**/
virtual bool TestForce(float strength = 0.6) { return false; }
virtual bool PollButtons(u32 &pkey) { return false; }
virtual bool PollAxes(u32 &pkey) { return false; }
virtual bool PollHats(u32 &pkey) { return false; }
virtual int GetHat(int key_to_axis)
{
return 0;
}
virtual int GetButton(int key_to_button)
{
return 0;
}
const string &GetName()
{
return devname;
}
int GetPAD()
{
return pad;
}
int GetNumButtons()
{
return numbuttons;
}
int GetNumAxes()
{
return numaxes;
}
int GetNumHats()
{
return numhats;
}
virtual int GetDeadzone()
{
return deadzone;
}
virtual void SaveState() {}
int GetButtonState(int i)
{
return vbuttonstate[i];
}
int GetAxisState(int i)
{
return vaxisstate[i];
}
int GetHatState(int i)
{
//PAD_LOG("Getting POV State of %d.\n", i);
return vhatstate[i];
}
void SetButtonState(int i, int state)
{
vbuttonstate[i] = state;
}
void SetAxisState(int i, int value)
{
vaxisstate[i] = value;
}
void SetHatState(int i, int value)
{
//PAD_LOG("We should set %d to %d.\n", i, value);
vhatstate[i] = value;
}
virtual int GetAxisFromKey(int pad, int index) { return 0; }
// These fields need to be inherited by child classes
protected:
string devname; // pretty device name
int _id;
int numbuttons, numaxes, numhats;
int deadzone;
int pad;
vector<int> vbuttonstate, vaxisstate, vhatstate;
};
extern vector<GamePad *> s_vgamePad;
extern bool GamePadIdWithinBounds(int joyid);

View File

@ -0,0 +1,198 @@
/* OnePAD - author: arcum42(@gmail.com)
* Copyright (C) 2011
*
* Based on ZeroPAD, author zerofrog@gmail.com
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "KeyStatus.h"
void KeyStatus::Init()
{
for (int pad = 0; pad < GAMEPAD_NUMBER; pad++) {
m_button[pad] = 0xFFFF;
m_internal_button_kbd[pad] = 0xFFFF;
m_internal_button_joy[pad] = 0xFFFF;
m_state_acces[pad] = false;
for (int index = 0; index < MAX_KEYS; index++) {
m_button_pressure[pad][index] = 0xFF;
m_internal_button_pressure[pad][index] = 0xFF;
}
m_analog[pad].lx = m_analog_released_val;
m_analog[pad].ly = m_analog_released_val;
m_analog[pad].rx = m_analog_released_val;
m_analog[pad].ry = m_analog_released_val;
m_internal_analog_kbd[pad].lx = m_analog_released_val;
m_internal_analog_kbd[pad].ly = m_analog_released_val;
m_internal_analog_kbd[pad].rx = m_analog_released_val;
m_internal_analog_kbd[pad].ry = m_analog_released_val;
m_internal_analog_joy[pad].lx = m_analog_released_val;
m_internal_analog_joy[pad].ly = m_analog_released_val;
m_internal_analog_joy[pad].rx = m_analog_released_val;
m_internal_analog_joy[pad].ry = m_analog_released_val;
}
}
void KeyStatus::press(u32 pad, u32 index, s32 value)
{
if (!IsAnalogKey(index)) {
m_internal_button_pressure[pad][index] = value;
if (m_state_acces[pad])
clear_bit(m_internal_button_kbd[pad], index);
else
clear_bit(m_internal_button_joy[pad], index);
} else {
// clamp value
if (value > MAX_ANALOG_VALUE)
value = MAX_ANALOG_VALUE;
else if (value < -MAX_ANALOG_VALUE)
value = -MAX_ANALOG_VALUE;
// Left -> -- -> Right
// Value range : FFFF8002 -> 0 -> 7FFE
// Force range : 80 -> 0 -> 7F
// Normal mode : expect value 0 -> 80 -> FF
// Reverse mode: expect value FF -> 7F -> 0
u8 force = (value / 256);
if (analog_is_reversed(pad, index))
analog_set(pad, index, m_analog_released_val - force);
else
analog_set(pad, index, m_analog_released_val + force);
}
}
void KeyStatus::release(u32 pad, u32 index)
{
if (!IsAnalogKey(index)) {
if (m_state_acces[pad])
set_bit(m_internal_button_kbd[pad], index);
else
set_bit(m_internal_button_joy[pad], index);
} else {
analog_set(pad, index, m_analog_released_val);
}
}
u16 KeyStatus::get(u32 pad)
{
return m_button[pad];
}
void KeyStatus::analog_set(u32 pad, u32 index, u8 value)
{
PADAnalog *m_internal_analog_ref;
if (m_state_acces[pad])
m_internal_analog_ref = &m_internal_analog_kbd[pad];
else
m_internal_analog_ref = &m_internal_analog_joy[pad];
switch (index) {
case PAD_R_LEFT:
case PAD_R_RIGHT:
m_internal_analog_ref->rx = value;
break;
case PAD_R_DOWN:
case PAD_R_UP:
m_internal_analog_ref->ry = value;
break;
case PAD_L_LEFT:
case PAD_L_RIGHT:
m_internal_analog_ref->lx = value;
break;
case PAD_L_DOWN:
case PAD_L_UP:
m_internal_analog_ref->ly = value;
break;
default:
break;
}
}
bool KeyStatus::analog_is_reversed(u32 pad, u32 index)
{
switch (index) {
case PAD_L_RIGHT:
case PAD_L_LEFT:
return (conf->pad_options[pad].reverse_lx);
case PAD_R_LEFT:
case PAD_R_RIGHT:
return (conf->pad_options[pad].reverse_rx);
case PAD_L_UP:
case PAD_L_DOWN:
return (conf->pad_options[pad].reverse_ly);
case PAD_R_DOWN:
case PAD_R_UP:
return (conf->pad_options[pad].reverse_ry);
default:
return false;
}
}
u8 KeyStatus::get(u32 pad, u32 index)
{
switch (index) {
case PAD_R_LEFT:
case PAD_R_RIGHT:
return m_analog[pad].rx;
case PAD_R_DOWN:
case PAD_R_UP:
return m_analog[pad].ry;
case PAD_L_LEFT:
case PAD_L_RIGHT:
return m_analog[pad].lx;
case PAD_L_DOWN:
case PAD_L_UP:
return m_analog[pad].ly;
default:
return m_button_pressure[pad][index];
}
}
u8 KeyStatus::analog_merge(u8 kbd, u8 joy)
{
if (kbd != m_analog_released_val)
return kbd;
else
return joy;
}
void KeyStatus::commit_status(u32 pad)
{
m_button[pad] = m_internal_button_kbd[pad] & m_internal_button_joy[pad];
for (int index = 0; index < MAX_KEYS; index++)
m_button_pressure[pad][index] = m_internal_button_pressure[pad][index];
m_analog[pad].lx = analog_merge(m_internal_analog_kbd[pad].lx, m_internal_analog_joy[pad].lx);
m_analog[pad].ly = analog_merge(m_internal_analog_kbd[pad].ly, m_internal_analog_joy[pad].ly);
m_analog[pad].rx = analog_merge(m_internal_analog_kbd[pad].rx, m_internal_analog_joy[pad].rx);
m_analog[pad].ry = analog_merge(m_internal_analog_kbd[pad].ry, m_internal_analog_joy[pad].ry);
}

View File

@ -0,0 +1,80 @@
/* OnePAD - author: arcum42(@gmail.com)
* Copyright (C) 2011
*
* Based on ZeroPAD, author zerofrog@gmail.com
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __KEYSTATUS_H__
#define __KEYSTATUS_H__
#include "onepad.h"
typedef struct
{
u8 lx, ly;
u8 rx, ry;
} PADAnalog;
#define MAX_ANALOG_VALUE 32766
class KeyStatus
{
private:
const u8 m_analog_released_val;
u16 m_button[GAMEPAD_NUMBER];
u16 m_internal_button_kbd[GAMEPAD_NUMBER];
u16 m_internal_button_joy[GAMEPAD_NUMBER];
u8 m_button_pressure[GAMEPAD_NUMBER][MAX_KEYS];
u8 m_internal_button_pressure[GAMEPAD_NUMBER][MAX_KEYS];
bool m_state_acces[GAMEPAD_NUMBER];
PADAnalog m_analog[GAMEPAD_NUMBER];
PADAnalog m_internal_analog_kbd[GAMEPAD_NUMBER];
PADAnalog m_internal_analog_joy[GAMEPAD_NUMBER];
void analog_set(u32 pad, u32 index, u8 value);
bool analog_is_reversed(u32 pad, u32 index);
u8 analog_merge(u8 kbd, u8 joy);
public:
KeyStatus()
: m_analog_released_val(0x7F)
{
Init();
}
void Init();
void keyboard_state_acces(u32 pad) { m_state_acces[pad] = true; }
void joystick_state_acces(u32 pad) { m_state_acces[pad] = false; }
void press(u32 pad, u32 index, s32 value = 0xFF);
void release(u32 pad, u32 index);
u16 get(u32 pad);
u8 get(u32 pad, u32 index);
void commit_status(u32 pad);
};
extern KeyStatus *key_status;
#endif

View File

@ -0,0 +1,273 @@
/* GamepadConfiguration.cpp
* PCSX2 Dev Team
* Copyright (C) 2015
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "GamepadConfiguration.h"
// Construtor of GamepadConfiguration
GamepadConfiguration::GamepadConfiguration(int pad, wxWindow *parent)
: wxDialog(
parent, // Parent
wxID_ANY, // ID
_T("Gamepad configuration"), // Title
wxDefaultPosition, // Position
wxSize(400, 230), // Width + Lenght
// Style
wxSYSTEM_MENU |
wxCAPTION |
wxCLOSE_BOX |
wxCLIP_CHILDREN)
{
m_pad_id = pad;
m_pan_gamepad_config = new wxPanel(
this, // Parent
wxID_ANY, // ID
wxDefaultPosition, // Prosition
wxSize(300, 200) // Size
);
m_cb_rumble = new wxCheckBox(
m_pan_gamepad_config, // Parent
wxID_ANY, // ID
_T("&Enable rumble"), // Label
wxPoint(20, 20) // Position
);
m_cb_hack_sixaxis_usb = new wxCheckBox(
m_pan_gamepad_config, // Parent
wxID_ANY, // ID
_T("&Hack: Sixaxis/DS3 plugged in USB"), // Label
wxPoint(20, 40) // Position
);
m_cb_hack_sixaxis_pressure = new wxCheckBox(
m_pan_gamepad_config, // Parent
wxID_ANY, // ID
_T("&Hack: Sixaxis/DS3 pressure"), // Label
wxPoint(20, 60) // Position
);
wxString txt_rumble = wxT("Rumble intensity");
m_lbl_rumble_intensity = new wxStaticText(
m_pan_gamepad_config, // Parent
wxID_ANY, // ID
txt_rumble, // Text which must be displayed
wxPoint(20, 90), // Position
wxDefaultSize // Size
);
m_sl_rumble_intensity = new wxSlider(
m_pan_gamepad_config, // Parent
wxID_ANY, // ID
0, // value
0, // min value 0x0000
0x7FFF, // max value 0x7FFF
wxPoint(150, 83), // Position
wxSize(200, 30) // Size
);
wxString txt_joystick = wxT("Joystick sensibility");
m_lbl_rumble_intensity = new wxStaticText(
m_pan_gamepad_config, // Parent
wxID_ANY, // ID
txt_joystick, // Text which must be displayed
wxPoint(20, 120), // Position
wxDefaultSize // Size
);
m_sl_joystick_sensibility = new wxSlider(
m_pan_gamepad_config, // Parent
wxID_ANY, // ID
0, // value
0, // min value
100, // max value
wxPoint(150, 113), // Position
wxSize(200, 30) // Size
);
m_bt_ok = new wxButton(
m_pan_gamepad_config, // Parent
wxID_ANY, // ID
_T("&OK"), // Label
wxPoint(250, 160), // Position
wxSize(60, 25) // Size
);
m_bt_cancel = new wxButton(
m_pan_gamepad_config, // Parent
wxID_ANY, // ID
_T("&Cancel"), // Label
wxPoint(320, 160), // Position
wxSize(60, 25) // Size
);
Bind(wxEVT_BUTTON, &GamepadConfiguration::OnButtonClicked, this);
Bind(wxEVT_SCROLL_THUMBRELEASE, &GamepadConfiguration::OnSliderReleased, this);
Bind(wxEVT_CHECKBOX, &GamepadConfiguration::OnCheckboxChange, this);
repopulate();
}
/**
Initialize the frame
Check if a gamepad is detected
Check if the gamepad support rumbles
*/
void GamepadConfiguration::InitGamepadConfiguration()
{
repopulate(); // Set label and fit simulated key array
/*
* Check if there exist at least one pad available
* if the pad id is 0, you need at least 1 gamepad connected,
* if the pad id is 1, you need at least 2 gamepad connected,
* Prevent to use a none initialized value on s_vgamePad (core dump)
*/
if (s_vgamePad.size() >= m_pad_id + 1) {
/*
* Determine if the device can use rumble
* Use TestForce with a very low strength (can't be felt)
* May be better to create a new function in order to check only that
*/
// Bad idea. Some connected devices might support rumble but not all connected devices.
// if (!s_vgamePad[m_pad_id]->TestForce(0.001f)) {
// wxMessageBox(L"Rumble is not available for your device.");
// m_cb_rumble->Disable(); // disable the rumble checkbox
// m_sl_rumble_intensity->Disable(); // disable the rumble intensity slider
// }
} else {
wxMessageBox(L"No gamepad detected.");
m_sl_joystick_sensibility->Disable(); // disable the joystick sensibility slider
m_cb_rumble->Disable(); // disable the rumble checkbox
m_sl_rumble_intensity->Disable(); // disable the rumble intensity slider
}
}
/****************************************/
/*********** Events functions ***********/
/****************************************/
/**
* Button event, called when a button is clicked
*/
void GamepadConfiguration::OnButtonClicked(wxCommandEvent &event)
{
// Affichage d'un message à chaque clic sur le bouton
wxButton *bt_tmp = (wxButton *)event.GetEventObject(); // get the button object
int bt_id = bt_tmp->GetId(); // get the real ID
if (bt_id == m_bt_ok->GetId()) { // If the button ID is equals to the Ok button ID
Close(); // Close the window
} else if (bt_id == m_bt_cancel->GetId()) { // If the button ID is equals to the cancel button ID
reset(); // reinitialize the value of each parameters
Close(); // Close the window
}
}
/**
* Slider event, called when the use release the slider button
* @FIXME The current solution can't change the joystick sensibility and the rumble intensity
* for a specific gamepad. The same value is used for both
*/
void GamepadConfiguration::OnSliderReleased(wxCommandEvent &event)
{
wxSlider *sl_tmp = (wxSlider *)event.GetEventObject(); // get the slider object
int sl_id = sl_tmp->GetId(); // slider id
if (sl_id == m_sl_rumble_intensity->GetId()) { // if this is the rumble intensity slider
u32 intensity = m_sl_rumble_intensity->GetValue(); // get the new value
conf->set_ff_intensity(intensity); // and set the force feedback intensity value with it
// get the rumble intensity
float strength = m_sl_rumble_intensity->GetValue();
/*
* convert in a float value between 0 and 1, and run rumble feedback
* 1 -> 0x7FFF
* 0 -> 0x0000
* x -> ?
*
* formula : strength = x*1/0x7FFF
* x : intensity variable
* 0x7FFF : maximum intensity
* 1 : maximum value of the intensity for the sdl rumble test
*/
s_vgamePad[m_pad_id]->TestForce(strength / 0x7FFF);
} else if (sl_id == m_sl_joystick_sensibility->GetId()) {
u32 sensibility = m_sl_joystick_sensibility->GetValue(); // get the new value
conf->set_sensibility(sensibility); // and set the joystick sensibility
}
}
/**
* Checkbox event, called when the value of the checkbox change
*/
void GamepadConfiguration::OnCheckboxChange(wxCommandEvent &event)
{
wxCheckBox *cb_tmp = (wxCheckBox *)event.GetEventObject(); // get the slider object
int cb_id = cb_tmp->GetId();
if (cb_id == m_cb_rumble->GetId()) {
conf->pad_options[m_pad_id].forcefeedback = (m_cb_rumble->GetValue()) ? (u32)1 : (u32)0;
if (m_cb_rumble->GetValue()) {
s_vgamePad[m_pad_id]->TestForce();
m_sl_rumble_intensity->Enable();
} else {
m_sl_rumble_intensity->Disable();
}
} else if (cb_id == m_cb_hack_sixaxis_usb->GetId()) {
conf->pad_options[m_pad_id].sixaxis_usb = (m_cb_hack_sixaxis_usb->GetValue()) ? (u32)1 : (u32)0;
} else if (cb_id == m_cb_hack_sixaxis_pressure->GetId()) {
conf->pad_options[m_pad_id].sixaxis_pressure = (m_cb_hack_sixaxis_pressure->GetValue()) ? (u32)1 : (u32)0;
}
}
/****************************************/
/*********** Methods functions **********/
/****************************************/
// Reset checkbox and slider values
void GamepadConfiguration::reset()
{
m_cb_rumble->SetValue(m_init_rumble);
m_cb_hack_sixaxis_usb->SetValue(m_init_hack_sixaxis);
m_cb_hack_sixaxis_pressure->SetValue(m_init_hack_sixaxis_pressure);
m_sl_rumble_intensity->SetValue(m_init_rumble_intensity);
m_sl_joystick_sensibility->SetValue(m_init_joystick_sensibility);
}
// Set button values
void GamepadConfiguration::repopulate()
{
bool val = conf->pad_options[m_pad_id].forcefeedback;
m_init_rumble = val;
m_cb_rumble->SetValue(val);
val = conf->pad_options[m_pad_id].sixaxis_usb;
m_init_hack_sixaxis = val;
m_cb_hack_sixaxis_usb->SetValue(val);
val = conf->pad_options[m_pad_id].sixaxis_pressure;
m_init_hack_sixaxis_pressure = val;
m_cb_hack_sixaxis_pressure->SetValue(val);
int tmp = conf->get_ff_intensity();
m_sl_rumble_intensity->SetValue(tmp);
m_init_rumble_intensity = tmp;
tmp = conf->get_sensibility();
m_sl_joystick_sensibility->SetValue(tmp);
m_init_joystick_sensibility = tmp;
// enable rumble intensity slider if the checkbox is checked
if (m_cb_rumble->GetValue())
m_sl_rumble_intensity->Enable();
else // disable otherwise
m_sl_rumble_intensity->Disable();
}

View File

@ -0,0 +1,60 @@
/* GamepadConfiguration.h
* PCSX2 Dev Team
* Copyright (C) 2015
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#ifndef __GAMEPADCONFIGURATION_H__
#define __GAMEPADCONFIGURATION_H__
#include <wx/wx.h>
#include <wx/frame.h>
#include <wx/window.h>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/slider.h>
#include "GamePad.h"
#include "keyboard.h"
#include "onepad.h"
class GamepadConfiguration : public wxDialog
{
wxPanel *m_pan_gamepad_config;
wxCheckBox *m_cb_rumble, *m_cb_hack_sixaxis_usb, *m_cb_hack_sixaxis_pressure;
wxSlider *m_sl_rumble_intensity, *m_sl_joystick_sensibility;
wxButton *m_bt_ok, *m_bt_cancel;
wxStaticText *m_lbl_rumble_intensity;
u32 m_pad_id;
u32 m_init_rumble_intensity, m_init_joystick_sensibility;
bool m_init_rumble, m_init_hack_sixaxis, m_init_hack_sixaxis_pressure;
// methods
void repopulate();
void reset();
// Events
void OnButtonClicked(wxCommandEvent &);
void OnSliderReleased(wxCommandEvent &);
void OnCheckboxChange(wxCommandEvent &);
public:
GamepadConfiguration(int, wxWindow *);
void InitGamepadConfiguration();
};
#endif // __GAMEPADCONFIGURATION_H__

View File

@ -0,0 +1,250 @@
/* JoystickConfiguration.cpp
* PCSX2 Dev Team
* Copyright (C) 2015
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "JoystickConfiguration.h"
// Construtor of JoystickConfiguration
JoystickConfiguration::JoystickConfiguration(int pad, bool left, wxWindow *parent)
: wxDialog(
parent, // Parent
wxID_ANY, // ID
_T("Gamepad configuration"), // Title
wxDefaultPosition, // Position
wxSize(400, 200), // Width + Lenght
// Style
wxSYSTEM_MENU |
wxCAPTION |
wxCLOSE_BOX |
wxCLIP_CHILDREN)
{
m_init_reverse_Lx = false;
m_init_reverse_Ly = false;
m_init_reverse_Rx = false;
m_init_reverse_Ry = false;
m_init_mouse_Ljoy = false;
m_init_mouse_Rjoy = false;
m_pad_id = pad;
m_isForLeftJoystick = left;
m_pan_joystick_config = new wxPanel(
this, // Parent
wxID_ANY, // ID
wxDefaultPosition, // Prosition
wxSize(300, 200) // Size
);
if (m_isForLeftJoystick) {
m_cb_reverse_Lx = new wxCheckBox(
m_pan_joystick_config, // Parent
wxID_ANY, // ID
_T("Reverse Lx"), // Label
wxPoint(20, 20) // Position
);
m_cb_reverse_Ly = new wxCheckBox(
m_pan_joystick_config, // Parent
wxID_ANY, // ID
_T("Reverse Ly"), // Label
wxPoint(20, 40) // Position
);
m_cb_mouse_Ljoy = new wxCheckBox(
m_pan_joystick_config, // Parent
wxID_ANY, // ID
_T("Use mouse for left analog joystick"), // Label
wxPoint(20, 60) // Position
);
m_cb_reverse_Rx = nullptr;
m_cb_reverse_Ry = nullptr;
m_cb_mouse_Rjoy = nullptr;
} else {
m_cb_reverse_Rx = new wxCheckBox(
m_pan_joystick_config, // Parent
wxID_ANY, // ID
_T("Reverse Rx"), // Label
wxPoint(20, 20) // Position
);
m_cb_reverse_Ry = new wxCheckBox(
m_pan_joystick_config, // Parent
wxID_ANY, // ID
_T("Reverse Ry"), // Label
wxPoint(20, 40) // Position
);
m_cb_mouse_Rjoy = new wxCheckBox(
m_pan_joystick_config, // Parent
wxID_ANY, // ID
_T("Use mouse for right analog joystick"), // Label
wxPoint(20, 60) // Position
);
m_cb_reverse_Lx = nullptr;
m_cb_reverse_Ly = nullptr;
m_cb_mouse_Ljoy = nullptr;
}
m_bt_ok = new wxButton(
m_pan_joystick_config, // Parent
wxID_ANY, // ID
_T("&OK"), // Label
wxPoint(250, 130), // Position
wxSize(60, 25) // Size
);
m_bt_cancel = new wxButton(
m_pan_joystick_config, // Parent
wxID_ANY, // ID
_T("&Cancel"), // Label
wxPoint(320, 130), // Position
wxSize(60, 25) // Size
);
Bind(wxEVT_BUTTON, &JoystickConfiguration::OnButtonClicked, this);
Bind(wxEVT_CHECKBOX, &JoystickConfiguration::OnCheckboxChange, this);
}
/**
Initialize the frame
Check if a gamepad is detected
*/
void JoystickConfiguration::InitJoystickConfiguration()
{
repopulate(); // Set label and fit simulated key array
/*
* Check if there exist at least one pad available
* if the pad id is 0, you need at least 1 gamepad connected,
* if the pad id is 1, you need at least 2 gamepad connected,
* Prevent to use a none initialized value on s_vgamePad (core dump)
*/
if (s_vgamePad.size() < m_pad_id + 1) {
wxMessageBox(L"No gamepad detected.");
// disable all checkbox
if (m_isForLeftJoystick) {
m_cb_reverse_Lx->Disable();
m_cb_reverse_Ly->Disable();
} else {
m_cb_reverse_Rx->Disable();
m_cb_reverse_Ry->Disable();
}
}
}
/****************************************/
/*********** Events functions ***********/
/****************************************/
/**
* Button event, called when a button is clicked
*/
void JoystickConfiguration::OnButtonClicked(wxCommandEvent &event)
{
// Affichage d'un message à chaque clic sur le bouton
wxButton *bt_tmp = (wxButton *)event.GetEventObject(); // get the button object
int bt_id = bt_tmp->GetId(); // get the real ID
if (bt_id == m_bt_ok->GetId()) { // If the button ID is equals to the Ok button ID
Close(); // Close the window
} else if (bt_id == m_bt_cancel->GetId()) { // If the button ID is equals to the cancel button ID
reset(); // reinitialize the value of each parameters
Close(); // Close the window
}
}
/**
* Checkbox event, called when the value of the checkbox change
*/
void JoystickConfiguration::OnCheckboxChange(wxCommandEvent &event)
{
wxCheckBox *cb_tmp = (wxCheckBox *)event.GetEventObject(); // get the slider object
int cb_id = cb_tmp->GetId();
bool val;
if (m_isForLeftJoystick) {
if (cb_id == m_cb_reverse_Ly->GetId()) {
val = m_cb_reverse_Ly->GetValue();
conf->pad_options[m_pad_id].reverse_ly = val;
} else if (cb_id == m_cb_reverse_Lx->GetId()) {
val = m_cb_reverse_Lx->GetValue();
conf->pad_options[m_pad_id].reverse_lx = val;
} else if (cb_id == m_cb_mouse_Ljoy->GetId()) {
val = m_cb_mouse_Ljoy->GetValue();
conf->pad_options[m_pad_id].mouse_l = val;
}
} else {
if (cb_id == m_cb_reverse_Ry->GetId()) {
val = m_cb_reverse_Ry->GetValue();
conf->pad_options[m_pad_id].reverse_ry = val;
} else if (cb_id == m_cb_reverse_Rx->GetId()) {
val = m_cb_reverse_Rx->GetValue();
conf->pad_options[m_pad_id].reverse_rx = val;
} else if (cb_id == m_cb_mouse_Rjoy->GetId()) {
val = m_cb_mouse_Rjoy->GetValue();
conf->pad_options[m_pad_id].mouse_r = val;
}
}
}
/****************************************/
/*********** Methods functions **********/
/****************************************/
// Reset checkbox and slider values
void JoystickConfiguration::reset()
{
if (m_isForLeftJoystick) {
m_cb_reverse_Lx->SetValue(m_init_reverse_Lx);
m_cb_reverse_Ly->SetValue(m_init_reverse_Ly);
m_cb_mouse_Ljoy->SetValue(m_init_mouse_Ljoy);
} else {
m_cb_reverse_Rx->SetValue(m_init_reverse_Rx);
m_cb_reverse_Ry->SetValue(m_init_reverse_Ry);
m_cb_mouse_Rjoy->SetValue(m_init_mouse_Rjoy);
}
}
// Set button values
void JoystickConfiguration::repopulate()
{
bool val;
if (m_isForLeftJoystick) {
val = conf->pad_options[m_pad_id].reverse_lx;
m_init_reverse_Lx = val;
m_cb_reverse_Lx->SetValue(val);
val = conf->pad_options[m_pad_id].reverse_ly;
m_init_reverse_Ly = val;
m_cb_reverse_Ly->SetValue(val);
val = conf->pad_options[m_pad_id].mouse_l;
m_init_mouse_Ljoy = val;
m_cb_mouse_Ljoy->SetValue(val);
} else {
val = conf->pad_options[m_pad_id].reverse_rx;
m_init_reverse_Rx = val;
m_cb_reverse_Rx->SetValue(val);
val = conf->pad_options[m_pad_id].reverse_ry;
m_init_reverse_Ry = val;
m_cb_reverse_Ry->SetValue(val);
val = conf->pad_options[m_pad_id].mouse_r;
m_init_mouse_Rjoy = val;
m_cb_mouse_Rjoy->SetValue(val);
}
}

View File

@ -0,0 +1,60 @@
/* JoystickConfiguration.h
* PCSX2 Dev Team
* Copyright (C) 2015
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#ifndef __JOYSTICKCONFIGURATION_H__
#define __JOYSTICKCONFIGURATION_H__
#include <wx/wx.h>
#include <wx/frame.h>
#include <wx/window.h>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/slider.h>
#include "GamePad.h"
#include "keyboard.h"
#include "onepad.h"
class JoystickConfiguration : public wxDialog
{
wxPanel *m_pan_joystick_config;
wxCheckBox *m_cb_reverse_Lx, *m_cb_reverse_Ly, *m_cb_reverse_Rx, *m_cb_reverse_Ry,
*m_cb_mouse_Ljoy, // Use mouse for left joystick
*m_cb_mouse_Rjoy; // Use mouse for right joystick
wxButton *m_bt_ok, *m_bt_cancel;
u32 m_pad_id;
// isForLeftJoystick -> true is for Left Joystick, false is for Right Joystick
bool m_init_reverse_Lx, m_init_reverse_Ly, m_init_reverse_Rx, m_init_reverse_Ry,
m_init_mouse_Ljoy, m_init_mouse_Rjoy, m_isForLeftJoystick;
// methods
void repopulate();
void reset();
// Events
void OnButtonClicked(wxCommandEvent &);
void OnCheckboxChange(wxCommandEvent &);
public:
JoystickConfiguration(int, bool, wxWindow *);
void InitJoystickConfiguration();
};
#endif // __JOYSTICKCONFIGURATION_H__

View File

@ -0,0 +1,640 @@
/* dialog.cpp
* PCSX2 Dev Team
* Copyright (C) 2015
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "dialog.h"
// Construtor of Dialog
Dialog::Dialog()
: wxDialog(NULL, // Parent
wxID_ANY, // ID
_T("OnePad configuration"), // Title
wxDefaultPosition, // Position
wxSize(DEFAULT_WIDTH, DEFAULT_HEIGHT), // Width + Lenght
// Style
wxSYSTEM_MENU |
wxCAPTION |
wxCLOSE_BOX |
wxCLIP_CHILDREN)
{
/*
* Define the size and the position of each button :
* padding[ButtonID][0] : Width
* padding[ButtonID][1] : Height
* padding[ButtonID][2] : x position
* padding[ButtonID][3] : y position
*/
int padding[BUTTONS_LENGHT][4];
// L1
padding[PAD_L1][0] = 218; // Width
padding[PAD_L1][1] = 28; // Height
padding[PAD_L1][2] = 50; // X
padding[PAD_L1][3] = 175; // Y
// L2
padding[PAD_L2][0] = 218; // Width
padding[PAD_L2][1] = 28; // Height
padding[PAD_L2][2] = 50; // X
padding[PAD_L2][3] = 104; // Y
// R1
padding[PAD_R1][0] = 218; // Width
padding[PAD_R1][1] = 28; // Height
padding[PAD_R1][2] = 726; // X
padding[PAD_R1][3] = 175; // Y
// R2
padding[PAD_R2][0] = 218; // Width
padding[PAD_R2][1] = 28; // Height
padding[PAD_R2][2] = 726; // X
padding[PAD_R2][3] = 104; // Y
// Triangle
padding[PAD_TRIANGLE][0] = 218; // Width
padding[PAD_TRIANGLE][1] = 28; // Height
padding[PAD_TRIANGLE][2] = 726; // X
padding[PAD_TRIANGLE][3] = 246; // Y
// Circle
padding[PAD_CIRCLE][0] = 218; // Width
padding[PAD_CIRCLE][1] = 28; // Height
padding[PAD_CIRCLE][2] = 726; // X
padding[PAD_CIRCLE][3] = 319; // Y
// Cross
padding[PAD_CROSS][0] = 218; // Width
padding[PAD_CROSS][1] = 28; // Height
padding[PAD_CROSS][2] = 726; // X
padding[PAD_CROSS][3] = 391; // Y
// Square
padding[PAD_SQUARE][0] = 218; // Width
padding[PAD_SQUARE][1] = 28; // Height
padding[PAD_SQUARE][2] = 726; // X
padding[PAD_SQUARE][3] = 463; // Y
// Directional pad up
padding[PAD_UP][0] = 100; // Width
padding[PAD_UP][1] = 25; // Height
padding[PAD_UP][2] = 108; // X
padding[PAD_UP][3] = 290; // Y
// Directional pad down
padding[PAD_DOWN][0] = 100; // Width
padding[PAD_DOWN][1] = 25; // Height
padding[PAD_DOWN][2] = 108; // X
padding[PAD_DOWN][3] = 340; // Y
// Directional pad right
padding[PAD_RIGHT][0] = 109; // Width
padding[PAD_RIGHT][1] = 25; // Height
padding[PAD_RIGHT][2] = 159; // X
padding[PAD_RIGHT][3] = 315; // Y
// Directional pad left
padding[PAD_LEFT][0] = 109; // Width
padding[PAD_LEFT][1] = 25; // Height
padding[PAD_LEFT][2] = 50; // X
padding[PAD_LEFT][3] = 315; // Y
// Left Joystick up
padding[PAD_L_UP][0] = 100; // Width
padding[PAD_L_UP][1] = 25; // Height
padding[PAD_L_UP][2] = 325; // X
padding[PAD_L_UP][3] = 527; // Y
// Left Joystick down
padding[PAD_L_DOWN][0] = 100; // Width
padding[PAD_L_DOWN][1] = 25; // Height
padding[PAD_L_DOWN][2] = 325; // X
padding[PAD_L_DOWN][3] = 577; // Y
// Left Joystick right
padding[PAD_L_RIGHT][0] = 109; // Width
padding[PAD_L_RIGHT][1] = 25; // Height
padding[PAD_L_RIGHT][2] = 377; // X
padding[PAD_L_RIGHT][3] = 552; // Y
// Left Joystick left
padding[PAD_L_LEFT][0] = 109; // Width
padding[PAD_L_LEFT][1] = 25; // Height
padding[PAD_L_LEFT][2] = 268; // X
padding[PAD_L_LEFT][3] = 552; // Y
// L3
padding[PAD_L3][0] = 218; // Width
padding[PAD_L3][1] = 28; // Height
padding[PAD_L3][2] = 268; // X
padding[PAD_L3][3] = 641; // Y
// Right Joystick up
padding[PAD_R_UP][0] = 100; // Width
padding[PAD_R_UP][1] = 25; // Height
padding[PAD_R_UP][2] = 555; // X
padding[PAD_R_UP][3] = 527; // Y
// Right Joystick down
padding[PAD_R_DOWN][0] = 100; // Width
padding[PAD_R_DOWN][1] = 25; // Height
padding[PAD_R_DOWN][2] = 555; // X
padding[PAD_R_DOWN][3] = 577; // Y
// Right Joystick right
padding[PAD_R_RIGHT][0] = 109; // Width
padding[PAD_R_RIGHT][1] = 25; // Height
padding[PAD_R_RIGHT][2] = 607; // X
padding[PAD_R_RIGHT][3] = 552; // Y
// Right Joystick left
padding[PAD_R_LEFT][0] = 109; // Width
padding[PAD_R_LEFT][1] = 25; // Height
padding[PAD_R_LEFT][2] = 498; // X
padding[PAD_R_LEFT][3] = 552; // Y
// R3
padding[PAD_R3][0] = 218; // Width
padding[PAD_R3][1] = 28; // Height
padding[PAD_R3][2] = 498; // X
padding[PAD_R3][3] = 641; // Y
// Start
padding[PAD_START][0] = 218; // Width
padding[PAD_START][1] = 28; // Height
padding[PAD_START][2] = 503; // X
padding[PAD_START][3] = 34; // Y
// Select
padding[PAD_SELECT][0] = 218; // Width
padding[PAD_SELECT][1] = 28; // Height
padding[PAD_SELECT][2] = 273; // X
padding[PAD_SELECT][3] = 34; // Y
// Analog
padding[Analog][0] = 218; // Width
padding[Analog][1] = 28; // Height
padding[Analog][2] = 50; // X
padding[Analog][3] = 452; // Y
// Left Joystick Configuration
padding[JoyL_config][0] = 180; // Width
padding[JoyL_config][1] = 28; // Height
padding[JoyL_config][2] = 50; // X
padding[JoyL_config][3] = 550; // Y
// Right Joystick Configuration
padding[JoyR_config][0] = 180; // Width
padding[JoyR_config][1] = 28; // Height
padding[JoyR_config][2] = 764; // X
padding[JoyR_config][3] = 550; // Y
// Gamepad Configuration
padding[Gamepad_config][0] = 180; // Width
padding[Gamepad_config][1] = 28; // Height
padding[Gamepad_config][2] = 50; // X
padding[Gamepad_config][3] = 585; // Y
// Set All Buttons
padding[Set_all][0] = 180; // Width
padding[Set_all][1] = 28; // Height
padding[Set_all][2] = 764; // X
padding[Set_all][3] = 585; // Y
// Apply modifications without exit
padding[Apply][0] = 70; // Width
padding[Apply][1] = 28; // Height
padding[Apply][2] = 833; // X
padding[Apply][3] = 642; // Y
// Ok button
padding[Ok][0] = 70; // Width
padding[Ok][1] = 28; // Height
padding[Ok][2] = 913; // X
padding[Ok][3] = 642; // Y
// Cancel button
padding[Cancel][0] = 70; // Width
padding[Cancel][1] = 28; // Height
padding[Cancel][2] = 753; // X
padding[Cancel][3] = 642; // Y
// create a new Notebook
m_tab_gamepad = new wxNotebook(this, wxID_ANY);
for (int i = 0; i < GAMEPAD_NUMBER; ++i) {
// Tabs panels
m_pan_tabs[i] = new opPanel(
m_tab_gamepad,
wxID_ANY,
wxDefaultPosition,
wxSize(DEFAULT_WIDTH, DEFAULT_HEIGHT));
// Add new page
// Define label
std::stringstream sstm;
std::string label = "Gamepad ";
sstm << label << i;
// New page creation
m_tab_gamepad->AddPage(
m_pan_tabs[i], // Parent
wxString(sstm.str().c_str(), wxConvUTF8) // Title
);
for (int j = 0; j < BUTTONS_LENGHT; ++j) {
// Gamepad buttons
m_bt_gamepad[i][j] = new wxButton(
m_pan_tabs[i], // Parent
wxID_HIGHEST + j + 1, // ID
_T("Undefined"), // Label
wxPoint(padding[j][2], padding[j][3]), // Position
wxSize(padding[j][0], padding[j][1]) // Size
);
}
// Redefine others gui buttons label
m_bt_gamepad[i][JoyL_config]->SetLabel(_T("&Left Joystick Config"));
m_bt_gamepad[i][JoyR_config]->SetLabel(_T("&Right Joystick Config"));
m_bt_gamepad[i][Gamepad_config]->SetLabel(_T("&Gamepad Configuration"));
m_bt_gamepad[i][Set_all]->SetLabel(_T("&Set All Buttons"));
m_bt_gamepad[i][Cancel]->SetLabel(_T("&Cancel"));
m_bt_gamepad[i][Apply]->SetLabel(_T("&Apply"));
m_bt_gamepad[i][Ok]->SetLabel(_T("&Ok"));
// Disable analog button (not yet supported)
m_bt_gamepad[i][Analog]->Disable();
}
Bind(wxEVT_BUTTON, &Dialog::OnButtonClicked, this);
m_time_update_gui.SetOwner(this);
Bind(wxEVT_TIMER, &Dialog::JoystickEvent, this);
m_time_update_gui.Start(UPDATE_TIME, wxTIMER_CONTINUOUS);
for (int i = 0; i < GAMEPAD_NUMBER; ++i) {
for (int j = 0; j < NB_IMG; ++j) {
m_pressed[i][j] = false;
}
}
}
void Dialog::InitDialog()
{
GamePad::EnumerateGamePads(s_vgamePad); // activate gamepads
LoadConfig(); // Load configuration from the ini file
repopulate(); // Set label and fit simulated key array
}
/****************************************/
/*********** Events functions ***********/
/****************************************/
void Dialog::OnButtonClicked(wxCommandEvent &event)
{
// Affichage d'un message à chaque clic sur le bouton
wxButton *bt_tmp = (wxButton *)event.GetEventObject(); // get the button object
int bt_id = bt_tmp->GetId() - wxID_HIGHEST - 1; // get the real ID
int gamepad_id = m_tab_gamepad->GetSelection(); // get the tab ID (equivalent to the gamepad id)
if (bt_id >= 0 && bt_id <= PAD_R_LEFT) { // if the button ID is a gamepad button
bt_tmp->Disable(); // switch the button state to "Disable"
config_key(gamepad_id, bt_id);
bt_tmp->Enable(); // switch the button state to "Enable"
} else if (bt_id == Gamepad_config) { // If the button ID is equals to the Gamepad_config button ID
GamepadConfiguration gamepad_config(gamepad_id, this);
gamepad_config.InitGamepadConfiguration();
gamepad_config.ShowModal();
} else if (bt_id == JoyL_config) { // If the button ID is equals to the JoyL_config button ID
JoystickConfiguration joystick_config(gamepad_id, true, this);
joystick_config.InitJoystickConfiguration();
joystick_config.ShowModal();
} else if (bt_id == JoyR_config) { // If the button ID is equals to the JoyR_config button ID
JoystickConfiguration joystick_config(gamepad_id, false, this);
joystick_config.InitJoystickConfiguration();
joystick_config.ShowModal();
} else if (bt_id == Set_all) { // If the button ID is equals to the Set_all button ID
for (int i = 0; i < MAX_KEYS; ++i) {
bt_tmp = m_bt_gamepad[gamepad_id][i];
switch (i) {
case PAD_L_UP: // Left joystick (Up) ↑
m_pan_tabs[gamepad_id]->ShowImg(img_l_arrow_up);
break;
case PAD_L_RIGHT: // Left joystick (Right) →
m_pan_tabs[gamepad_id]->ShowImg(img_l_arrow_right);
break;
case PAD_L_DOWN: // Left joystick (Down) ↓
m_pan_tabs[gamepad_id]->ShowImg(img_l_arrow_bottom);
break;
case PAD_L_LEFT: // Left joystick (Left) ←
m_pan_tabs[gamepad_id]->ShowImg(img_l_arrow_left);
break;
case PAD_R_UP: // Right joystick (Up) ↑
m_pan_tabs[gamepad_id]->ShowImg(img_r_arrow_up);
break;
case PAD_R_RIGHT: // Right joystick (Right) →
m_pan_tabs[gamepad_id]->ShowImg(img_r_arrow_right);
break;
case PAD_R_DOWN: // Right joystick (Down) ↓
m_pan_tabs[gamepad_id]->ShowImg(img_r_arrow_bottom);
break;
case PAD_R_LEFT: // Right joystick (Left) ←
m_pan_tabs[gamepad_id]->ShowImg(img_r_arrow_left);
break;
default:
m_pan_tabs[gamepad_id]->ShowImg(i);
break;
}
m_pan_tabs[gamepad_id]->Refresh();
m_pan_tabs[gamepad_id]->Update();
config_key(gamepad_id, i);
switch (i) {
case PAD_L_UP: // Left joystick (Up) ↑
m_pan_tabs[gamepad_id]->HideImg(img_l_arrow_up);
break;
case PAD_L_RIGHT: // Left joystick (Right) →
m_pan_tabs[gamepad_id]->HideImg(img_l_arrow_right);
break;
case PAD_L_DOWN: // Left joystick (Down) ↓
m_pan_tabs[gamepad_id]->HideImg(img_l_arrow_bottom);
break;
case PAD_L_LEFT: // Left joystick (Left) ←
m_pan_tabs[gamepad_id]->HideImg(img_l_arrow_left);
break;
case PAD_R_UP: // Right joystick (Up) ↑
m_pan_tabs[gamepad_id]->HideImg(img_r_arrow_up);
break;
case PAD_R_RIGHT: // Right joystick (Right) →
m_pan_tabs[gamepad_id]->HideImg(img_r_arrow_right);
break;
case PAD_R_DOWN: // Right joystick (Down) ↓
m_pan_tabs[gamepad_id]->HideImg(img_r_arrow_bottom);
break;
case PAD_R_LEFT: // Right joystick (Left) ←
m_pan_tabs[gamepad_id]->HideImg(img_r_arrow_left);
break;
default:
m_pan_tabs[gamepad_id]->HideImg(i);
break;
}
m_pan_tabs[gamepad_id]->Refresh();
m_pan_tabs[gamepad_id]->Update();
usleep(500000); // give enough time to the user to release the button
}
} else if (bt_id == Ok) { // If the button ID is equals to the Ok button ID
SaveConfig(); // Save the configuration
Close(); // Close the window
} else if (bt_id == Apply) { // If the button ID is equals to the Apply button ID
SaveConfig(); // Save the configuration
} else if (bt_id == Cancel) { // If the button ID is equals to the cancel button ID
Close(); // Close the window
}
}
void Dialog::JoystickEvent(wxTimerEvent &event)
{
#ifdef SDL_BUILD
u32 key;
int map;
std::map<u32, int>::iterator it;
std::map<u32, int>::iterator it2;
SDL_JoystickEventState(SDL_ENABLE);
SDL_Event events;
while (SDL_PollEvent(&events)) {
switch (events.type) {
case SDL_KEYDOWN:
case SDL_KEYUP:
break;
case SDL_JOYAXISMOTION:
if (events.jaxis.which < GAMEPAD_NUMBER) {
key = axis_to_key(false, (events.jaxis.value < 0), events.jaxis.axis);
it = m_map_images[events.jaxis.which].find(key);
if (it != m_map_images[events.jaxis.which].end()) {
map = m_map_images[events.jaxis.which][key];
if (events.jaxis.value == 0) {
if (map >= PAD_L_UP && map <= PAD_L_LEFT)
m_pan_tabs[events.jaxis.which]->HideImg(img_left_cursor);
else if (map >= PAD_R_UP && map <= PAD_R_LEFT)
m_pan_tabs[events.jaxis.which]->HideImg(img_right_cursor);
else if (map < PAD_L_UP)
m_pan_tabs[events.jaxis.which]->HideImg(map);
} else {
if (map >= PAD_L_UP && map <= PAD_L_LEFT) {
m_pan_tabs[events.jaxis.which]->MoveJoystick(events.jaxis.axis, events.jaxis.value);
m_pan_tabs[events.jaxis.which]->ShowImg(img_left_cursor);
} else if (map >= PAD_R_UP && map <= PAD_R_LEFT) {
m_pan_tabs[events.jaxis.which]->MoveJoystick(events.jaxis.axis, events.jaxis.value);
m_pan_tabs[events.jaxis.which]->ShowImg(img_right_cursor);
} else if (map < PAD_L_UP) { // if this is not a joystick
m_pan_tabs[events.jaxis.which]->ShowImg(map);
}
}
break;
}
// Hack Dualshock 4 (L2, R2)
key = axis_to_key(false, (events.jaxis.value > 0), events.jaxis.axis);
it2 = m_map_images[events.jaxis.which].find(key);
if (it2 != m_map_images[events.jaxis.which].end()) {
map = m_map_images[events.jaxis.which][key];
if (map < PAD_L_UP) { // if this is not a joystick
m_pan_tabs[events.jaxis.which]->HideImg(map);
}
break;
}
}
break;
case SDL_JOYBUTTONDOWN:
if (events.jbutton.which < GAMEPAD_NUMBER) {
key = button_to_key(events.jbutton.button);
it = m_map_images[events.jbutton.which].find(key);
if (it != m_map_images[events.jbutton.which].end()) {
map = m_map_images[events.jbutton.which][key];
m_pan_tabs[events.jbutton.which]->ShowImg(map);
}
}
break;
case SDL_JOYBUTTONUP:
if (events.jbutton.which < GAMEPAD_NUMBER) {
key = button_to_key(events.jbutton.button);
it = m_map_images[events.jbutton.which].find(key);
if (it != m_map_images[events.jbutton.which].end()) {
map = m_map_images[events.jbutton.which][key];
m_pan_tabs[events.jbutton.which]->HideImg(map);
}
}
break;
case SDL_JOYHATMOTION:
if (events.jhat.which < GAMEPAD_NUMBER) {
switch (events.jhat.value) {
case SDL_HAT_UP:
key = hat_to_key(events.jhat.value, events.jhat.hat);
it = m_map_images[events.jhat.which].find(key);
if (it != m_map_images[events.jhat.which].end()) {
m_pan_tabs[events.jhat.which]->ShowImg(img_dp_up);
}
break;
case SDL_HAT_DOWN:
key = hat_to_key(events.jhat.value, events.jhat.hat);
it = m_map_images[events.jhat.which].find(key);
if (it != m_map_images[events.jhat.which].end()) {
m_pan_tabs[events.jhat.which]->ShowImg(img_dp_bottom);
}
break;
case SDL_HAT_RIGHT:
key = hat_to_key(events.jhat.value, events.jhat.hat);
it = m_map_images[events.jhat.which].find(key);
if (it != m_map_images[events.jhat.which].end()) {
m_pan_tabs[events.jhat.which]->ShowImg(img_dp_right);
}
break;
case SDL_HAT_LEFT:
key = hat_to_key(events.jhat.value, events.jhat.hat);
it = m_map_images[events.jhat.which].find(key);
if (it != m_map_images[events.jhat.which].end()) {
m_pan_tabs[events.jhat.which]->ShowImg(img_dp_left);
}
break;
case SDL_HAT_CENTERED:
m_pan_tabs[events.jhat.which]->HideImg(img_dp_up);
m_pan_tabs[events.jhat.which]->HideImg(img_dp_bottom);
m_pan_tabs[events.jhat.which]->HideImg(img_dp_right);
m_pan_tabs[events.jhat.which]->HideImg(img_dp_left);
}
}
break;
default:
break;
}
}
#endif // SDL_BUILD
}
/****************************************/
/*********** Methods functions **********/
/****************************************/
void Dialog::config_key(int pad, int key)
{
bool captured = false;
u32 key_pressed = 0;
// I don't have any guarantee that not-yet-pressed state is egual to released state
GamePad::UpdateReleaseState();
while (!captured) {
vector<GamePad *>::iterator itjoy;
if (PollX11KeyboardMouseEvent(key_pressed)) {
// special case for keyboard/mouse to handle multiple keys
// Note: key_pressed == 0 when ESC is hit to abort the capture
if (key_pressed > 0) {
clear_key(pad, key);
set_keyboad_key(pad, key_pressed, key);
m_simulatedKeys[pad][key] = key_pressed;
m_map_images[pad][key_pressed] = key;
}
captured = true;
} else {
GamePad::UpdateGamePadState();
itjoy = s_vgamePad.begin();
while ((itjoy != s_vgamePad.end()) && (!captured)) {
if ((*itjoy)->PollButtons(key_pressed)) {
clear_key(pad, key);
set_key(pad, key, key_pressed);
m_map_images[pad][key_pressed] = key;
captured = true;
} else if ((*itjoy)->PollAxes(key_pressed)) {
clear_key(pad, key);
set_key(pad, key, key_pressed);
m_map_images[pad][key_pressed] = key;
captured = true;
} else if ((*itjoy)->PollHats(key_pressed)) {
clear_key(pad, key);
set_key(pad, key, key_pressed);
m_map_images[pad][key_pressed] = key;
captured = true;
}
++itjoy;
}
}
}
m_bt_gamepad[pad][key]->SetLabel(
KeyName(pad, key, m_simulatedKeys[pad][key]).c_str());
}
void Dialog::clear_key(int pad, int key)
{
// Erase the keyboard binded key
u32 keysim = m_simulatedKeys[pad][key];
m_simulatedKeys[pad][key] = 0;
// erase gamepad entry (keysim map)
std::map<u32, u32>::iterator it1;
it1 = conf->keysym_map[pad].find(keysim);
if (it1 != conf->keysym_map[pad].end())
conf->keysym_map[pad].erase(it1);
// erase gamepad entry (image map)
int val = get_key(pad, key);
std::map<u32, int>::iterator it2;
it2 = m_map_images[pad].find(val);
if (it2 != m_map_images[pad].end()) {
m_map_images[pad].erase(it2);
}
// Erase the keyboard image map
//m_map_images[pad].erase(keysim);
// Erase the Gamepad binded key
set_key(pad, key, 0);
}
// Set button values
void Dialog::repopulate()
{
for (int gamepad_id = 0; gamepad_id < GAMEPAD_NUMBER; ++gamepad_id) {
for (int key = 0; key < MAX_KEYS; key++) {
if (get_key(gamepad_id, key) != 0) {
m_bt_gamepad[gamepad_id][key]->SetLabel(
KeyName(gamepad_id, key).c_str());
m_map_images[gamepad_id][get_key(gamepad_id, key)] = key;
}
}
// keyboard/mouse key
map<u32, u32>::iterator it;
for (it = conf->keysym_map[gamepad_id].begin();
it != conf->keysym_map[gamepad_id].end(); ++it) {
int keysym = it->first;
int key = it->second;
m_bt_gamepad[gamepad_id][key]->SetLabel(
KeyName(gamepad_id, key, keysym).c_str());
m_simulatedKeys[gamepad_id][key] = keysym;
m_map_images[gamepad_id][keysym] = key;
}
}
}
// Main
void DisplayDialog()
{
Dialog dialog;
dialog.InitDialog();
dialog.ShowModal();
}

View File

@ -0,0 +1,100 @@
/* dialog.h
* PCSX2 Dev Team
* Copyright (C) 2015
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#ifndef __DIALOG_H__
#define __DIALOG_H__
#include <wx/wx.h>
#include <wx/notebook.h>
#include <wx/frame.h>
#include <wx/button.h>
#include <wx/panel.h>
#include <wx/effects.h>
#include <wx/rawbmp.h>
#include <wx/graphics.h>
#include <wx/timer.h>
#include <string>
#include <sstream>
#include "GamePad.h"
#include "keyboard.h"
#include "onepad.h"
#include "opPanel.h"
#include "GamepadConfiguration.h"
#include "JoystickConfiguration.h"
// Allow to found quickly button id
// e.g L2 → 0, triangle → 4, ...
// see onepad.h for more details about gamepad button id
enum gui_buttons {
Analog = PAD_R_LEFT + 1, // Analog button (not yet supported ?)
JoyL_config, // Left Joystick Configuration
JoyR_config, // Right Joystick Configuration
Gamepad_config, // Gamepad Configuration
Set_all, // Set all buttons
Apply, // Apply modifications without exit
Ok, // Apply modifications and exit
Cancel // Exit without apply modificatons
};
#define BUTTONS_LENGHT 32 // numbers of buttons on the gamepad
#define UPDATE_TIME 5
#define DEFAULT_WIDTH 1000
#define DEFAULT_HEIGHT 740
class Dialog : public wxDialog
{
// Panels
opPanel *m_pan_tabs[GAMEPAD_NUMBER]; // Gamepad Tabs box
// Notebooks
wxNotebook *m_tab_gamepad; // Joysticks Tabs
// Buttons
wxButton *m_bt_gamepad[GAMEPAD_NUMBER][BUTTONS_LENGHT]; // Joystick button use to modify the button mapping
// Contain all simulated key
u32 m_simulatedKeys[GAMEPAD_NUMBER][MAX_KEYS];
// Timer
wxTimer m_time_update_gui;
// Check if the gui must display feddback image
bool m_pressed[GAMEPAD_NUMBER][NB_IMG];
// Map the key pressed with the feedback image id
std::map<u32, int> m_map_images[GAMEPAD_NUMBER];
// methods
void config_key(int, int);
void clear_key(int, int);
void repopulate();
// Events
void OnButtonClicked(wxCommandEvent &);
void JoystickEvent(wxTimerEvent &);
public:
Dialog();
void InitDialog();
void show();
};
extern void DisplayDialog(); // Main function
#endif // __DIALOG_H__

View File

@ -0,0 +1,217 @@
/* OnePAD - author: arcum42(@gmail.com)
* Copyright (C) 2009
*
* Based on ZeroPAD, author zerofrog@gmail.com
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <string.h>
#include "GamePad.h"
#include "keyboard.h"
#include "onepad.h"
#include "linux.h"
extern std::string s_strIniPath;
string KeyName(int pad, int key, int keysym)
{
string tmp;
tmp.resize(28);
if (keysym) {
if (keysym < 10) {
// mouse
switch (keysym) {
case 1:
sprintf(&tmp[0], "Mouse Left");
break;
case 2:
sprintf(&tmp[0], "Mouse Middle");
break;
case 3:
sprintf(&tmp[0], "Mouse Right");
break;
default: // Use only number for extra button
sprintf(&tmp[0], "Mouse %d", keysym);
}
} else {
// keyboard
char *pstr = XKeysymToString(keysym);
if (pstr != NULL)
tmp = pstr;
}
} else {
// joystick
KeyType k = type_of_joykey(pad, key);
switch (k) {
case PAD_JOYBUTTONS: {
int button = key_to_button(pad, key);
sprintf(&tmp[0], "JBut %d", button);
break;
}
case PAD_AXIS: {
if (key_to_axis_type(pad, key))
sprintf(&tmp[0], "JAxis %d Full", key_to_axis(pad, key));
else
sprintf(&tmp[0], "JAxis %d Half%s", key_to_axis(pad, key), key_to_axis_sign(pad, key) ? "-" : "+");
break;
}
case PAD_HAT: {
int axis = key_to_axis(pad, key);
switch (key_to_hat_dir(pad, key)) {
case HAT_UP:
sprintf(&tmp[0], "JPOVU-%d", axis);
break;
case HAT_RIGHT:
sprintf(&tmp[0], "JPOVR-%d", axis);
break;
case HAT_DOWN:
sprintf(&tmp[0], "JPOVD-%d", axis);
break;
case HAT_LEFT:
sprintf(&tmp[0], "JPOVL-%d", axis);
break;
}
break;
}
default:
break;
}
}
return tmp;
}
void DefaultKeyboardValues()
{
set_keyboad_key(0, XK_a, PAD_L2);
set_keyboad_key(0, XK_semicolon, PAD_R2);
set_keyboad_key(0, XK_w, PAD_L1);
set_keyboad_key(0, XK_p, PAD_R1);
set_keyboad_key(0, XK_i, PAD_TRIANGLE);
set_keyboad_key(0, XK_l, PAD_CIRCLE);
set_keyboad_key(0, XK_k, PAD_CROSS);
set_keyboad_key(0, XK_j, PAD_SQUARE);
set_keyboad_key(0, XK_v, PAD_SELECT);
set_keyboad_key(0, XK_n, PAD_START);
set_keyboad_key(0, XK_e, PAD_UP);
set_keyboad_key(0, XK_f, PAD_RIGHT);
set_keyboad_key(0, XK_d, PAD_DOWN);
set_keyboad_key(0, XK_s, PAD_LEFT);
}
void SaveConfig()
{
FILE *f;
const std::string iniFile(s_strIniPath + "OnePAD.ini");
f = fopen(iniFile.c_str(), "w");
if (f == NULL) {
printf("OnePAD: failed to save ini %s\n", iniFile.c_str());
return;
}
fprintf(f, "log = %d\n", conf->log);
fprintf(f, "options = %d\n", conf->packed_options);
fprintf(f, "mouse_sensibility = %d\n", conf->get_sensibility());
fprintf(f, "joy_pad_map = %d\n", conf->joyid_map);
fprintf(f, "ff_intensity = %d\n", conf->get_ff_intensity());
for (int pad = 0; pad < GAMEPAD_NUMBER; pad++) {
for (int key = 0; key < MAX_KEYS; key++) {
fprintf(f, "[%d][%d] = 0x%x\n", pad, key, get_key(pad, key));
}
}
map<u32, u32>::iterator it;
for (int pad = 0; pad < GAMEPAD_NUMBER; pad++)
for (it = conf->keysym_map[pad].begin(); it != conf->keysym_map[pad].end(); ++it)
fprintf(f, "PAD %d:KEYSYM 0x%x = %d\n", pad, it->first, it->second);
fclose(f);
}
void LoadConfig()
{
FILE *f;
char str[256];
bool have_user_setting = false;
if (!conf)
conf = new PADconf;
conf->init();
const std::string iniFile(s_strIniPath + "OnePAD.ini");
f = fopen(iniFile.c_str(), "r");
if (f == NULL) {
printf("OnePAD: failed to load ini %s\n", iniFile.c_str());
SaveConfig(); //save and return
return;
}
u32 value;
if (fscanf(f, "log = %u\n", &value) == 0)
goto error;
conf->log = value;
if (fscanf(f, "options = %u\n", &value) == 0)
goto error;
conf->packed_options = value;
if (fscanf(f, "mouse_sensibility = %u\n", &value) == 0)
goto error;
conf->set_sensibility(value);
if (fscanf(f, "joy_pad_map = %u\n", &value) == 0)
goto error;
// Value is now hardcoded in controller.h avoid to reload a bad
// value from an old ini file.
//conf->joyid_map = value;
if (fscanf(f, "ff_intensity = %u\n", &value) == 0)
goto error;
conf->set_ff_intensity(value);
for (int pad = 0; pad < GAMEPAD_NUMBER; pad++) {
for (int key = 0; key < MAX_KEYS; key++) {
sprintf(str, "[%d][%d] = 0x%%x\n", pad, key);
u32 temp = 0;
if (fscanf(f, str, &temp) == 0)
temp = 0;
set_key(pad, key, temp);
if (temp && pad == 0)
have_user_setting = true;
}
}
u32 pad;
u32 keysym;
u32 index;
while (fscanf(f, "PAD %u:KEYSYM 0x%x = %u\n", &pad, &keysym, &index) != EOF) {
set_keyboad_key(pad & 1, keysym, index);
if (pad == 0)
have_user_setting = true;
}
if (!have_user_setting)
DefaultKeyboardValues();
error:
fclose(f);
}

View File

@ -0,0 +1,203 @@
/* OnePAD - author: arcum42(@gmail.com)
* Copyright (C) 2009
*
* Based on ZeroPAD, author zerofrog@gmail.com
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "GamePad.h"
#include "onepad.h"
#include "keyboard.h"
#include "state_management.h"
#include <string.h>
#include <gtk/gtk.h>
#include "linux.h"
Display *GSdsp;
Window GSwin;
void SysMessage(const char *fmt, ...)
{
va_list list;
char msg[512];
va_start(list, fmt);
vsprintf(msg, fmt, list);
va_end(list);
if (msg[strlen(msg) - 1] == '\n')
msg[strlen(msg) - 1] = 0;
GtkWidget *dialog;
dialog = gtk_message_dialog_new(NULL,
GTK_DIALOG_DESTROY_WITH_PARENT,
GTK_MESSAGE_INFO,
GTK_BUTTONS_OK,
"%s", msg);
gtk_dialog_run(GTK_DIALOG(dialog));
gtk_widget_destroy(dialog);
}
EXPORT_C_(void)
PADabout()
{
SysMessage("OnePad is a rewrite of Zerofrog's ZeroPad, done by arcum42.");
}
EXPORT_C_(s32)
PADtest()
{
return 0;
}
s32 _PADopen(void *pDsp)
{
GSdsp = *(Display **)pDsp;
GSwin = (Window) * (((u32 *)pDsp) + 1);
SetAutoRepeat(false);
return 0;
}
void _PADclose()
{
SetAutoRepeat(true);
vector<GamePad *>::iterator it = s_vgamePad.begin();
// Delete everything in the vector vjoysticks.
while (it != s_vgamePad.end()) {
delete *it;
++it;
}
s_vgamePad.clear();
}
void PollForJoystickInput(int cpad)
{
int joyid = conf->get_joyid(cpad);
if (!GamePadIdWithinBounds(joyid))
return;
GamePad::UpdateGamePadState();
for (int i = 0; i < MAX_KEYS; i++) {
GamePad *gamePad = s_vgamePad[joyid];
switch (type_of_joykey(cpad, i)) {
case PAD_JOYBUTTONS: {
int value = gamePad->GetButton(key_to_button(cpad, i));
if (value)
key_status->press(cpad, i);
else
key_status->release(cpad, i);
break;
}
case PAD_HAT: {
int value = gamePad->GetHat(key_to_axis(cpad, i));
// key_to_hat_dir and SDL_JoystickGetHat are a 4 bits bitmap, one for each directions. Only 1 bit can be high for
// key_to_hat_dir. SDL_JoystickGetHat handles diagonal too (2 bits) so you must check the intersection
// '&' not only equality '=='. -- Gregory
if (key_to_hat_dir(cpad, i) & value)
key_status->press(cpad, i);
else
key_status->release(cpad, i);
break;
}
case PAD_AXIS: {
int value = gamePad->GetAxisFromKey(cpad, i);
bool sign = key_to_axis_sign(cpad, i);
bool full_axis = key_to_axis_type(cpad, i);
if (IsAnalogKey(i)) {
if (abs(value) > gamePad->GetDeadzone())
key_status->press(cpad, i, value);
else
key_status->release(cpad, i);
} else {
if (full_axis) {
value += 0x8000;
if (value > gamePad->GetDeadzone())
key_status->press(cpad, i, min(value / 256, 0xFF));
else
key_status->release(cpad, i);
} else {
if (sign && (-value > gamePad->GetDeadzone()))
key_status->press(cpad, i, min(-value / 128, 0xFF));
else if (!sign && (value > gamePad->GetDeadzone()))
key_status->press(cpad, i, min(value / 128, 0xFF));
else
key_status->release(cpad, i);
}
}
}
default:
break;
}
}
}
EXPORT_C_(void)
PADupdate(int pad)
{
// Gamepad inputs don't count as an activity. Therefore screensaver will
// be fired after a couple of minute.
// Emulate an user activity
static int count = 0;
count++;
if ((count & 0xFFF) == 0) {
// 1 call every 4096 Vsync is enough
XResetScreenSaver(GSdsp);
}
// Actually PADupdate is always call with pad == 0. So you need to update both
// pads -- Gregory
// Poll keyboard/mouse event. There is currently no way to separate pad0 from pad1 event.
// So we will populate both pad in the same time
for (int cpad = 0; cpad < GAMEPAD_NUMBER; cpad++) {
key_status->keyboard_state_acces(cpad);
}
PollForX11KeyboardInput();
// Get joystick state + Commit
for (int cpad = 0; cpad < GAMEPAD_NUMBER; cpad++) {
key_status->joystick_state_acces(cpad);
PollForJoystickInput(cpad);
key_status->commit_status(cpad);
}
Pad::rumble_all();
}
EXPORT_C_(void)
PADconfigure()
{
LoadConfig();
DisplayDialog();
return;
}

View File

@ -0,0 +1,26 @@
/* OnePAD - author: arcum42(@gmail.com)
* Copyright (C) 2009
*
* Based on ZeroPAD, author zerofrog@gmail.com
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __LINUX_H__
#define __LINUX_H__
extern void DisplayDialog();
extern string KeyName(int pad, int key, int keysym = 0);
#endif

View File

@ -0,0 +1,237 @@
/* opPanel.cpp
* PCSX2 Dev Team
* Copyright (C) 2015
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "opPanel.h"
#include "ImgHeader/dualshock2.h"
#include "ImgHeader/cross.h"
#include "ImgHeader/circle.h"
#include "ImgHeader/square.h"
#include "ImgHeader/triangle.h"
#include "ImgHeader/dp_left.h"
#include "ImgHeader/dp_right.h"
#include "ImgHeader/dp_up.h"
#include "ImgHeader/dp_bottom.h"
#include "ImgHeader/l1.h"
#include "ImgHeader/r1.h"
#include "ImgHeader/l2.h"
#include "ImgHeader/l3.h"
#include "ImgHeader/r2.h"
#include "ImgHeader/r3.h"
#include "ImgHeader/start.h"
#include "ImgHeader/select.h"
#include "ImgHeader/analog.h"
#include "ImgHeader/joystick_cursor.h"
#include "ImgHeader/arrow_up.h"
#include "ImgHeader/arrow_right.h"
#include "ImgHeader/arrow_bottom.h"
#include "ImgHeader/arrow_left.h"
opPanel::opPanel(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint &pos = wxDefaultPosition,
const wxSize &size = wxDefaultSize)
: wxPanel(parent, id, pos, size)
{
m_picture[img_background] = EmbeddedImage<res_dualshock2>().Get();
m_picture[img_start] = EmbeddedImage<res_start>().Get();
m_picture[img_select] = EmbeddedImage<res_select>().Get();
m_picture[img_analog] = EmbeddedImage<res_analog>().Get();
m_picture[img_dp_left] = EmbeddedImage<res_dp_left>().Get();
m_picture[img_dp_right] = EmbeddedImage<res_dp_right>().Get();
m_picture[img_dp_up] = EmbeddedImage<res_dp_up>().Get();
m_picture[img_dp_bottom] = EmbeddedImage<res_dp_bottom>().Get();
m_picture[img_square] = EmbeddedImage<res_square>().Get();
m_picture[img_circle] = EmbeddedImage<res_circle>().Get();
m_picture[img_cross] = EmbeddedImage<res_cross>().Get();
m_picture[img_triangle] = EmbeddedImage<res_triangle>().Get();
m_picture[img_l1] = EmbeddedImage<res_l1>().Get();
m_picture[img_l3] = EmbeddedImage<res_l3>().Get();
m_picture[img_l2] = EmbeddedImage<res_l2>().Get();
m_picture[img_r1] = EmbeddedImage<res_r1>().Get();
m_picture[img_r3] = EmbeddedImage<res_r3>().Get();
m_picture[img_r2] = EmbeddedImage<res_r2>().Get();
m_picture[img_left_cursor] = EmbeddedImage<res_joystick_cursor>().Get();
m_picture[img_right_cursor] = EmbeddedImage<res_joystick_cursor>().Get();
m_picture[img_l_arrow_up] = EmbeddedImage<res_arrow_up>().Get();
m_picture[img_l_arrow_right] = EmbeddedImage<res_arrow_right>().Get();
m_picture[img_l_arrow_bottom] = EmbeddedImage<res_arrow_bottom>().Get();
m_picture[img_l_arrow_left] = EmbeddedImage<res_arrow_left>().Get();
m_picture[img_r_arrow_up] = EmbeddedImage<res_arrow_up>().Get();
m_picture[img_r_arrow_right] = EmbeddedImage<res_arrow_right>().Get();
m_picture[img_r_arrow_bottom] = EmbeddedImage<res_arrow_bottom>().Get();
m_picture[img_r_arrow_left] = EmbeddedImage<res_arrow_left>().Get();
for (int i = 0; i < NB_IMG; ++i) {
m_show_image[i] = false;
HideImg(i);
}
ShowImg(img_background);
m_show_image[img_background] = true;
m_left_cursor_x = 0;
m_left_cursor_y = 0;
m_right_cursor_x = 0;
m_right_cursor_y = 0;
}
void opPanel::HideImg(int id)
{
if (id < NB_IMG) {
m_show_image[id] = false;
Refresh();
}
}
void opPanel::ShowImg(int id)
{
if (id < NB_IMG) {
m_show_image[id] = true;
Refresh();
}
}
void opPanel::MoveJoystick(int axe, int value)
{
if (axe == 0) {
m_left_cursor_x = value * 30 / 40000;
} else if (axe == 1) {
m_left_cursor_y = value * 30 / 40000;
} else if (axe == 2) {
m_right_cursor_x = value * 30 / 40000;
} else {
m_right_cursor_y = value * 30 / 40000;
}
}
BEGIN_EVENT_TABLE(opPanel, wxPanel)
EVT_PAINT(opPanel::OnPaint)
END_EVENT_TABLE()
void opPanel::OnPaint(wxPaintEvent &event)
{
wxPaintDC dc(this);
wxMemoryDC temp_background, temp_start, temp_select, temp_analog, temp_dp_left,
temp_dp_right, temp_dp_up, temp_dp_bottom, temp_l1, temp_r1, temp_L3, temp_l2_2,
temp_R3, temp_r2_2, temp_square, temp_circle, temp_cross, temp_triangle,
temp_left_cursor, temp_right_cursor, temp_l_arrow_up, temp_l_arrow_right,
temp_l_arrow_bottom, temp_l_arrow_left, temp_r_arrow_up, temp_r_arrow_right,
temp_r_arrow_bottom, temp_r_arrow_left;
temp_background.SelectObject(m_picture[img_background]);
temp_start.SelectObject(m_picture[img_start]);
temp_select.SelectObject(m_picture[img_select]);
temp_analog.SelectObject(m_picture[img_analog]);
temp_dp_left.SelectObject(m_picture[img_dp_left]);
temp_dp_right.SelectObject(m_picture[img_dp_right]);
temp_dp_up.SelectObject(m_picture[img_dp_up]);
temp_dp_bottom.SelectObject(m_picture[img_dp_bottom]);
temp_l1.SelectObject(m_picture[img_l1]);
temp_r1.SelectObject(m_picture[img_r1]);
temp_L3.SelectObject(m_picture[img_l3]);
temp_l2_2.SelectObject(m_picture[img_l2]);
temp_R3.SelectObject(m_picture[img_r3]);
temp_r2_2.SelectObject(m_picture[img_r2]);
temp_square.SelectObject(m_picture[img_square]);
temp_circle.SelectObject(m_picture[img_circle]);
temp_cross.SelectObject(m_picture[img_cross]);
temp_triangle.SelectObject(m_picture[img_triangle]);
temp_left_cursor.SelectObject(m_picture[img_left_cursor]);
temp_right_cursor.SelectObject(m_picture[img_right_cursor]);
temp_l_arrow_up.SelectObject(m_picture[img_l_arrow_up]);
temp_l_arrow_right.SelectObject(m_picture[img_l_arrow_right]);
temp_l_arrow_bottom.SelectObject(m_picture[img_l_arrow_bottom]);
temp_l_arrow_left.SelectObject(m_picture[img_l_arrow_left]);
temp_r_arrow_up.SelectObject(m_picture[img_r_arrow_up]);
temp_r_arrow_right.SelectObject(m_picture[img_r_arrow_right]);
temp_r_arrow_bottom.SelectObject(m_picture[img_r_arrow_bottom]);
temp_r_arrow_left.SelectObject(m_picture[img_r_arrow_left]);
if (m_show_image[img_background])
dc.Blit(wxPoint(0, 0), temp_background.GetSize(), &temp_background, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_start])
dc.Blit(wxPoint(526, 296), temp_start.GetSize(), &temp_start, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_select])
dc.Blit(wxPoint(450, 297), temp_select.GetSize(), &temp_select, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_analog])
dc.Blit(wxPoint(489, 358), temp_analog.GetSize(), &temp_analog, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_dp_left])
dc.Blit(wxPoint(334, 292), temp_dp_left.GetSize(), &temp_dp_left, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_dp_right])
dc.Blit(wxPoint(378, 292), temp_dp_right.GetSize(), &temp_dp_right, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_dp_up])
dc.Blit(wxPoint(358, 269), temp_dp_up.GetSize(), &temp_dp_up, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_dp_bottom])
dc.Blit(wxPoint(358, 312), temp_dp_bottom.GetSize(), &temp_dp_bottom, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_l1])
dc.Blit(wxPoint(343, 186), temp_l1.GetSize(), &temp_l1, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_r1])
dc.Blit(wxPoint(593, 186), temp_r1.GetSize(), &temp_r1, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_l3])
dc.Blit(wxPoint(409, 344), temp_L3.GetSize(), &temp_L3, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_l2])
dc.Blit(wxPoint(346, 158), temp_l2_2.GetSize(), &temp_l2_2, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_r3])
dc.Blit(wxPoint(525, 344), temp_R3.GetSize(), &temp_R3, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_r2])
dc.Blit(wxPoint(582, 158), temp_r2_2.GetSize(), &temp_r2_2, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_square])
dc.Blit(wxPoint(573, 287), temp_square.GetSize(), &temp_square, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_circle])
dc.Blit(wxPoint(647, 287), temp_circle.GetSize(), &temp_circle, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_cross])
dc.Blit(wxPoint(610, 324), temp_cross.GetSize(), &temp_cross, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_triangle])
dc.Blit(wxPoint(610, 250), temp_triangle.GetSize(), &temp_triangle, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_left_cursor])
dc.Blit(wxPoint(439 + m_left_cursor_x, 374 + m_left_cursor_y), temp_left_cursor.GetSize(), &temp_left_cursor, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_right_cursor])
dc.Blit(wxPoint(555 + m_right_cursor_x, 374 + m_right_cursor_y), temp_right_cursor.GetSize(), &temp_right_cursor, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_l_arrow_up])
dc.Blit(wxPoint(433, 357), temp_l_arrow_up.GetSize(), &temp_l_arrow_up, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_l_arrow_right])
dc.Blit(wxPoint(423, 368), temp_l_arrow_right.GetSize(), &temp_l_arrow_right, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_l_arrow_bottom])
dc.Blit(wxPoint(433, 357), temp_l_arrow_bottom.GetSize(), &temp_l_arrow_bottom, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_l_arrow_left])
dc.Blit(wxPoint(423, 368), temp_l_arrow_left.GetSize(), &temp_l_arrow_left, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_r_arrow_up])
dc.Blit(wxPoint(548, 357), temp_r_arrow_up.GetSize(), &temp_r_arrow_up, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_r_arrow_right])
dc.Blit(wxPoint(539, 368), temp_r_arrow_right.GetSize(), &temp_r_arrow_right, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_r_arrow_bottom])
dc.Blit(wxPoint(548, 357), temp_r_arrow_bottom.GetSize(), &temp_r_arrow_bottom, wxPoint(0, 0), wxCOPY, true);
if (m_show_image[img_r_arrow_left])
dc.Blit(wxPoint(539, 368), temp_r_arrow_left.GetSize(), &temp_r_arrow_left, wxPoint(0, 0), wxCOPY, true);
}

View File

@ -0,0 +1,77 @@
/* opPanel.h
* PCSX2 Dev Team
* Copyright (C) 2015
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#ifndef __OPPANEL_H__
#define __OPPANEL_H__
#include <wx/wx.h>
#include "EmbeddedImage.h"
enum gui_img {
img_l2,
img_r2,
img_l1,
img_r1,
img_triangle,
img_circle,
img_cross,
img_square,
img_select,
img_l3,
img_r3,
img_start,
img_dp_up,
img_dp_right,
img_dp_bottom,
img_dp_left,
img_left_cursor,
img_right_cursor,
img_analog,
img_background, // background pic
img_l_arrow_up,
img_l_arrow_right,
img_l_arrow_bottom,
img_l_arrow_left,
img_r_arrow_up,
img_r_arrow_right,
img_r_arrow_bottom,
img_r_arrow_left
};
#define NB_IMG 28
class opPanel : public wxPanel
{
wxBitmap m_picture[NB_IMG];
bool m_show_image[NB_IMG];
int m_left_cursor_x, m_left_cursor_y, m_right_cursor_x, m_right_cursor_y;
DECLARE_EVENT_TABLE()
void OnPaint(wxPaintEvent &event);
public:
opPanel(wxWindow *, wxWindowID, const wxPoint &, const wxSize &);
void HideImg(int);
void ShowImg(int);
void MoveJoystick(int, int);
};
#endif // __OPPANEL_H__

View File

@ -0,0 +1,363 @@
/* OnePAD - author: arcum42(@gmail.com)
* Copyright (C) 2009
*
* Based on ZeroPAD, author zerofrog@gmail.com
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "joystick.h"
#include <signal.h> // sigaction
//////////////////////////
// Joystick definitions //
//////////////////////////
static u32 s_bSDLInit = false;
void JoystickInfo::UpdateReleaseState()
{
vector<GamePad *>::iterator itjoy = s_vgamePad.begin();
SDL_JoystickUpdate();
// Save everything in the vector s_vjoysticks.
while (itjoy != s_vgamePad.end()) {
(*itjoy)->SaveState();
++itjoy;
}
}
// opens handles to all possible joysticks
void JoystickInfo::EnumerateJoysticks(vector<GamePad *> &vjoysticks)
{
if (!s_bSDLInit) {
#if SDL_MAJOR_VERSION >= 2
// Tell SDL to catch event even if the windows isn't focussed
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_EVENTS) < 0)
return;
// WTF! Give me back the control of my system
struct sigaction action = {0};
action.sa_handler = SIG_DFL;
sigaction(SIGINT, &action, NULL);
sigaction(SIGTERM, &action, NULL);
#else
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
return;
#endif
SDL_JoystickEventState(SDL_QUERY);
s_bSDLInit = true;
}
vector<GamePad *>::iterator it = vjoysticks.begin();
// Delete everything in the vector vjoysticks.
while (it != vjoysticks.end()) {
delete *it;
++it;
}
vjoysticks.resize(SDL_NumJoysticks());
for (int i = 0; i < (int)vjoysticks.size(); ++i) {
vjoysticks[i] = new JoystickInfo();
vjoysticks[i]->Init(i);
}
}
void JoystickInfo::GenerateDefaultEffect()
{
#if SDL_MAJOR_VERSION >= 2
for (int i = 0; i < NB_EFFECT; i++) {
SDL_HapticEffect effect;
memset(&effect, 0, sizeof(SDL_HapticEffect)); // 0 is safe default
SDL_HapticDirection direction;
direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
direction.dir[0] = 18000;
effect.periodic.direction = direction;
effect.periodic.period = 10;
effect.periodic.magnitude = (Sint16)(conf->get_ff_intensity()); // Effect at maximum instensity
effect.periodic.offset = 0;
effect.periodic.phase = 18000;
effect.periodic.length = 125; // 125ms feels quite near to original
effect.periodic.delay = 0;
effect.periodic.attack_length = 0;
effects[i] = effect;
}
#endif
}
void JoystickInfo::Rumble(int type, int pad)
{
if (type > 1)
return;
if (!(conf->pad_options[pad].forcefeedback))
return;
#if SDL_MAJOR_VERSION >= 2
if (haptic == NULL)
return;
if (first) { // If done multiple times, device memory will be filled
first = 0;
GenerateDefaultEffect();
/** Sine and triangle are quite probably the best, don't change that lightly and if you do
* keep effects ordered by type
**/
/** Effect for small motor **/
/** Sine seems to be the only effect making little motor from DS3/4 react
* Intensity has pretty much no effect either(which is coherent with what is explain in hid_sony driver
**/
effects[0].type = SDL_HAPTIC_SINE;
effects_id[0] = SDL_HapticNewEffect(haptic, &effects[0]);
if (effects_id[0] < 0) {
fprintf(stderr, "ERROR: Effect is not uploaded! %s, id is %d\n", SDL_GetError(), effects_id[0]);
}
/** Effect for big motor **/
effects[1].type = SDL_HAPTIC_TRIANGLE;
effects_id[1] = SDL_HapticNewEffect(haptic, &effects[1]);
if (effects_id[1] < 0) {
fprintf(stderr, "ERROR: Effect is not uploaded! %s, id is %d\n", SDL_GetError(), effects_id[1]);
}
}
int id;
id = effects_id[type];
if (SDL_HapticRunEffect(haptic, id, 1) != 0) {
fprintf(stderr, "ERROR: Effect is not working! %s, id is %d\n", SDL_GetError(), id);
}
#endif
}
void JoystickInfo::Destroy()
{
if (joy != NULL) {
#if SDL_MAJOR_VERSION >= 2
// Haptic must be closed before the joystick
if (haptic != NULL) {
SDL_HapticClose(haptic);
haptic = NULL;
}
#endif
#if SDL_MAJOR_VERSION >= 2
#if SDL_MINOR_VERSION >= 4 // Version before 2.0.4 are bugged, JoystickClose crashes randomly
if (joy)
SDL_JoystickClose(joy);
#endif
#else
if (SDL_JoystickOpened(_id))
SDL_JoystickClose(joy);
#endif
joy = NULL;
}
}
bool JoystickInfo::Init(int id)
{
Destroy();
_id = id;
joy = SDL_JoystickOpen(id);
if (joy == NULL) {
PAD_LOG("failed to open joystick %d\n", id);
return false;
}
numaxes = SDL_JoystickNumAxes(joy);
numbuttons = SDL_JoystickNumButtons(joy);
numhats = SDL_JoystickNumHats(joy);
#if SDL_MAJOR_VERSION >= 2
devname = SDL_JoystickName(joy);
#else
devname = SDL_JoystickName(id);
#endif
vaxisstate.resize(numaxes);
vbuttonstate.resize(numbuttons);
vhatstate.resize(numhats);
// Sixaxis, dualshock3 hack
// Most buttons are actually axes due to analog pressure support. Only the first 4 buttons
// are digital (select, start, l3, r3). To avoid conflict just forget the others.
// Keep the 4 hat buttons too (usb driver). (left pressure does not work with recent kernel). Moreover the pressure
// work sometime on half axis neg others time in fulll axis. So better keep them as button for the moment
auto found_hack = devname.find("PLAYSTATION(R)3");
// FIXME: people need to restart the plugin to take the option into account.
bool hack_enabled = (conf->pad_options[0].sixaxis_pressure) || (conf->pad_options[1].sixaxis_pressure);
if (found_hack != string::npos && numaxes > 4 && hack_enabled) {
numbuttons = 4; // (select, start, l3, r3)
// Enable this hack in bluetooth too. It avoid to restart the onepad gui
numbuttons += 4; // the 4 hat buttons
}
#if SDL_MAJOR_VERSION >= 2
if (haptic == NULL) {
if (!SDL_JoystickIsHaptic(joy)) {
PAD_LOG("Haptic devices not supported!\n");
} else {
haptic = SDL_HapticOpenFromJoystick(joy);
first = true;
}
}
#endif
//PAD_LOG("There are %d buttons, %d axises, and %d hats.\n", numbuttons, numaxes, numhats);
return true;
}
void JoystickInfo::SaveState()
{
for (int i = 0; i < numbuttons; ++i)
SetButtonState(i, SDL_JoystickGetButton(joy, i));
for (int i = 0; i < numaxes; ++i)
SetAxisState(i, SDL_JoystickGetAxis(joy, i));
for (int i = 0; i < numhats; ++i)
SetHatState(i, SDL_JoystickGetHat(joy, i));
}
bool JoystickInfo::TestForce(float strength = 0.60)
{
#if SDL_MAJOR_VERSION >= 2
// This code just use standard rumble to check that SDL handles the pad correctly! --3kinox
if (haptic == NULL)
return false; // Otherwise, core dump!
SDL_HapticRumbleInit(haptic);
// Make the haptic pad rumble 60% strength for half a second, shoudld be enough for user to see if it works or not
if (SDL_HapticRumblePlay(haptic, strength, 400) != 0) {
fprintf(stderr, "ERROR: Rumble is not working! %s\n", SDL_GetError());
return false;
}
#endif
return true;
}
bool JoystickInfo::PollButtons(u32 &pkey)
{
// MAKE sure to look for changes in the state!!
for (int i = 0; i < GetNumButtons(); ++i) {
int but = SDL_JoystickGetButton(GetJoy(), i);
if (but != GetButtonState(i)) {
// Pressure sensitive button are detected as both button (digital) and axes (analog). So better
// drop the button to emulate the pressure sensiblity of the ds2 :)
// Trick: detect the release of the button. It avoid all races condition between axes and buttons :)
// If the button support pressure it will be detected as an axis when it is pressed.
if (but) {
SetButtonState(i, but);
return false;
}
pkey = button_to_key(i);
return true;
}
}
return false;
}
bool JoystickInfo::PollAxes(u32 &pkey)
{
auto found_hack = devname.find("PLAYSTATION(R)3");
for (int i = 0; i < GetNumAxes(); ++i) {
// Sixaxis, dualshock3 hack
if (found_hack != string::npos) {
// The analog mode of the hat button is quite erratic. Values can be in half- axis
// or full axis... So better keep them as button for the moment -- gregory
if (i >= 8 && i <= 11 && (conf->pad_options[pad].sixaxis_usb))
continue;
// Disable accelerometer
if ((i >= 4 && i <= 6))
continue;
}
s32 value = SDL_JoystickGetAxis(GetJoy(), i);
s32 old_value = GetAxisState(i);
if (abs(value - old_value) < 0x1000)
continue;
if (value != old_value) {
PAD_LOG("Change in joystick %d: %d.\n", i, value);
// There are several kinds of axes
// Half+: 0 (release) -> 32768
// Half-: 0 (release) -> -32768
// Full (like dualshock 3): -32768 (release) ->32768
const s32 full_axis_ceil = -0x6FFF;
const s32 half_axis_ceil = 0x1FFF;
// Normally, old_value contains the release state so it can be used to detect the types of axis.
bool is_full_axis = (old_value < full_axis_ceil);
if ((!is_full_axis && abs(value) <= half_axis_ceil) || (is_full_axis && value <= full_axis_ceil)) // we don't want this
{
continue;
}
if ((!is_full_axis && abs(value) > half_axis_ceil) || (is_full_axis && value > full_axis_ceil)) {
bool sign = (value < 0);
pkey = axis_to_key(is_full_axis, sign, i);
return true;
}
}
}
return false;
}
bool JoystickInfo::PollHats(u32 &pkey)
{
for (int i = 0; i < GetNumHats(); ++i) {
int value = SDL_JoystickGetHat(GetJoy(), i);
if ((value != GetHatState(i)) && (value != SDL_HAT_CENTERED)) {
switch (value) {
case SDL_HAT_UP:
case SDL_HAT_RIGHT:
case SDL_HAT_DOWN:
case SDL_HAT_LEFT:
pkey = hat_to_key(value, i);
PAD_LOG("Hat Pressed!");
return true;
default:
break;
}
}
}
return false;
}
int JoystickInfo::GetHat(int key_to_axis)
{
return SDL_JoystickGetHat(GetJoy(), key_to_axis);
}
int JoystickInfo::GetButton(int key_to_button)
{
return SDL_JoystickGetButton(GetJoy(), key_to_button);
}
int JoystickInfo::GetAxisFromKey(int pad, int index)
{
return SDL_JoystickGetAxis(GetJoy(), key_to_axis(pad, index));
}

View File

@ -0,0 +1,96 @@
/* OnePAD - author: arcum42(@gmail.com)
* Copyright (C) 2009
*
* Based on ZeroPAD, author zerofrog@gmail.com
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include <SDL.h>
#if SDL_MAJOR_VERSION >= 2
#include <SDL_haptic.h>
#endif
#include "GamePad.h"
#include "onepad.h"
#include "controller.h"
#define NB_EFFECT 2 // Don't use more than two, ps2 only has one for big motor and one for small(like most systems)
// holds all joystick info
class JoystickInfo : GamePad
{
public:
JoystickInfo()
: GamePad()
, joy(nullptr)
{
#if SDL_MAJOR_VERSION >= 2
haptic = nullptr;
first = true;
memset(effects, 0, sizeof(effects));
memset(effects_id, 0, sizeof(effects_id));
#endif
}
~JoystickInfo()
{
Destroy();
}
JoystickInfo(const JoystickInfo &); // copy constructor
JoystickInfo &operator=(const JoystickInfo &); // assignment
void Destroy();
// opens handles to all possible joysticks
static void EnumerateJoysticks(vector<GamePad *> &vjoysticks);
void Rumble(int type, int pad);
bool Init(int id); // opens a handle and gets information
bool TestForce(float);
bool PollButtons(u32 &pkey);
bool PollAxes(u32 &pkey);
bool PollHats(u32 &pkey);
int GetHat(int key_to_axis);
int GetButton(int key_to_button);
void SaveState();
int GetAxisFromKey(int pad, int index);
static void UpdateReleaseState();
private:
SDL_Joystick *GetJoy()
{
return joy;
}
void GenerateDefaultEffect();
SDL_Joystick *joy;
#if SDL_MAJOR_VERSION >= 2
SDL_Haptic *haptic;
bool first;
SDL_HapticEffect effects[NB_EFFECT];
int effects_id[NB_EFFECT];
#endif
};

View File

@ -0,0 +1,44 @@
/* OnePAD - author: arcum42(@gmail.com)
* Copyright (C) 2009
*
* Based on ZeroPAD, author zerofrog@gmail.com
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
template <class T>
static void __forceinline set_bit(T &value, int bit)
{
value |= (1 << bit);
}
template <class T>
static void __forceinline clear_bit(T &value, int bit)
{
value &= ~(1 << bit);
}
template <class T>
static void __forceinline toggle_bit(T &value, int bit)
{
value ^= (1 << bit);
}
template <class T>
static bool __forceinline test_bit(T &value, int bit)
{
return (value & (1 << bit));
}

View File

@ -0,0 +1,114 @@
/* OnePAD - author: arcum42(@gmail.com)
* Copyright (C) 2009
*
* Based on ZeroPAD, author zerofrog@gmail.com
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "onepad.h"
#include "controller.h"
__forceinline void set_keyboad_key(int pad, int keysym, int index)
{
conf->keysym_map[pad][keysym] = index;
}
__forceinline int get_keyboard_key(int pad, int keysym)
{
// You must use find instead of []
// [] will create an element if the key does not exist and return 0
map<u32, u32>::iterator it = conf->keysym_map[pad].find(keysym);
if (it != conf->keysym_map[pad].end())
return it->second;
else
return -1;
}
__forceinline void set_key(int pad, int index, int value)
{
conf->keys[pad][index] = value;
}
__forceinline int get_key(int pad, int index)
{
return conf->keys[pad][index];
}
__forceinline KeyType type_of_joykey(int pad, int index)
{
int key = get_key(pad, index);
if (key >= 0x10000 && key < 0x20000)
return PAD_JOYBUTTONS;
else if (key >= 0x20000 && key < 0x30000)
return PAD_AXIS;
else if (key >= 0x30000 && key < 0x40000)
return PAD_HAT;
else
return PAD_NULL;
}
__forceinline bool IsAnalogKey(int index)
{
return ((index >= PAD_L_UP) && (index <= PAD_R_LEFT));
}
//*******************************************************
// onepad key -> joy input
//*******************************************************
__forceinline int key_to_button(int pad, int index)
{
return (get_key(pad, index) & 0xff);
}
__forceinline int key_to_axis(int pad, int index)
{
return (get_key(pad, index) & 0xff);
}
__forceinline bool key_to_axis_sign(int pad, int index)
{
return ((get_key(pad, index) >> 8) & 0x1);
}
__forceinline bool key_to_axis_type(int pad, int index)
{
return ((get_key(pad, index) >> 9) & 0x1);
}
__forceinline int key_to_hat_dir(int pad, int index)
{
return ((get_key(pad, index) >> 8) & 0xF);
}
//*******************************************************
// joy input -> onepad key
//*******************************************************
__forceinline int button_to_key(int button_id)
{
return (0x10000 | button_id);
}
__forceinline int axis_to_key(int full_axis, int sign, int axis_id)
{
return (0x20000 | (full_axis << 9) | (sign << 8) | axis_id);
}
__forceinline int hat_to_key(int dir, int axis_id)
{
return (0x30000 | (dir << 8) | axis_id);
}

View File

@ -0,0 +1,144 @@
/* OnePAD - author: arcum42(@gmail.com)
* Copyright (C) 2009
*
* Based on ZeroPAD, author zerofrog@gmail.com
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include <string.h> // for memset
#define MAX_KEYS 24
enum KeyType {
PAD_JOYBUTTONS = 0,
PAD_AXIS,
PAD_HAT,
PAD_NULL = -1
};
extern void set_keyboad_key(int pad, int keysym, int index);
extern int get_keyboard_key(int pad, int keysym);
extern void set_key(int pad, int index, int value);
extern int get_key(int pad, int index);
extern bool IsAnalogKey(int index);
extern KeyType type_of_joykey(int pad, int index);
extern int key_to_button(int pad, int index);
extern int key_to_axis(int pad, int index);
extern bool key_to_axis_sign(int pad, int index);
extern bool key_to_axis_type(int pad, int index);
extern int key_to_hat_dir(int pad, int index);
extern int button_to_key(int button_id);
extern int axis_to_key(int full_axis, int sign, int axis_id);
extern int hat_to_key(int dir, int axis_id);
//extern int PadEnum[2][2]; // never used
class PADconf
{
u32 ff_intensity;
u32 sensibility;
public:
union
{
struct
{
u16 forcefeedback : 1;
u16 reverse_lx : 1;
u16 reverse_ly : 1;
u16 reverse_rx : 1;
u16 reverse_ry : 1;
u16 mouse_l : 1;
u16 mouse_r : 1;
u16 sixaxis_usb : 1;
u16 sixaxis_pressure : 1;
u16 _free : 7; // The 8 remaining bits are unused, do what you wish with them ;)
} pad_options[GAMEPAD_NUMBER]; // One for each pads
u32 packed_options; // Only first 8 bits of each 16 bits series are really used, rest is padding
};
u32 keys[GAMEPAD_NUMBER][MAX_KEYS];
u32 log;
u32 joyid_map;
map<u32, u32> keysym_map[GAMEPAD_NUMBER];
PADconf() { init(); }
void init()
{
memset(&keys, 0, sizeof(keys));
log = packed_options = joyid_map = 0;
ff_intensity = 0x7FFF; // set it at max value by default
sensibility = 500;
for (int pad = 0; pad < GAMEPAD_NUMBER; pad++) {
keysym_map[pad].clear();
set_joyid((u32)pad, (u32)pad); // define id mapping for each gamepad
}
}
void set_joyid(u32 pad, u32 joy_id)
{
int shift = 8 * pad;
joyid_map &= ~(0xFF << shift); // clear
joyid_map |= (joy_id & 0xFF) << shift; // set
}
u32 get_joyid(u32 pad)
{
int shift = 8 * pad;
return ((joyid_map >> shift) & 0xFF);
}
/**
* Return (a copy of) private memner ff_instensity
**/
u32 get_ff_intensity()
{
return ff_intensity;
}
/**
* Set intensity while checking that the new value is within
* valid range, more than 0x7FFF will cause pad not to rumble(and less than 0 is obviously bad)
**/
void set_ff_intensity(u32 new_intensity)
{
if (new_intensity <= 0x7FFF) {
ff_intensity = new_intensity;
}
}
/**
* Set sensibility value, sensibility is not yet implemented(and will probably be after evdev)
* However, there will be an upper range too, less than 0 is an obvious wrong
* Anyway, we are doing object oriented code, members are definitely not supposed to be public
**/
void set_sensibility(u32 new_sensibility)
{
if (sensibility > 0) {
sensibility = new_sensibility;
}
}
u32 get_sensibility()
{
return sensibility;
}
};
extern PADconf *conf;

View File

@ -0,0 +1,311 @@
/* OnePAD - author: arcum42(@gmail.com)
* Copyright (C) 2009
*
* Based on ZeroPAD, author zerofrog@gmail.com
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/*
* Theoretically, this header is for anything to do with keyboard input.
* Pragmatically, event handing's going in here too.
*/
#include <gtk/gtk.h>
#include <gdk/gdkkeysyms.h>
#include "keyboard.h"
#ifdef _WIN32
char *KeysymToChar(int keysym)
{
LPWORD temp;
ToAscii((UINT)keysym, NULL, NULL, temp, NULL);
return (char *)temp;
}
#endif
void SetAutoRepeat(bool autorep)
{
#if defined(__unix__)
if (toggleAutoRepeat) {
if (autorep)
XAutoRepeatOn(GSdsp);
else
XAutoRepeatOff(GSdsp);
}
#endif
}
#if defined(__unix__)
static bool s_grab_input = false;
static bool s_Shift = false;
static unsigned int s_previous_mouse_x = 0;
static unsigned int s_previous_mouse_y = 0;
void AnalyzeKeyEvent(keyEvent &evt)
{
KeySym key = (KeySym)evt.key;
int pad = 0;
int index = -1;
for (int cpad = 0; cpad < GAMEPAD_NUMBER; cpad++) {
int tmp_index = get_keyboard_key(cpad, key);
if (tmp_index != -1) {
pad = cpad;
index = tmp_index;
}
}
switch (evt.evt) {
case KeyPress:
// Shift F12 is not yet use by pcsx2. So keep it to grab/ungrab input
// I found it very handy vs the automatic fullscreen detection
// 1/ Does not need to detect full-screen
// 2/ Can use a debugger in full-screen
// 3/ Can grab input in window without the need of a pixelated full-screen
if (key == XK_Shift_R || key == XK_Shift_L)
s_Shift = true;
if (key == XK_F12 && s_Shift) {
if (!s_grab_input) {
s_grab_input = true;
XGrabPointer(GSdsp, GSwin, True, ButtonPressMask, GrabModeAsync, GrabModeAsync, GSwin, None, CurrentTime);
XGrabKeyboard(GSdsp, GSwin, True, GrabModeAsync, GrabModeAsync, CurrentTime);
} else {
s_grab_input = false;
XUngrabPointer(GSdsp, CurrentTime);
XUngrabKeyboard(GSdsp, CurrentTime);
}
}
// Analog controls.
if (IsAnalogKey(index)) {
switch (index) {
case PAD_R_LEFT:
case PAD_R_UP:
case PAD_L_LEFT:
case PAD_L_UP:
key_status->press(pad, index, -MAX_ANALOG_VALUE);
break;
case PAD_R_RIGHT:
case PAD_R_DOWN:
case PAD_L_RIGHT:
case PAD_L_DOWN:
key_status->press(pad, index, MAX_ANALOG_VALUE);
break;
}
} else if (index != -1)
key_status->press(pad, index);
//PAD_LOG("Key pressed:%d\n", index);
event.evt = KEYPRESS;
event.key = key;
break;
case KeyRelease:
if (key == XK_Shift_R || key == XK_Shift_L)
s_Shift = false;
if (index != -1)
key_status->release(pad, index);
event.evt = KEYRELEASE;
event.key = key;
break;
case FocusIn:
//XAutoRepeatOff(GSdsp);
break;
case FocusOut:
//XAutoRepeatOn(GSdsp);
s_Shift = false;
break;
case ButtonPress:
if (index != -1)
key_status->press(pad, index);
break;
case ButtonRelease:
if (index != -1)
key_status->release(pad, index);
break;
case MotionNotify:
// FIXME: How to handle when the mouse does not move, no event generated!!!
// 1/ small move == no move. Cons : can not do small movement
// 2/ use a watchdog timer thread
// 3/ ??? idea welcome ;)
if (conf->pad_options[pad].mouse_l | conf->pad_options[pad].mouse_r) {
unsigned int pad_x;
unsigned int pad_y;
// Note when both PADOPTION_MOUSE_R and PADOPTION_MOUSE_L are set, take only the right one
if (conf->pad_options[pad].mouse_r) {
pad_x = PAD_R_RIGHT;
pad_y = PAD_R_UP;
} else {
pad_x = PAD_L_RIGHT;
pad_y = PAD_L_UP;
}
unsigned x = evt.key & 0xFFFF;
unsigned int value = (s_previous_mouse_x > x) ? s_previous_mouse_x - x : x - s_previous_mouse_x;
value *= conf->get_sensibility();
if (x == 0)
key_status->press(pad, pad_x, -MAX_ANALOG_VALUE);
else if (x == 0xFFFF)
key_status->press(pad, pad_x, MAX_ANALOG_VALUE);
else if (x < (s_previous_mouse_x - 2))
key_status->press(pad, pad_x, -value);
else if (x > (s_previous_mouse_x + 2))
key_status->press(pad, pad_x, value);
else
key_status->release(pad, pad_x);
unsigned y = evt.key >> 16;
value = (s_previous_mouse_y > y) ? s_previous_mouse_y - y : y - s_previous_mouse_y;
value *= conf->get_sensibility();
if (y == 0)
key_status->press(pad, pad_y, -MAX_ANALOG_VALUE);
else if (y == 0xFFFF)
key_status->press(pad, pad_y, MAX_ANALOG_VALUE);
else if (y < (s_previous_mouse_y - 2))
key_status->press(pad, pad_y, -value);
else if (y > (s_previous_mouse_y + 2))
key_status->press(pad, pad_y, value);
else
key_status->release(pad, pad_y);
s_previous_mouse_x = x;
s_previous_mouse_y = y;
}
break;
}
}
void PollForX11KeyboardInput()
{
keyEvent evt = {0};
XEvent E = {0};
// Keyboard input send by PCSX2
while (!ev_fifo.empty()) {
AnalyzeKeyEvent(ev_fifo.front());
pthread_spin_lock(&mutex_KeyEvent);
ev_fifo.pop();
pthread_spin_unlock(&mutex_KeyEvent);
}
// keyboard input
while (XPending(GSdsp) > 0) {
XNextEvent(GSdsp, &E);
// Change the format of the structure to be compatible with GSOpen2
// mode (event come from pcsx2 not X)
evt.evt = E.type;
switch (E.type) {
case MotionNotify:
evt.key = (E.xbutton.x & 0xFFFF) | (E.xbutton.y << 16);
break;
case ButtonRelease:
case ButtonPress:
evt.key = E.xbutton.button;
break;
default:
evt.key = (int)XLookupKeysym(&E.xkey, 0);
}
AnalyzeKeyEvent(evt);
}
}
bool PollX11KeyboardMouseEvent(u32 &pkey)
{
GdkEvent *ev = gdk_event_get();
if (ev != NULL) {
if (ev->type == GDK_KEY_PRESS) {
pkey = ev->key.keyval != GDK_KEY_Escape ? ev->key.keyval : 0;
return true;
} else if (ev->type == GDK_BUTTON_PRESS) {
pkey = ev->button.button;
return true;
}
}
return false;
}
#else
LRESULT WINAPI PADwndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
static bool lbutton = false, rbutton = false;
key_status->keyboard_state_acces(cpad);
switch (msg) {
case WM_KEYDOWN:
if (lParam & 0x40000000)
return TRUE;
for (int pad = 0; pad < GAMEPAD_NUMBER; ++pad) {
for (int i = 0; i < MAX_KEYS; i++) {
if (wParam == get_key(pad, i)) {
key_status->press(pad, i);
break;
}
}
}
event.evt = KEYPRESS;
event.key = wParam;
break;
case WM_KEYUP:
for (int pad = 0; pad < GAMEPAD_NUMBER; ++pad) {
for (int i = 0; i < MAX_KEYS; i++) {
if (wParam == get_key(pad, i)) {
key_status->release(pad, i);
break;
}
}
}
event.evt = KEYRELEASE;
event.key = wParam;
break;
case WM_DESTROY:
case WM_QUIT:
event.evt = KEYPRESS;
event.key = VK_ESCAPE;
return GSwndProc(hWnd, msg, wParam, lParam);
default:
return GSwndProc(hWnd, msg, wParam, lParam);
}
for (int pad = 0; pad < GAMEPAD_NUMBER; ++pad)
key_status->commit_status(pad);
return TRUE;
}
#endif

View File

@ -0,0 +1,46 @@
/* OnePAD - author: arcum42(@gmail.com)
* Copyright (C) 2009
*
* Based on ZeroPAD, author zerofrog@gmail.com
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __KEYBOARD_H__
#define __KEYBOARD_H__
#include "onepad.h"
#if defined(__unix__)
#include "Linux/linux.h"
extern Display *GSdsp;
extern void PollForX11KeyboardInput();
extern bool PollX11KeyboardMouseEvent(u32 &pkey);
extern Window GSwin;
#else
extern char *KeysymToChar(int keysym);
extern WNDPROC GSwndProc;
extern HWND GShwnd;
#endif
extern void SetAutoRepeat(bool autorep);
#endif

View File

@ -0,0 +1,364 @@
/* OnePAD - author: arcum42(@gmail.com)
* Copyright (C) 2009
*
* Based on ZeroPAD, author zerofrog@gmail.com
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <sys/stat.h>
#include <sys/types.h>
#include <fcntl.h>
#include <string.h>
#include <stdarg.h>
#include "onepad.h"
#include "svnrev.h"
#include "state_management.h"
#ifdef __linux__
#include <unistd.h>
#endif
#ifdef _MSC_VER
#define snprintf sprintf_s
#endif
PADconf *conf;
static char libraryName[256];
keyEvent event;
static keyEvent s_event;
std::string s_strIniPath("inis/");
std::string s_strLogPath("logs/");
bool toggleAutoRepeat = false;
const u32 version = PS2E_PAD_VERSION;
const u32 revision = 1;
const u32 build = 3; // increase that with each version
#define PAD_SAVE_STATE_VERSION ((revision << 8) | (build << 0))
FILE *padLog = NULL;
pthread_spinlock_t mutex_KeyEvent;
bool mutex_WasInit = false;
KeyStatus *key_status = NULL;
queue<keyEvent> ev_fifo;
static void InitLibraryName()
{
#ifdef PUBLIC
// Public Release!
// Output a simplified string that's just our name:
strcpy(libraryName, "OnePAD");
#else
// Use TortoiseSVN's SubWCRev utility's output
// to label the specific revision:
snprintf(libraryName, 255, "OnePAD %lld%s"
#ifdef PCSX2_DEBUG
"-Debug"
#elif defined(PCSX2_DEVBUILD)
"-Dev"
#endif
,
SVN_REV,
SVN_MODS ? "m" : "");
#endif
}
EXPORT_C_(u32)
PS2EgetLibType()
{
return PS2E_LT_PAD;
}
EXPORT_C_(const char *)
PS2EgetLibName()
{
InitLibraryName();
return libraryName;
}
EXPORT_C_(u32)
PS2EgetLibVersion2(u32 type)
{
return (version << 16) | (revision << 8) | build;
}
void __Log(const char *fmt, ...)
{
va_list list;
if (padLog == NULL)
return;
va_start(list, fmt);
vfprintf(padLog, fmt, list);
va_end(list);
}
void __LogToConsole(const char *fmt, ...)
{
va_list list;
va_start(list, fmt);
if (padLog != NULL)
vfprintf(padLog, fmt, list);
printf("OnePAD: ");
vprintf(fmt, list);
va_end(list);
}
void initLogging()
{
#ifdef PAD_LOG
if (padLog)
return;
const std::string LogFile(s_strLogPath + "padLog.txt");
padLog = fopen(LogFile.c_str(), "w");
if (padLog)
setvbuf(padLog, NULL, _IONBF, 0);
PAD_LOG("PADinit\n");
#endif
}
void CloseLogging()
{
#ifdef PAD_LOG
if (padLog) {
fclose(padLog);
padLog = NULL;
}
#endif
}
void clearPAD(int pad)
{
conf->keysym_map[pad].clear();
for (int key = 0; key < MAX_KEYS; ++key)
set_key(pad, key, 0);
}
EXPORT_C_(s32)
PADinit(u32 flags)
{
initLogging();
LoadConfig();
key_status = new KeyStatus();
Pad::reset_all();
query.reset();
for (int port = 0; port < 2; port++)
slots[port] = 0;
return 0;
}
EXPORT_C_(void)
PADshutdown()
{
CloseLogging();
delete conf;
conf = nullptr;
delete key_status;
key_status = nullptr;
}
EXPORT_C_(s32)
PADopen(void *pDsp)
{
memset(&event, 0, sizeof(event));
key_status->Init();
while (!ev_fifo.empty())
ev_fifo.pop();
pthread_spin_init(&mutex_KeyEvent, PTHREAD_PROCESS_PRIVATE);
mutex_WasInit = true;
#if defined(__unix__)
GamePad::EnumerateGamePads(s_vgamePad);
#endif
return _PADopen(pDsp);
}
EXPORT_C_(void)
PADsetSettingsDir(const char *dir)
{
// Get the path to the ini directory.
s_strIniPath = (dir == NULL) ? "inis/" : dir;
}
EXPORT_C_(void)
PADsetLogDir(const char *dir)
{
// Get the path to the log directory.
s_strLogPath = (dir == NULL) ? "logs/" : dir;
// Reload the log file after updated the path
CloseLogging();
initLogging();
}
EXPORT_C_(void)
PADclose()
{
while (!ev_fifo.empty())
ev_fifo.pop();
mutex_WasInit = false;
pthread_spin_destroy(&mutex_KeyEvent);
_PADclose();
}
EXPORT_C_(u32)
PADquery()
{
return 3; // both
}
EXPORT_C_(s32)
PADsetSlot(u8 port, u8 slot)
{
port--;
slot--;
if (port > 1 || slot > 3) {
return 0;
}
// Even if no pad there, record the slot, as it is the active slot regardless.
slots[port] = slot;
return 1;
}
EXPORT_C_(s32)
PADfreeze(int mode, freezeData *data)
{
if (!data)
return -1;
if (mode == FREEZE_SIZE) {
data->size = sizeof(PadPluginFreezeData);
} else if (mode == FREEZE_LOAD) {
PadPluginFreezeData *pdata = (PadPluginFreezeData *)(data->data);
Pad::stop_vibrate_all();
if (data->size != sizeof(PadPluginFreezeData) || pdata->version != PAD_SAVE_STATE_VERSION ||
strncmp(pdata->format, "OnePad", sizeof(pdata->format)))
return 0;
query = pdata->query;
if (pdata->query.slot < 4) {
query = pdata->query;
}
// Tales of the Abyss - pad fix
// - restore data for both ports
for (int port = 0; port < 2; port++) {
for (int slot = 0; slot < 4; slot++) {
u8 mode = pdata->padData[port][slot].mode;
if (mode != MODE_DIGITAL && mode != MODE_ANALOG && mode != MODE_DS2_NATIVE) {
break;
}
memcpy(&pads[port][slot], &pdata->padData[port][slot], sizeof(PadFreezeData));
}
if (pdata->slot[port] < 4)
slots[port] = pdata->slot[port];
}
} else if (mode == FREEZE_SAVE) {
if (data->size != sizeof(PadPluginFreezeData))
return 0;
PadPluginFreezeData *pdata = (PadPluginFreezeData *)(data->data);
// Tales of the Abyss - pad fix
// - PCSX2 only saves port0 (save #1), then port1 (save #2)
memset(pdata, 0, data->size);
strncpy(pdata->format, "OnePad", sizeof(pdata->format));
pdata->version = PAD_SAVE_STATE_VERSION;
pdata->query = query;
for (int port = 0; port < 2; port++) {
for (int slot = 0; slot < 4; slot++) {
pdata->padData[port][slot] = pads[port][slot];
}
pdata->slot[port] = slots[port];
}
} else {
return -1;
}
return 0;
}
EXPORT_C_(u8)
PADstartPoll(int pad)
{
return pad_start_poll(pad);
}
EXPORT_C_(u8)
PADpoll(u8 value)
{
return pad_poll(value);
}
// PADkeyEvent is called every vsync (return NULL if no event)
EXPORT_C_(keyEvent *)
PADkeyEvent()
{
s_event = event;
event.evt = 0;
event.key = 0;
return &s_event;
}
#if defined(__unix__)
EXPORT_C_(void)
PADWriteEvent(keyEvent &evt)
{
// This function call be called before PADopen. Therefore we cann't
// guarantee that the spin lock was initialized
if (mutex_WasInit) {
pthread_spin_lock(&mutex_KeyEvent);
ev_fifo.push(evt);
pthread_spin_unlock(&mutex_KeyEvent);
}
}
#endif

View File

@ -0,0 +1,141 @@
/* OnePAD - author: arcum42(@gmail.com)
* Copyright (C) 2009
*
* Based on ZeroPAD, author zerofrog@gmail.com
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __PAD_H__
#define __PAD_H__
#define GAMEPAD_NUMBER 2 // numbers of gamepad
#include <stdio.h>
#include <assert.h>
#include <queue>
#ifdef _WIN32
#include <windows.h>
#include <windowsx.h>
#else
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#endif
#include <vector>
#include <map>
#include <string>
#include <pthread.h>
using namespace std;
#define PADdefs
#include "PS2Edefs.h"
#if defined(__unix__)
#include "GamePad.h"
#endif
#include "bitwise.h"
#include "controller.h"
#include "KeyStatus.h"
#ifdef _MSC_VER
#define EXPORT_C_(type) extern "C" __declspec(dllexport) type CALLBACK
#else
#define EXPORT_C_(type) extern "C" __attribute__((stdcall, externally_visible, visibility("default"))) type
#endif
enum PadOptions {
PADOPTION_FORCEFEEDBACK = 0x1,
PADOPTION_REVERSELX = 0x2,
PADOPTION_REVERSELY = 0x4,
PADOPTION_REVERSERX = 0x8,
PADOPTION_REVERSERY = 0x10,
PADOPTION_MOUSE_L = 0x20,
PADOPTION_MOUSE_R = 0x40,
PADOPTION_SIXAXIS_USB = 0x80,
PADOPTION_SIXAXIS_PRESSURE = 0x100
};
extern FILE *padLog;
extern void initLogging();
extern bool toggleAutoRepeat;
#define PAD_LOG __Log
//#define PAD_LOG __LogToConsole
enum PadCommands {
CMD_SET_VREF_PARAM = 0x40,
CMD_QUERY_DS2_ANALOG_MODE = 0x41,
CMD_READ_DATA_AND_VIBRATE = 0x42,
CMD_CONFIG_MODE = 0x43,
CMD_SET_MODE_AND_LOCK = 0x44,
CMD_QUERY_MODEL_AND_MODE = 0x45,
CMD_QUERY_ACT = 0x46, // ??
CMD_QUERY_COMB = 0x47, // ??
CMD_QUERY_MODE = 0x4C, // QUERY_MODE ??
CMD_VIBRATION_TOGGLE = 0x4D,
CMD_SET_DS2_NATIVE_MODE = 0x4F // SET_DS2_NATIVE_MODE
};
enum gamePadValues {
PAD_L2 = 0, // L2 button
PAD_R2, // R2 button
PAD_L1, // L1 button
PAD_R1, // R1 button
PAD_TRIANGLE, // Triangle button ▲
PAD_CIRCLE, // Circle button ●
PAD_CROSS, // Cross button ✖
PAD_SQUARE, // Square button ■
PAD_SELECT, // Select button
PAD_L3, // Left joystick button (L3)
PAD_R3, // Right joystick button (R3)
PAD_START, // Start button
PAD_UP, // Directional pad ↑
PAD_RIGHT, // Directional pad →
PAD_DOWN, // Directional pad ↓
PAD_LEFT, // Directional pad ←
PAD_L_UP, // Left joystick (Up) ↑
PAD_L_RIGHT, // Left joystick (Right) →
PAD_L_DOWN, // Left joystick (Down) ↓
PAD_L_LEFT, // Left joystick (Left) ←
PAD_R_UP, // Right joystick (Up) ↑
PAD_R_RIGHT, // Right joystick (Right) →
PAD_R_DOWN, // Right joystick (Down) ↓
PAD_R_LEFT // Right joystick (Left) ←
};
extern keyEvent event;
extern queue<keyEvent> ev_fifo;
extern pthread_spinlock_t mutex_KeyEvent;
void clearPAD(int pad);
s32 _PADopen(void *pDsp);
void _PADclose();
void PADsetMode(int pad, int mode);
void __Log(const char *fmt, ...);
void __LogToConsole(const char *fmt, ...);
void LoadConfig();
void SaveConfig();
void SysMessage(char *fmt, ...);
#endif

View File

@ -0,0 +1,467 @@
/* OnePAD
* Copyright (C) 2016
*
* Based on LilyPad
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "state_management.h"
// Typical packet response on the bus
static const u8 ConfigExit[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static const u8 noclue[7] = {0x5A, 0x00, 0x00, 0x02, 0x00, 0x00, 0x5A};
static const u8 setMode[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static const u8 queryModelDS2[7] = {0x5A, 0x03, 0x02, 0x00, 0x02, 0x01, 0x00};
static const u8 queryModelDS1[7] = {0x5A, 0x01, 0x02, 0x00, 0x02, 0x01, 0x00};
static const u8 queryComb[7] = {0x5A, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00};
static const u8 queryMode[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static const u8 setNativeMode[7] = {0x5A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5A};
static u8 queryMaskMode[7] = {0x5A, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x5A};
static const u8 queryAct[2][7] = {
{0x5A, 0x00, 0x00, 0x01, 0x02, 0x00, 0x0A},
{0x5A, 0x00, 0x00, 0x01, 0x01, 0x01, 0x14}};
QueryInfo query;
Pad pads[2][4];
int slots[2] = {0, 0};
//////////////////////////////////////////////////////////////////////
// QueryInfo implementation
//////////////////////////////////////////////////////////////////////
void QueryInfo::reset()
{
port = 0;
slot = 0;
lastByte = 1;
currentCommand = 0;
numBytes = 0;
queryDone = 1;
memset(response, 0xF3, sizeof(response));
}
u8 QueryInfo::start_poll(int _port)
{
if (port > 1) {
reset();
return 0;
}
queryDone = 0;
port = _port;
slot = slots[port];
numBytes = 2;
lastByte = 0;
return 0xFF;
}
//////////////////////////////////////////////////////////////////////
// Pad implementation
//////////////////////////////////////////////////////////////////////
void Pad::set_mode(int _mode)
{
mode = _mode;
#if 0
fprintf(stdout, "OnePad: set new pad mode=");
if (mode == MODE_DIGITAL)
fprintf(stdout, "DIGITAL\n");
else if (mode == MODE_ANALOG)
fprintf(stdout, "ANALOG\n");
else if (mode == MODE_DS2_NATIVE)
fprintf(stdout, "DS2 NATIVE\n");
else
fprintf(stdout, "??? 0x%x\n", mode);
#endif
}
void Pad::set_vibrate(int motor, u8 val)
{
nextVibrate[motor] = val;
}
void Pad::reset_vibrate()
{
set_vibrate(0, 0);
set_vibrate(1, 0);
memset(vibrate, 0xFF, sizeof(vibrate));
vibrate[0] = 0x5A;
}
void Pad::reset()
{
memset(this, 0, sizeof(PadFreezeData));
set_mode(MODE_DIGITAL);
umask[0] = umask[1] = 0xFF;
// Sets up vibrate variable.
reset_vibrate();
}
void Pad::rumble(int port)
{
for (int motor = 0; motor < 2; motor++) {
// TODO: Probably be better to send all of these at once.
if (nextVibrate[motor] | currentVibrate[motor]) {
currentVibrate[motor] = nextVibrate[motor];
GamePad::DoRumble(motor, port);
}
}
}
void Pad::stop_vibrate_all()
{
#if 0
for (int i=0; i<8; i++) {
SetVibrate(i&1, i>>1, 0, 0);
SetVibrate(i&1, i>>1, 1, 0);
}
#endif
// FIXME equivalent ?
for (int port = 0; port < 2; port++)
for (int slot = 0; slot < 4; slot++)
pads[port][slot].reset_vibrate();
}
void Pad::reset_all()
{
for (int port = 0; port < 2; port++)
for (int slot = 0; slot < 4; slot++)
pads[port][slot].reset();
}
void Pad::rumble_all()
{
for (int port = 0; port < 2; port++)
for (int slot = 0; slot < 4; slot++)
pads[port][slot].rumble(port);
}
//////////////////////////////////////////////////////////////////////
// Pad implementation
//////////////////////////////////////////////////////////////////////
inline bool IsDualshock2()
{
// FIXME
#if 0
return config.padConfigs[query.port][query.slot].type == Dualshock2Pad ||
(config.padConfigs[query.port][query.slot].type == GuitarPad && config.GH2);
#else
return true;
#endif
}
u8 pad_start_poll(u8 pad)
{
return query.start_poll(pad - 1);
}
u8 pad_poll(u8 value)
{
if (query.lastByte + 1 >= query.numBytes) {
return 0;
}
if (query.lastByte && query.queryDone) {
return query.response[++query.lastByte];
}
Pad *pad = &pads[query.port][query.slot];
if (query.lastByte == 0) {
query.lastByte++;
query.currentCommand = value;
switch (value) {
case CMD_CONFIG_MODE:
if (pad->config) {
// In config mode. Might not actually be leaving it.
query.set_result(ConfigExit);
return 0xF3;
}
// fallthrough on purpose (but I don't know why)
case CMD_READ_DATA_AND_VIBRATE: {
query.response[2] = 0x5A;
#if 0
int i;
Update(query.port, query.slot);
ButtonSum *sum = &pad->sum;
u8 b1 = 0xFF, b2 = 0xFF;
for (i = 0; i<4; i++) {
b1 -= (sum->buttons[i] > 0) << i;
}
for (i = 0; i<8; i++) {
b2 -= (sum->buttons[i+4] > 0) << i;
}
#endif
// FIXME
#if 0
if (config.padConfigs[query.port][query.slot].type == GuitarPad && !config.GH2) {
sum->buttons[15] = 255;
// Not sure about this. Forces wammy to be from 0 to 0x7F.
// if (sum->sticks[2].vert > 0) sum->sticks[2].vert = 0;
}
#endif
#if 0
for (i = 4; i<8; i++) {
b1 -= (sum->buttons[i+8] > 0) << i;
}
#endif
// FIXME
#if 0
//Left, Right and Down are always pressed on Pop'n Music controller.
if (config.padConfigs[query.port][query.slot].type == PopnPad)
b1=b1 & 0x1f;
#endif
uint16_t buttons = key_status->get(query.port);
query.numBytes = 5;
query.response[3] = (buttons >> 8) & 0xFF;
query.response[4] = (buttons >> 0) & 0xFF;
if (pad->mode != MODE_DIGITAL) { // ANALOG || DS2 native
query.numBytes = 9;
query.response[5] = key_status->get(query.port, PAD_R_RIGHT);
query.response[6] = key_status->get(query.port, PAD_R_UP);
query.response[7] = key_status->get(query.port, PAD_L_RIGHT);
query.response[8] = key_status->get(query.port, PAD_L_UP);
if (pad->mode != MODE_ANALOG) { // DS2 native
query.numBytes = 21;
query.response[9] = !test_bit(buttons, 13) ? key_status->get(query.port, PAD_RIGHT) : 0;
query.response[10] = !test_bit(buttons, 15) ? key_status->get(query.port, PAD_LEFT) : 0;
query.response[11] = !test_bit(buttons, 12) ? key_status->get(query.port, PAD_UP) : 0;
query.response[12] = !test_bit(buttons, 14) ? key_status->get(query.port, PAD_DOWN) : 0;
query.response[13] = !test_bit(buttons, 4) ? key_status->get(query.port, PAD_TRIANGLE) : 0;
query.response[14] = !test_bit(buttons, 5) ? key_status->get(query.port, PAD_CIRCLE) : 0;
query.response[15] = !test_bit(buttons, 6) ? key_status->get(query.port, PAD_CROSS) : 0;
query.response[16] = !test_bit(buttons, 7) ? key_status->get(query.port, PAD_SQUARE) : 0;
query.response[17] = !test_bit(buttons, 2) ? key_status->get(query.port, PAD_L1) : 0;
query.response[18] = !test_bit(buttons, 3) ? key_status->get(query.port, PAD_R1) : 0;
query.response[19] = !test_bit(buttons, 0) ? key_status->get(query.port, PAD_L2) : 0;
query.response[20] = !test_bit(buttons, 1) ? key_status->get(query.port, PAD_R2) : 0;
}
}
#if 0
query.response[3] = b1;
query.response[4] = b2;
query.numBytes = 5;
if (pad->mode != MODE_DIGITAL) {
query.response[5] = Cap((sum->sticks[0].horiz+255)/2);
query.response[6] = Cap((sum->sticks[0].vert+255)/2);
query.response[7] = Cap((sum->sticks[1].horiz+255)/2);
query.response[8] = Cap((sum->sticks[1].vert+255)/2);
query.numBytes = 9;
if (pad->mode != MODE_ANALOG) {
// Good idea? No clue.
//query.response[3] &= pad->mask[0];
//query.response[4] &= pad->mask[1];
// No need to cap these, already done int CapSum().
query.response[9] = (unsigned char)sum->buttons[13]; //D-pad right
query.response[10] = (unsigned char)sum->buttons[15]; //D-pad left
query.response[11] = (unsigned char)sum->buttons[12]; //D-pad up
query.response[12] = (unsigned char)sum->buttons[14]; //D-pad down
query.response[13] = (unsigned char) sum->buttons[8];
query.response[14] = (unsigned char) sum->buttons[9];
query.response[15] = (unsigned char) sum->buttons[10];
query.response[16] = (unsigned char) sum->buttons[11];
query.response[17] = (unsigned char) sum->buttons[6];
query.response[18] = (unsigned char) sum->buttons[7];
query.response[19] = (unsigned char) sum->buttons[4];
query.response[20] = (unsigned char) sum->buttons[5];
query.numBytes = 21;
}
}
#endif
}
query.lastByte = 1;
return pad->mode;
case CMD_SET_VREF_PARAM:
query.set_final_result(noclue);
break;
case CMD_QUERY_DS2_ANALOG_MODE:
// Right? Wrong? No clue.
if (pad->mode == MODE_DIGITAL) {
queryMaskMode[1] = queryMaskMode[2] = queryMaskMode[3] = 0;
queryMaskMode[6] = 0x00;
} else {
queryMaskMode[1] = pad->umask[0];
queryMaskMode[2] = pad->umask[1];
queryMaskMode[3] = 0x03;
// Not entirely sure about this.
//queryMaskMode[3] = 0x01 | (pad->mode == MODE_DS2_NATIVE)*2;
queryMaskMode[6] = 0x5A;
}
query.set_final_result(queryMaskMode);
break;
case CMD_SET_MODE_AND_LOCK:
query.set_result(setMode);
pad->reset_vibrate();
break;
case CMD_QUERY_MODEL_AND_MODE:
if (IsDualshock2()) {
query.set_final_result(queryModelDS2);
} else {
query.set_final_result(queryModelDS1);
}
// Not digital mode.
query.response[5] = (pad->mode & 0xF) != 1;
break;
case CMD_QUERY_ACT:
query.set_result(queryAct[0]);
break;
case CMD_QUERY_COMB:
query.set_final_result(queryComb);
break;
case CMD_QUERY_MODE:
query.set_result(queryMode);
break;
case CMD_VIBRATION_TOGGLE:
memcpy(query.response + 2, pad->vibrate, 7);
query.numBytes = 9;
//query.set_result(pad->vibrate); // warning copy 7b not 8 (but it is really important?)
pad->reset_vibrate();
break;
case CMD_SET_DS2_NATIVE_MODE:
if (IsDualshock2()) {
query.set_result(setNativeMode);
} else {
query.set_final_result(setNativeMode);
}
break;
default:
query.numBytes = 0;
query.queryDone = 1;
break;
}
return 0xF3;
} else {
query.lastByte++;
switch (query.currentCommand) {
case CMD_READ_DATA_AND_VIBRATE:
if (query.lastByte == pad->vibrateI[0])
pad->set_vibrate(1, 255 * (value & 1));
else if (query.lastByte == pad->vibrateI[1])
pad->set_vibrate(0, value);
break;
case CMD_CONFIG_MODE:
if (query.lastByte == 3) {
query.queryDone = 1;
pad->config = value;
}
break;
case CMD_SET_MODE_AND_LOCK:
if (query.lastByte == 3 && value < 2) {
pad->set_mode(value ? MODE_ANALOG : MODE_DIGITAL);
} else if (query.lastByte == 4) {
if (value == 3)
pad->modeLock = 3;
else
pad->modeLock = 0;
query.queryDone = 1;
}
break;
case CMD_QUERY_ACT:
if (query.lastByte == 3) {
if (value < 2)
query.set_result(queryAct[value]);
// bunch of 0's
// else query.set_result(setMode);
query.queryDone = 1;
}
break;
case CMD_QUERY_MODE:
if (query.lastByte == 3 && value < 2) {
query.response[6] = 4 + value * 3;
query.queryDone = 1;
}
// bunch of 0's
//else data = setMode;
break;
case CMD_VIBRATION_TOGGLE:
if (query.lastByte >= 3) {
if (value == 0) {
pad->vibrateI[0] = (u8)query.lastByte;
} else if (value == 1) {
pad->vibrateI[1] = (u8)query.lastByte;
}
pad->vibrate[query.lastByte - 2] = value;
}
break;
case CMD_SET_DS2_NATIVE_MODE:
if (query.lastByte == 3 || query.lastByte == 4) {
pad->umask[query.lastByte - 3] = value;
} else if (query.lastByte == 5) {
if (!(value & 1))
pad->set_mode(MODE_DIGITAL);
else if (!(value & 2))
pad->set_mode(MODE_ANALOG);
else
pad->set_mode(MODE_DS2_NATIVE);
}
break;
default:
return 0;
}
return query.response[query.lastByte];
}
}

View File

@ -0,0 +1,119 @@
/* OnePAD
* Copyright (C) 2016
*
* Based on LilyPad
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "onepad.h"
#define MODE_DIGITAL 0x41
#define MODE_ANALOG 0x73
#define MODE_DS2_NATIVE 0x79
// The state of the PS2 bus
struct QueryInfo
{
u8 port;
u8 slot;
u8 lastByte;
u8 currentCommand;
u8 numBytes;
u8 queryDone;
u8 response[42];
void reset();
u8 start_poll(int port);
template <size_t S>
void set_result(const u8 (&rsp)[S])
{
memcpy(response + 2, rsp, S);
numBytes = 2 + S;
}
template <size_t S>
void set_final_result(const u8 (&rsp)[S])
{
set_result(rsp);
queryDone = 1;
}
};
// Freeze data, for a single pad. Basically has all pad state that
// a PS2 can set.
struct PadFreezeData
{
// Digital / Analog / DS2 Native
u8 mode;
u8 modeLock;
// In config mode
u8 config;
u8 vibrate[8];
u8 umask[2];
// Vibration indices.
u8 vibrateI[2];
// Last vibration value sent to controller.
// Only used so as not to call vibration
// functions when old and new values are both 0.
u8 currentVibrate[2];
// Next vibrate val to send to controller. If next and current are
// both 0, nothing is sent to the controller. Otherwise, it's sent
// on every update.
u8 nextVibrate[2];
};
class Pad : public PadFreezeData
{
public:
// Lilypad store here the state of PC pad
void rumble(int port);
void set_vibrate(int motor, u8 val);
void reset_vibrate();
void reset();
void set_mode(int mode);
static void reset_all();
static void stop_vibrate_all();
static void rumble_all();
};
// Full state to manage save state
struct PadPluginFreezeData
{
char format[8];
u32 version;
// active slot for port
u8 slot[2];
PadFreezeData padData[2][4];
QueryInfo query;
};
extern QueryInfo query;
extern Pad pads[2][4];
extern int slots[2];
extern u8 pad_start_poll(u8 pad);
extern u8 pad_poll(u8 value);