microVU: changed vu0 rec-cache to 10mb... seems rachet and clank games need this amount when not using mVU speedhacks (the speedhacks emit less code-gen, so it makes games need less rec-cache amount)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3311 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
cottonvibes 2010-06-26 07:57:46 +00:00
parent 04e89783cd
commit c1047172c7
1 changed files with 1 additions and 1 deletions

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@ -156,7 +156,7 @@ struct microProgManager {
microRegInfo lpState; // Pipeline state from where program left off (useful for continuing execution)
};
#define mVUcacheSize ((mVU->index) ? (_1mb * 20) : (_1mb * 8))
#define mVUcacheSize ((mVU->index) ? (_1mb * 20) : (_1mb * 10))
struct microVU {
__aligned16 u32 macFlag[4]; // 4 instances of mac flag (used in execution)