mirror of https://github.com/PCSX2/pcsx2.git
microVU: changed vu0 rec-cache to 10mb... seems rachet and clank games need this amount when not using mVU speedhacks (the speedhacks emit less code-gen, so it makes games need less rec-cache amount)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3311 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -156,7 +156,7 @@ struct microProgManager {
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microRegInfo lpState; // Pipeline state from where program left off (useful for continuing execution)
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microRegInfo lpState; // Pipeline state from where program left off (useful for continuing execution)
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};
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};
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#define mVUcacheSize ((mVU->index) ? (_1mb * 20) : (_1mb * 8))
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#define mVUcacheSize ((mVU->index) ? (_1mb * 20) : (_1mb * 10))
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struct microVU {
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struct microVU {
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__aligned16 u32 macFlag[4]; // 4 instances of mac flag (used in execution)
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__aligned16 u32 macFlag[4]; // 4 instances of mac flag (used in execution)
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