mirror of https://github.com/PCSX2/pcsx2.git
GS/DX11: Fix feedback write 1 null pointer crash.
We were using the wrong texture as the source, should be dTex when copying.
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@ -1603,7 +1603,7 @@ void GSDevice11::DoMerge(GSTexture* sTex[3], GSVector4* sRect, GSTexture* dTex,
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if (feedback_write_1)
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{
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StretchRect(sTex[0], full_r, sTex[2], dRect[2], m_convert.ps[static_cast<int>(ShaderConvert::YUV)].get(),
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StretchRect(dTex, full_r, sTex[2], dRect[2], m_convert.ps[static_cast<int>(ShaderConvert::YUV)].get(),
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m_merge.cb.get(), nullptr, linear);
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}
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}
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