diff --git a/pcsx2/MTGS.cpp b/pcsx2/MTGS.cpp index 0ac0e6ca05..acd739fa1b 100644 --- a/pcsx2/MTGS.cpp +++ b/pcsx2/MTGS.cpp @@ -195,7 +195,7 @@ void SysMtgsThread::OpenPlugin() // Vsync on / off ? if( renderswitch ) { - Console.Indent(2).WriteLn( "Forced software switch enabled." ); + Console.Indent(2).WriteLn( "Toggling GSdx Hardware/Software renderer" ); if ( EmuConfig.GS.VsyncEnable ) { // Better turn Vsync off now, as in most cases sw rendering is not fast enough to support a steady 60fps.