mirror of https://github.com/PCSX2/pcsx2.git
pcsx2: Apply vsync changes immediately on settings change
Fixes an issue where changes to the vsync settings are not applied until emulation is paused and resumed.
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parent
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commit
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@ -510,6 +510,9 @@ void AppCoreThread::ApplySettings( const Pcsx2Config& src )
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{
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{
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_parent::ApplySettings( fixup );
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_parent::ApplySettings( fixup );
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}
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}
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if (m_ExecMode >= ExecMode_Paused)
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GSsetVsync(EmuConfig.GS.FrameLimitEnable ? EmuConfig.GS.GetVsync() : 0);
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}
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}
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// --------------------------------------------------------------------------------------
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// --------------------------------------------------------------------------------------
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@ -122,8 +122,6 @@ namespace Implementations
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gsUpdateFrequency(g_Conf->EmuOptions);
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gsUpdateFrequency(g_Conf->EmuOptions);
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GSsetVsync(g_Conf->EmuOptions.GS.GetVsync());
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pauser.AllowResume();
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pauser.AllowResume();
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}
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}
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@ -150,8 +148,6 @@ namespace Implementations
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gsUpdateFrequency(g_Conf->EmuOptions);
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gsUpdateFrequency(g_Conf->EmuOptions);
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GSsetVsync(g_Conf->EmuOptions.GS.GetVsync());
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pauser.AllowResume();
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pauser.AllowResume();
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}
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}
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@ -164,12 +160,6 @@ namespace Implementations
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// Turbo/Slowmo don't make sense when framelimiter is toggled
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// Turbo/Slowmo don't make sense when framelimiter is toggled
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g_LimiterMode = Limit_Nominal;
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g_LimiterMode = Limit_Nominal;
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// Disable Vsync when frame limited is disabled
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if( g_Conf->EmuOptions.GS.FrameLimitEnable )
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GSsetVsync(g_Conf->EmuOptions.GS.GetVsync());
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else
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GSsetVsync(0);
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pauser.AllowResume();
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pauser.AllowResume();
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}
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}
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