mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: add a performance note for a potential channel optimization
This commit is contained in:
parent
4effc70792
commit
c019f86529
|
@ -730,6 +730,9 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
|
||||||
glTextureBarrier();
|
glTextureBarrier();
|
||||||
|
|
||||||
// Replace current draw with a fullscreen sprite
|
// Replace current draw with a fullscreen sprite
|
||||||
|
//
|
||||||
|
// Performance GPU note: it could be wise to reduce the size to
|
||||||
|
// the rendered size of the framebuffer
|
||||||
|
|
||||||
GSVertex* s = &m_vertex.buff[0];
|
GSVertex* s = &m_vertex.buff[0];
|
||||||
s[0].XYZ.X = (uint16)(m_context->XYOFFSET.OFX + 0);
|
s[0].XYZ.X = (uint16)(m_context->XYOFFSET.OFX + 0);
|
||||||
|
|
Loading…
Reference in New Issue