mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: add a performance note for a potential channel optimization
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@ -730,6 +730,9 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
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glTextureBarrier();
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// Replace current draw with a fullscreen sprite
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//
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// Performance GPU note: it could be wise to reduce the size to
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// the rendered size of the framebuffer
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GSVertex* s = &m_vertex.buff[0];
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s[0].XYZ.X = (uint16)(m_context->XYOFFSET.OFX + 0);
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