mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Get rid of GetAFAIL duplicates.
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@ -5556,8 +5556,8 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
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}
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}
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}
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}
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const int fail_type = m_cached_ctx.TEST.GetAFAIL(m_cached_ctx.FRAME.PSM);
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const int afail_type = m_cached_ctx.TEST.GetAFAIL(m_cached_ctx.FRAME.PSM);
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if (m_cached_ctx.TEST.ATE && ((fail_type != AFAIL_FB_ONLY && fail_type != AFAIL_RGB_ONLY) || !PRIM->ABE || !IsUsingAsInBlend()))
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if (m_cached_ctx.TEST.ATE && ((afail_type != AFAIL_FB_ONLY && afail_type != AFAIL_RGB_ONLY) || !PRIM->ABE || !IsUsingAsInBlend()))
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{
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{
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const int aref = static_cast<int>(m_cached_ctx.TEST.AREF);
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const int aref = static_cast<int>(m_cached_ctx.TEST.AREF);
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CorrectATEAlphaMinMax(m_cached_ctx.TEST.ATST, aref);
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CorrectATEAlphaMinMax(m_cached_ctx.TEST.ATST, aref);
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@ -5907,10 +5907,9 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
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{
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{
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const bool commutative_depth = (m_conf.depth.ztst == ZTST_GEQUAL && m_vt.m_eq.z) || (m_conf.depth.ztst == ZTST_ALWAYS) || !m_conf.depth.zwe;
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const bool commutative_depth = (m_conf.depth.ztst == ZTST_GEQUAL && m_vt.m_eq.z) || (m_conf.depth.ztst == ZTST_ALWAYS) || !m_conf.depth.zwe;
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const bool commutative_alpha = (m_context->ALPHA.C != 1) || !m_conf.colormask.wa; // when either Alpha Src or a constant, or not updating A
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const bool commutative_alpha = (m_context->ALPHA.C != 1) || !m_conf.colormask.wa; // when either Alpha Src or a constant, or not updating A
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const u32 afail = m_cached_ctx.TEST.GetAFAIL(m_cached_ctx.FRAME.PSM);
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ate_RGBA_then_Z = (afail == AFAIL_FB_ONLY) && commutative_depth;
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ate_RGBA_then_Z = (afail_type == AFAIL_FB_ONLY) && commutative_depth;
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ate_RGB_then_Z = (afail == AFAIL_RGB_ONLY) && commutative_depth && commutative_alpha;
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ate_RGB_then_Z = (afail_type == AFAIL_RGB_ONLY) && commutative_depth && commutative_alpha;
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}
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}
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if (ate_RGBA_then_Z)
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if (ate_RGBA_then_Z)
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@ -6199,8 +6198,7 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
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bool g = m_conf.colormask.wg;
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bool g = m_conf.colormask.wg;
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bool b = m_conf.colormask.wb;
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bool b = m_conf.colormask.wb;
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bool a = m_conf.colormask.wa;
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bool a = m_conf.colormask.wa;
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const int fail_type = m_cached_ctx.TEST.GetAFAIL(m_cached_ctx.FRAME.PSM);
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switch (afail_type)
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switch (fail_type)
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{
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{
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case AFAIL_KEEP: z = r = g = b = a = false; break; // none
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case AFAIL_KEEP: z = r = g = b = a = false; break; // none
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case AFAIL_FB_ONLY: z = false; break; // rgba
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case AFAIL_FB_ONLY: z = false; break; // rgba
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