mirror of https://github.com/PCSX2/pcsx2.git
Save-state: 1. Added load from backup. 2. Removed save/load "Other..." (not connected to anything anyway)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4461 96395faa-99c1-11dd-bbfe-3dabce05a288
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eccbf165b9
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@ -107,7 +107,8 @@ enum MenuIdentifiers
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MenuId_State_Load,
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MenuId_State_LoadOther,
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MenuId_State_Load01, // first of many load slots
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MenuId_State_Save = MenuId_State_Load01+20,
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MenuId_State_LoadBackup = MenuId_State_Load01+20,
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MenuId_State_Save,
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MenuId_State_SaveOther,
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MenuId_State_Save01, // first of many save slots
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@ -59,9 +59,12 @@ protected:
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extern void StateCopy_SaveToFile( const wxString& file );
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extern void StateCopy_LoadFromFile( const wxString& file );
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extern void StateCopy_SaveToSlot( uint num );
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extern void StateCopy_LoadFromSlot( uint slot );
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extern void StateCopy_LoadFromSlot( uint slot, bool isFromBackup = false );
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extern void States_registerLoadBackupMenuItem( wxMenuItem* loadBackupMenuItem );
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extern bool States_isSlotUsed(int num);
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extern void States_DefrostCurrentSlotBackup();
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extern void States_DefrostCurrentSlot();
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extern void States_FreezeCurrentSlot();
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extern void States_CycleSlotForward();
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@ -275,6 +275,12 @@ static const GlobalCommandDescriptor CommandDeclarations[] =
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pxL( "Loads a virtual machine state from the current slot." ),
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},
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{ "States_DefrostCurrentSlotBackup",
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States_DefrostCurrentSlotBackup,
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pxL( "Load State Backup" ),
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pxL( "Loads virtual machine state backup for current slot." ),
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},
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{ "States_CycleSlotForward",
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States_CycleSlotForward,
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pxL( "Cycle to next slot" ),
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@ -29,7 +29,7 @@
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#endif
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// ------------------------------------------------------------------------
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wxMenu* MainEmuFrame::MakeStatesSubMenu( int baseid ) const
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wxMenu* MainEmuFrame::MakeStatesSubMenu( int baseid, int loadBackupId ) const
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{
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wxMenu* mnuSubstates = new wxMenu();
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@ -37,8 +37,16 @@ wxMenu* MainEmuFrame::MakeStatesSubMenu( int baseid ) const
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{
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mnuSubstates->Append( baseid+i+1, wxsFormat(_("Slot %d"), i) );
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}
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mnuSubstates->AppendSeparator();
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mnuSubstates->Append( baseid - 1, _("Other...") );
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if( loadBackupId>=0 )
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{
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mnuSubstates->AppendSeparator();
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wxMenuItem* m = mnuSubstates->Append( loadBackupId, _("Backup") );
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m->Enable( false );
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States_registerLoadBackupMenuItem( m );
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}
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//mnuSubstates->Append( baseid - 1, _("Other...") );
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return mnuSubstates;
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}
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@ -210,11 +218,13 @@ void MainEmuFrame::ConnectMenus()
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ConnectMenu( MenuId_Sys_Restart, Menu_SysReset_Click );
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ConnectMenu( MenuId_Sys_Shutdown, Menu_SysShutdown_Click );
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ConnectMenu( MenuId_State_LoadOther, Menu_LoadStateOther_Click );
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//ConnectMenu( MenuId_State_LoadOther, Menu_LoadStateOther_Click );
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ConnectMenuRange(MenuId_State_Load01+1, 10, Menu_LoadStates_Click);
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ConnectMenu( MenuId_State_LoadBackup, Menu_LoadStates_Click );
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ConnectMenu( MenuId_State_SaveOther, Menu_SaveStateOther_Click );
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//ConnectMenu( MenuId_State_SaveOther, Menu_SaveStateOther_Click );
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ConnectMenuRange(MenuId_State_Save01+1, 10, Menu_SaveStates_Click);
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@ -306,7 +316,7 @@ MainEmuFrame::MainEmuFrame(wxWindow* parent, const wxString& title)
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, m_menuMisc ( *new wxMenu() )
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, m_menuDebug ( *new wxMenu() )
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, m_LoadStatesSubmenu( *MakeStatesSubMenu( MenuId_State_Load01 ) )
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, m_LoadStatesSubmenu( *MakeStatesSubMenu( MenuId_State_Load01, MenuId_State_LoadBackup ) )
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, m_SaveStatesSubmenu( *MakeStatesSubMenu( MenuId_State_Save01 ) )
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, m_MenuItem_Console( *new wxMenuItem( &m_menuMisc, MenuId_Console, _("Show Console"), wxEmptyString, wxITEM_CHECK ) )
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@ -213,7 +213,7 @@ protected:
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// MainEmuFram Internal API for Populating Main Menu Contents
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// ------------------------------------------------------------------------
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wxMenu* MakeStatesSubMenu( int baseid ) const;
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wxMenu* MakeStatesSubMenu( int baseid, int loadBackupId=-1 ) const;
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wxMenu* MakeStatesMenu();
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wxMenu* MakeLanguagesMenu() const;
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@ -450,6 +450,12 @@ void MainEmuFrame::Menu_OpenELF_Click(wxCommandEvent&)
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void MainEmuFrame::Menu_LoadStates_Click(wxCommandEvent &event)
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{
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if( event.GetId() == MenuId_State_LoadBackup )
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{
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States_DefrostCurrentSlotBackup();
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return;
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}
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States_SetCurrentSlot( event.GetId() - MenuId_State_Load01 - 1 );
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States_DefrostCurrentSlot();
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}
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@ -28,6 +28,7 @@
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static int StatesC = 0;
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static const int StateSlotsCount = 10;
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static wxMenuItem* g_loadBackupMenuItem =NULL;
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bool States_isSlotUsed(int num)
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{
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@ -60,6 +61,8 @@ protected:
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}
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};
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void Sstates_updateLoadBackupMenuItem( bool isBeforeSave = false);
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void States_FreezeCurrentSlot()
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{
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// FIXME : Use of the IsSavingOrLoading flag is mostly a hack until we implement a
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@ -70,6 +73,7 @@ void States_FreezeCurrentSlot()
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Console.WriteLn( "Load or save action is already pending." );
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return;
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}
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Sstates_updateLoadBackupMenuItem( true );
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GSchangeSaveState( StatesC, SaveStateBase::GetFilename( StatesC ).ToUTF8() );
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StateCopy_SaveToSlot( StatesC );
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@ -77,7 +81,7 @@ void States_FreezeCurrentSlot()
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GetSysExecutorThread().PostIdleEvent( SysExecEvent_ClearSavingLoadingFlag() );
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}
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void States_DefrostCurrentSlot()
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void _States_DefrostCurrentSlot( bool isFromBackup )
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{
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if( AtomicExchange(IsSavingOrLoading, true) )
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{
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@ -86,9 +90,27 @@ void States_DefrostCurrentSlot()
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}
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GSchangeSaveState( StatesC, SaveStateBase::GetFilename( StatesC ).ToUTF8() );
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StateCopy_LoadFromSlot( StatesC );
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StateCopy_LoadFromSlot( StatesC, isFromBackup );
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GetSysExecutorThread().PostIdleEvent( SysExecEvent_ClearSavingLoadingFlag() );
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Sstates_updateLoadBackupMenuItem();
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}
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void States_DefrostCurrentSlot()
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{
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_States_DefrostCurrentSlot( false );
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}
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void States_DefrostCurrentSlotBackup()
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{
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_States_DefrostCurrentSlot( true );
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}
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void States_registerLoadBackupMenuItem( wxMenuItem* loadBackupMenuItem )
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{
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g_loadBackupMenuItem = loadBackupMenuItem;
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}
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static void OnSlotChanged()
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@ -97,6 +119,8 @@ static void OnSlotChanged()
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if( GSchangeSaveState != NULL )
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GSchangeSaveState(StatesC, SaveStateBase::GetFilename(StatesC).mb_str());
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Sstates_updateLoadBackupMenuItem();
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}
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int States_GetCurrentSlot()
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@ -104,6 +128,18 @@ int States_GetCurrentSlot()
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return StatesC;
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}
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void Sstates_updateLoadBackupMenuItem( bool isBeforeSave )
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{
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if( !g_loadBackupMenuItem ) return;
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int slot = States_GetCurrentSlot();
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wxString file = SaveStateBase::GetFilename( slot );
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g_loadBackupMenuItem->Enable( wxFileExists( isBeforeSave && g_Conf->EmuOptions.BackupSavestate ? file : file + L".backup" ) );
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wxString label;
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label.Printf(L"%s %d", _("Backup"), slot );
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g_loadBackupMenuItem->SetText( label );
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}
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void States_SetCurrentSlot( int slot )
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{
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StatesC = std::min( std::max( slot, 0 ), StateSlotsCount );
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@ -670,9 +670,9 @@ void StateCopy_SaveToSlot( uint num )
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StateCopy_SaveToFile( file );
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}
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void StateCopy_LoadFromSlot( uint slot )
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void StateCopy_LoadFromSlot( uint slot, bool isFromBackup )
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{
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wxString file( SaveStateBase::GetFilename( slot ) );
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wxString file( SaveStateBase::GetFilename( slot ) + wxString( isFromBackup?L".backup":L"" ) );
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if( !wxFileExists( file ) )
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{
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@ -680,7 +680,7 @@ void StateCopy_LoadFromSlot( uint slot )
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return;
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}
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Console.WriteLn( Color_StrongGreen, "Loading savestate from slot %d...", slot );
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Console.WriteLn( Color_StrongGreen, L"Loading savestate from slot %d...%s", slot, wxString( isFromBackup?L" (backup)":L"" ).c_str() );
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Console.Indent().WriteLn( Color_StrongGreen, L"filename: %s", file.c_str() );
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StateCopy_LoadFromFile( file );
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