mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Misc fixes
Re adds partial texture preloading to Battlefield Modern Combat 2 as it still seems to make the hash cache explode CPU Sprite to Dark Cloud 2 to fix lines in geometry and disabling MVU Flag Hack for tales of rebirth to fix graphical corruption
This commit is contained in:
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@ -246,6 +246,8 @@ PAPX-90506:
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eeClampMode: 3 # Fixes textbox.
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eeClampMode: 3 # Fixes textbox.
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gsHWFixes:
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gsHWFixes:
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roundSprite: 2 # Fixes font artifacts.
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roundSprite: 2 # Fixes font artifacts.
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cpuSpriteRenderBW: 2 # Fixes lines in geometry.
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cpuSpriteRenderLevel: 2 # Needed for above.
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PAPX-90507:
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PAPX-90507:
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name: "Official Disc 2003"
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name: "Official Disc 2003"
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region: "NTSC-J"
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region: "NTSC-J"
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@ -1354,6 +1356,8 @@ SCAJ-20111:
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SCAJ-20112:
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SCAJ-20112:
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name: "Tales of Rebirth"
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name: "Tales of Rebirth"
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region: "NTSC-Unk"
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region: "NTSC-Unk"
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speedHacks:
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mvuFlag: 0 # Fixes graphical corruptions.
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SCAJ-20113:
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SCAJ-20113:
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name: "Dragon Quest & Final Fantasy in Itadaki Street"
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name: "Dragon Quest & Final Fantasy in Itadaki Street"
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region: "NTSC-Unk"
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region: "NTSC-Unk"
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@ -4360,6 +4364,8 @@ SCES-51190:
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eeClampMode: 3 # Fixes textbox.
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eeClampMode: 3 # Fixes textbox.
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gsHWFixes:
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gsHWFixes:
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roundSprite: 2 # Fixes font artifacts.
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roundSprite: 2 # Fixes font artifacts.
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cpuSpriteRenderBW: 2 # Fixes lines in geometry.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SCES-51224:
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SCES-51224:
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name: "War of the Monsters"
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name: "War of the Monsters"
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region: "PAL-E"
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region: "PAL-E"
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@ -6113,6 +6119,8 @@ SCKA-20014:
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eeClampMode: 3 # Fixes textbox.
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eeClampMode: 3 # Fixes textbox.
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gsHWFixes:
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gsHWFixes:
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roundSprite: 2 # Fixes font artifacts.
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roundSprite: 2 # Fixes font artifacts.
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cpuSpriteRenderBW: 2 # Fixes lines in geometry.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SCKA-20015:
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SCKA-20015:
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name: "Time Crisis 3"
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name: "Time Crisis 3"
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region: "NTSC-K"
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region: "NTSC-K"
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@ -7164,6 +7172,8 @@ SCPS-15033:
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eeClampMode: 3 # Fixes textbox.
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eeClampMode: 3 # Fixes textbox.
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gsHWFixes:
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gsHWFixes:
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roundSprite: 2 # Fixes font artifacts.
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roundSprite: 2 # Fixes font artifacts.
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cpuSpriteRenderBW: 2 # Fixes lines in geometry.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SCPS-15034:
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SCPS-15034:
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name: "This is Football 2003"
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name: "This is Football 2003"
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region: "NTSC-J"
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region: "NTSC-J"
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@ -7865,6 +7875,8 @@ SCPS-19215:
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eeClampMode: 3 # Fixes textbox.
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eeClampMode: 3 # Fixes textbox.
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gsHWFixes:
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gsHWFixes:
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roundSprite: 2 # Fixes font artifacts.
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roundSprite: 2 # Fixes font artifacts.
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cpuSpriteRenderBW: 2 # Fixes lines in geometry.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SCPS-19251:
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SCPS-19251:
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name: "Wild ARMs - Alter Code F [PlayStation 2 The Best]"
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name: "Wild ARMs - Alter Code F [PlayStation 2 The Best]"
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region: "NTSC-J"
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region: "NTSC-J"
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@ -7953,6 +7965,8 @@ SCPS-19306:
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eeClampMode: 3 # Fixes textbox.
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eeClampMode: 3 # Fixes textbox.
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gsHWFixes:
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gsHWFixes:
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roundSprite: 2 # Fixes font artifacts.
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roundSprite: 2 # Fixes font artifacts.
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cpuSpriteRenderBW: 2 # Fixes lines in geometry.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SCPS-19307:
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SCPS-19307:
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name: "Popolocrois - The First Adventure [PlayStation 2 The Best]"
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name: "Popolocrois - The First Adventure [PlayStation 2 The Best]"
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region: "NTSC-J"
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region: "NTSC-J"
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@ -8442,6 +8456,8 @@ SCPS-55048:
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eeClampMode: 3 # Fixes textbox.
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eeClampMode: 3 # Fixes textbox.
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gsHWFixes:
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gsHWFixes:
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roundSprite: 2 # Fixes font artifacts.
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roundSprite: 2 # Fixes font artifacts.
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cpuSpriteRenderBW: 2 # Fixes lines in geometry.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SCPS-55049:
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SCPS-55049:
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name: "King of Fighters 2000, The"
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name: "King of Fighters 2000, The"
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region: "NTSC-J"
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region: "NTSC-J"
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@ -9089,6 +9105,8 @@ SCUS-97213:
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eeClampMode: 3 # Fixes textbox.
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eeClampMode: 3 # Fixes textbox.
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gsHWFixes:
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gsHWFixes:
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roundSprite: 2 # Fixes font artifacts.
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roundSprite: 2 # Fixes font artifacts.
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cpuSpriteRenderBW: 2 # Fixes lines in geometry.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SCUS-97214:
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SCUS-97214:
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name: "NCAA GameBreaker 2003"
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name: "NCAA GameBreaker 2003"
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region: "NTSC-U"
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region: "NTSC-U"
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@ -9147,6 +9165,8 @@ SCUS-97229:
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eeClampMode: 3 # Fixes textbox.
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eeClampMode: 3 # Fixes textbox.
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gsHWFixes:
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gsHWFixes:
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roundSprite: 2 # Fixes font artifacts.
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roundSprite: 2 # Fixes font artifacts.
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cpuSpriteRenderBW: 2 # Fixes lines in geometry.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SCUS-97230:
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SCUS-97230:
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name: "SOCOM - U.S. Navy SEALs"
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name: "SOCOM - U.S. Navy SEALs"
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region: "NTSC-U"
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region: "NTSC-U"
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@ -11454,6 +11474,7 @@ SLED-53731:
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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autoFlush: 1 # Post-processing.
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Improves performance.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLED-53732:
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SLED-53732:
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@ -20833,6 +20854,7 @@ SLES-53729:
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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autoFlush: 1 # Post-processing.
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Improves performance.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLES-53730:
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SLES-53730:
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@ -20842,6 +20864,7 @@ SLES-53730:
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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autoFlush: 1 # Post-processing.
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Improves performance.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLES-53734:
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SLES-53734:
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@ -28070,6 +28093,7 @@ SLPM-55034:
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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autoFlush: 1 # Post-processing.
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Improves performance.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLPM-55035:
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SLPM-55035:
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@ -36961,6 +36985,7 @@ SLPM-66206:
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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autoFlush: 1 # Post-processing.
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Improves performance.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLPM-66207:
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SLPM-66207:
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@ -38789,6 +38814,7 @@ SLPM-66651:
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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autoFlush: 1 # Post-processing.
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Improves performance.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLPM-66652:
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SLPM-66652:
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@ -44354,6 +44380,8 @@ SLPS-25450:
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name: "Tales of Rebirth"
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name: "Tales of Rebirth"
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region: "NTSC-J"
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region: "NTSC-J"
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compat: 5
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compat: 5
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speedHacks:
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mvuFlag: 0 # Fixes graphical corruptions.
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SLPS-25451:
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SLPS-25451:
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name: "Hana to Taiyou to Ame to [Super Best Collection]"
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name: "Hana to Taiyou to Ame to [Super Best Collection]"
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region: "NTSC-J"
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region: "NTSC-J"
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@ -51975,6 +52003,7 @@ SLUS-21026:
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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autoFlush: 1 # Post-processing.
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Improves performance.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLUS-21027:
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SLUS-21027:
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@ -57357,6 +57386,7 @@ SLUS-29117:
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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autoFlush: 1 # Post-processing.
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Improves performance.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLUS-29118:
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SLUS-29118:
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@ -57484,6 +57514,7 @@ SLUS-29152:
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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autoFlush: 1 # Post-processing.
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Improves performance.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLUS-29153:
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SLUS-29153:
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@ -57580,6 +57611,7 @@ SLUS-29172:
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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autoFlush: 1 # Post-processing.
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Improves performance.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLUS-29173:
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SLUS-29173:
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