DEV9: switch net.cpp to use std::threads

Also merge windows & linux net.ccp into one file
This commit is contained in:
TheLastRar 2020-11-03 20:46:17 +00:00 committed by refractionpcsx2
parent 64010cf797
commit be67773dd7
5 changed files with 25 additions and 89 deletions

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@ -312,7 +312,7 @@ set(pcsx2DEV9Sources
DEV9/pcap_io.cpp
DEV9/Linux/Config.cpp
DEV9/Linux/Linux.cpp
DEV9/Linux/net.cpp
DEV9/net.cpp
${pcsx2DEV9UISources}
)

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@ -1,72 +0,0 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2020 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "..\net.h"
#include "..\Dev9.h"
//mtfifo<NetPacket*> rx_fifo;
//mtfifo<NetPacket*> tx_fifo;
NetAdapter* nif;
HANDLE rx_thread;
volatile bool RxRunning = false;
//rx thread
DWORD WINAPI NetRxThread(LPVOID lpThreadParameter)
{
NetPacket tmp;
while (RxRunning)
{
while (rx_fifo_can_rx() && nif->recv(&tmp))
{
rx_process(&tmp);
}
Sleep(10);
}
return 0;
}
void tx_put(NetPacket* pkt)
{
if (nif != NULL)
nif->send(pkt);
//pkt must be copied if its not processed by here, since it can be allocated on the callers stack
}
void InitNet(NetAdapter* ad)
{
nif = ad;
RxRunning = true;
rx_thread = CreateThread(0, 0, NetRxThread, 0, CREATE_SUSPENDED, 0);
SetThreadPriority(rx_thread, THREAD_PRIORITY_HIGHEST);
ResumeThread(rx_thread);
}
void TermNet()
{
if (RxRunning)
{
RxRunning = false;
emu_printf("Waiting for RX-net thread to terminate..");
WaitForSingleObject(rx_thread, -1);
emu_printf(".done\n");
delete nif;
nif = NULL;
}
}

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@ -13,18 +13,22 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../net.h"
#include "../DEV9.h"
#include "PrecompiledHeader.h"
#include <chrono>
#include <thread>
#if defined(__linux__)
#include <pthread.h>
#include <unistd.h>
#endif
#include "net.h"
#include "DEV9.h"
NetAdapter* nif;
pthread_t rx_thread;
std::thread rx_thread;
volatile bool RxRunning = false;
void* NetRxThread(void* arg)
//rx thread
void NetRxThread()
{
NetPacket tmp;
while (RxRunning)
@ -33,14 +37,14 @@ void* NetRxThread(void* arg)
{
rx_process(&tmp);
}
std::this_thread::yield();
}
return 0;
}
void tx_put(NetPacket* pkt)
{
nif->send(pkt);
if (nif != nullptr)
nif->send(pkt);
//pkt must be copied if its not processed by here, since it can be allocated on the callers stack
}
@ -49,19 +53,22 @@ void InitNet(NetAdapter* ad)
nif = ad;
RxRunning = true;
rx_thread = std::thread(NetRxThread);
#ifdef _WIN32
SetThreadPriority(rx_thread.native_handle(), THREAD_PRIORITY_HIGHEST);
#elif defined(__linux__)
pthread_attr_t thAttr;
int policy = 0;
int max_prio_for_policy = 0;
int ret = pthread_create(&rx_thread, NULL, NetRxThread, NULL);
pthread_attr_init(&thAttr);
pthread_attr_getschedpolicy(&thAttr, &policy);
max_prio_for_policy = sched_get_priority_max(policy);
pthread_setschedprio(rx_thread, max_prio_for_policy);
pthread_setschedprio(rx_thread.native_handle(), max_prio_for_policy);
pthread_attr_destroy(&thAttr);
#endif
}
void TermNet()
@ -70,9 +77,10 @@ void TermNet()
{
RxRunning = false;
emu_printf("Waiting for RX-net thread to terminate..");
pthread_join(rx_thread, NULL);
rx_thread.join();
emu_printf(".done\n");
delete nif;
nif = nullptr;
}
}

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@ -267,7 +267,7 @@
<ClCompile Include="..\..\DEV9\pcap_io.cpp" />
<ClCompile Include="..\..\DEV9\smap.cpp" />
<ClCompile Include="..\..\DEV9\Win32\DEV9WinConfig.cpp" />
<ClCompile Include="..\..\DEV9\Win32\net.cpp" />
<ClCompile Include="..\..\DEV9\net.cpp" />
<ClCompile Include="..\..\DEV9\Win32\tap-win32.cpp" />
<ClCompile Include="..\..\DEV9\Win32\Win32.cpp" />
<ClCompile Include="..\..\GameDatabase.cpp" />

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@ -1018,7 +1018,7 @@
<ClCompile Include="..\..\DEV9\smap.cpp">
<Filter>System\DEV9</Filter>
</ClCompile>
<ClCompile Include="..\..\DEV9\Win32\net.cpp">
<ClCompile Include="..\..\DEV9\net.cpp">
<Filter>System\DEV9</Filter>
</ClCompile>
<ClCompile Include="..\..\DEV9\Win32\tap-win32.cpp">