mirror of https://github.com/PCSX2/pcsx2.git
DEV9: switch net.cpp to use std::threads
Also merge windows & linux net.ccp into one file
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parent
64010cf797
commit
be67773dd7
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@ -312,7 +312,7 @@ set(pcsx2DEV9Sources
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DEV9/pcap_io.cpp
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DEV9/Linux/Config.cpp
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DEV9/Linux/Linux.cpp
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DEV9/Linux/net.cpp
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DEV9/net.cpp
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${pcsx2DEV9UISources}
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)
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@ -1,72 +0,0 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2020 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "..\net.h"
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#include "..\Dev9.h"
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//mtfifo<NetPacket*> rx_fifo;
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//mtfifo<NetPacket*> tx_fifo;
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NetAdapter* nif;
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HANDLE rx_thread;
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volatile bool RxRunning = false;
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//rx thread
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DWORD WINAPI NetRxThread(LPVOID lpThreadParameter)
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{
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NetPacket tmp;
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while (RxRunning)
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{
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while (rx_fifo_can_rx() && nif->recv(&tmp))
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{
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rx_process(&tmp);
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}
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Sleep(10);
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}
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return 0;
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}
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void tx_put(NetPacket* pkt)
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{
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if (nif != NULL)
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nif->send(pkt);
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//pkt must be copied if its not processed by here, since it can be allocated on the callers stack
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}
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void InitNet(NetAdapter* ad)
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{
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nif = ad;
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RxRunning = true;
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rx_thread = CreateThread(0, 0, NetRxThread, 0, CREATE_SUSPENDED, 0);
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SetThreadPriority(rx_thread, THREAD_PRIORITY_HIGHEST);
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ResumeThread(rx_thread);
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}
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void TermNet()
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{
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if (RxRunning)
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{
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RxRunning = false;
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emu_printf("Waiting for RX-net thread to terminate..");
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WaitForSingleObject(rx_thread, -1);
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emu_printf(".done\n");
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delete nif;
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nif = NULL;
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}
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}
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@ -13,18 +13,22 @@
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../net.h"
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#include "../DEV9.h"
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#include "PrecompiledHeader.h"
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#include <chrono>
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#include <thread>
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#if defined(__linux__)
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#include <pthread.h>
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#include <unistd.h>
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#endif
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#include "net.h"
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#include "DEV9.h"
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NetAdapter* nif;
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pthread_t rx_thread;
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std::thread rx_thread;
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volatile bool RxRunning = false;
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void* NetRxThread(void* arg)
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//rx thread
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void NetRxThread()
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{
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NetPacket tmp;
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while (RxRunning)
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@ -33,14 +37,14 @@ void* NetRxThread(void* arg)
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{
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rx_process(&tmp);
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}
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std::this_thread::yield();
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}
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return 0;
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}
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void tx_put(NetPacket* pkt)
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{
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nif->send(pkt);
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if (nif != nullptr)
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nif->send(pkt);
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//pkt must be copied if its not processed by here, since it can be allocated on the callers stack
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}
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@ -49,19 +53,22 @@ void InitNet(NetAdapter* ad)
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nif = ad;
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RxRunning = true;
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rx_thread = std::thread(NetRxThread);
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#ifdef _WIN32
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SetThreadPriority(rx_thread.native_handle(), THREAD_PRIORITY_HIGHEST);
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#elif defined(__linux__)
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pthread_attr_t thAttr;
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int policy = 0;
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int max_prio_for_policy = 0;
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int ret = pthread_create(&rx_thread, NULL, NetRxThread, NULL);
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pthread_attr_init(&thAttr);
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pthread_attr_getschedpolicy(&thAttr, &policy);
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max_prio_for_policy = sched_get_priority_max(policy);
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pthread_setschedprio(rx_thread, max_prio_for_policy);
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pthread_setschedprio(rx_thread.native_handle(), max_prio_for_policy);
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pthread_attr_destroy(&thAttr);
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#endif
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}
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void TermNet()
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{
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RxRunning = false;
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emu_printf("Waiting for RX-net thread to terminate..");
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pthread_join(rx_thread, NULL);
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rx_thread.join();
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emu_printf(".done\n");
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delete nif;
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nif = nullptr;
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}
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}
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@ -267,7 +267,7 @@
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<ClCompile Include="..\..\DEV9\pcap_io.cpp" />
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<ClCompile Include="..\..\DEV9\smap.cpp" />
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<ClCompile Include="..\..\DEV9\Win32\DEV9WinConfig.cpp" />
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<ClCompile Include="..\..\DEV9\Win32\net.cpp" />
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<ClCompile Include="..\..\DEV9\net.cpp" />
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<ClCompile Include="..\..\DEV9\Win32\tap-win32.cpp" />
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<ClCompile Include="..\..\DEV9\Win32\Win32.cpp" />
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<ClCompile Include="..\..\GameDatabase.cpp" />
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@ -1018,7 +1018,7 @@
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<ClCompile Include="..\..\DEV9\smap.cpp">
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<Filter>System\DEV9</Filter>
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</ClCompile>
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<ClCompile Include="..\..\DEV9\Win32\net.cpp">
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<ClCompile Include="..\..\DEV9\net.cpp">
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<Filter>System\DEV9</Filter>
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</ClCompile>
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<ClCompile Include="..\..\DEV9\Win32\tap-win32.cpp">
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