VMManager: Support per-game controller settings

Global bindings will be ignored in such a case.
This commit is contained in:
Connor McLaughlin 2022-08-07 18:45:13 +10:00 committed by refractionpcsx2
parent 2e303da384
commit be3f120548
1 changed files with 29 additions and 17 deletions

View File

@ -439,8 +439,13 @@ bool VMManager::UpdateGameSettingsLayer()
}
std::string input_profile_name;
bool use_game_settings_for_controller = false;
if (new_interface)
{
new_interface->GetBoolValue("Pad", "UseGameSettingsForController", &use_game_settings_for_controller);
if (!use_game_settings_for_controller)
new_interface->GetStringValue("EmuCore", "InputProfileName", &input_profile_name);
}
if (!s_game_settings_interface && !new_interface && s_input_profile_name == input_profile_name)
return false;
@ -449,6 +454,8 @@ bool VMManager::UpdateGameSettingsLayer()
s_game_settings_interface = std::move(new_interface);
std::unique_ptr<INISettingsInterface> input_interface;
if (!use_game_settings_for_controller)
{
if (!input_profile_name.empty())
{
const std::string filename(GetInputProfilePath(input_profile_name));
@ -471,10 +478,15 @@ bool VMManager::UpdateGameSettingsLayer()
}
Host::Internal::SetInputSettingsLayer(input_interface.get());
}
else
{
// using game settings for bindings too
Host::Internal::SetInputSettingsLayer(s_game_settings_interface.get());
}
s_input_settings_interface = std::move(input_interface);
s_input_profile_name = std::move(input_profile_name);
return true;
}