mirror of https://github.com/PCSX2/pcsx2.git
GregMiscellaneous: zzogl-pg: Windows compilation fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4000 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -73,12 +73,6 @@ static __forceinline u64 GetCPUTicks()
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#else
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static __aligned16 LARGE_INTEGER lfreq;
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inline unsigned long timeGetTime()
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{
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// Implement later.
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return (unsigned long)0;
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}
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inline unsigned long timeGetPreciseTime()
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{
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// Implement later.
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@ -49,7 +49,9 @@ bool __forceinline NoHighlights(int i)
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return (!(conf.settings().xenosaga_spec) || !vb[i].zbuf.zmsk || prim->iip) ;
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}
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void __forceinline Kick::KickVertex(bool adc)
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// Not inlining for the moment to avoid getting 'unresolved external symbol' errors in Windows.
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// This could also be resolved by moving the function into the header...
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void Kick::KickVertex(bool adc)
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{
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FUNCLOG
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if (++gs.primC >= (int)g_primmult[prim->prim])
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@ -48,6 +48,7 @@ class Kick
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~Kick() { }
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void KickVertex(bool adc);
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void DrawPrim(u32 i);
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inline void DirtyValidPrevPrim() {
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