mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: sparse texture : only commit new area
Avoid potential driver overhead
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@ -520,17 +520,32 @@ void GSTextureOGL::CommitPages(const GSVector2i& region, bool commit)
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GLState::available_vram += m_mem_usage;
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if (commit) {
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GL_INS("CommitPages %dx%d of %u", region.x, region.y, m_texture_id);
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m_committed_size = region;
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if (m_committed_size.x == 0) {
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// Nothing allocated so far
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GL_INS("CommitPages initial %dx%d of %u", region.x, region.y, m_texture_id);
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glTexturePageCommitmentEXT(m_texture_id, GL_TEX_LEVEL_0, 0, 0, 0, region.x, region.y, 1, commit);
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} else {
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GL_INS("CommitPages extend %dx%d to %dx%d of %u", m_committed_size.x, m_committed_size.y, region.x, region.y, m_texture_id);
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int w = region.x - m_committed_size.x;
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int h = region.y - m_committed_size.y;
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// Extend width
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glTexturePageCommitmentEXT(m_texture_id, GL_TEX_LEVEL_0, m_committed_size.x, 0, 0, w, m_committed_size.y, 1, commit);
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// Extend height
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glTexturePageCommitmentEXT(m_texture_id, GL_TEX_LEVEL_0, 0, m_committed_size.y, 0, region.x, h, 1, commit);
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}
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m_committed_size = region;
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} else {
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// Release everything
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GL_INS("CommitPages release of %u", m_texture_id);
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glTexturePageCommitmentEXT(m_texture_id, GL_TEX_LEVEL_0, 0, 0, 0, m_committed_size.x, m_committed_size.y, 1, commit);
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m_committed_size = GSVector2i(0, 0);
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}
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m_mem_usage = (m_committed_size.x * m_committed_size.y) << m_int_shift;
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GLState::available_vram -= m_mem_usage;
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glTexturePageCommitmentEXT(m_texture_id, GL_TEX_LEVEL_0, 0, 0, 0, m_committed_size.x, m_committed_size.y, 1, commit);
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}
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bool GSTextureOGL::Save(const std::string& fn)
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