mirror of https://github.com/PCSX2/pcsx2.git
glsl: set a size to gl_ClipDistance array
The purpose is to avoid issue on MS-Intel driver without a dedicated hack in the compilation. Code doesn't use it so I suspect others implement to discard the statement.
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@ -217,16 +217,7 @@ std::string GSShaderOGL::GenGlslHeader(const std::string& entry, GLenum type, co
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// AMD/nvidia define it to 0
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// AMD/nvidia define it to 0
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// intel window don't define it
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// intel window don't define it
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// intel linux refuse to define it
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// intel linux refuse to define it
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#ifdef _WINDOWS
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// Intel doesn't suppport properly gl_ClipDistance
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// (use the existing macro to disable it)
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if (GLLoader::intel_buggy_driver)
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header += "#define pGL_ES 1\n";
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else
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header += "#define pGL_ES 0\n";
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#else
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header += "#define pGL_ES 0\n";
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header += "#define pGL_ES 0\n";
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#endif
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// Allow to puts several shader in 1 files
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// Allow to puts several shader in 1 files
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switch (type) {
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switch (type) {
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@ -13,7 +13,7 @@ out gl_PerVertex {
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vec4 gl_Position;
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vec4 gl_Position;
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float gl_PointSize;
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float gl_PointSize;
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#if !pGL_ES
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#if !pGL_ES
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float gl_ClipDistance[];
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float gl_ClipDistance[1];
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#endif
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#endif
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};
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};
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@ -58,7 +58,7 @@ out gl_PerVertex {
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vec4 gl_Position;
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vec4 gl_Position;
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float gl_PointSize;
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float gl_PointSize;
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#if !pGL_ES
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#if !pGL_ES
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float gl_ClipDistance[];
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float gl_ClipDistance[1];
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#endif
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#endif
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};
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};
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@ -144,7 +144,7 @@ in gl_PerVertex {
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vec4 gl_Position;
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vec4 gl_Position;
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float gl_PointSize;
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float gl_PointSize;
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#if !pGL_ES
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#if !pGL_ES
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float gl_ClipDistance[];
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float gl_ClipDistance[1];
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#endif
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#endif
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} gl_in[];
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} gl_in[];
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//in int gl_PrimitiveIDIn;
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//in int gl_PrimitiveIDIn;
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@ -153,7 +153,7 @@ out gl_PerVertex {
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vec4 gl_Position;
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vec4 gl_Position;
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float gl_PointSize;
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float gl_PointSize;
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#if !pGL_ES
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#if !pGL_ES
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float gl_ClipDistance[];
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float gl_ClipDistance[1];
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#endif
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#endif
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};
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};
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//out int gl_PrimitiveID;
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//out int gl_PrimitiveID;
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@ -38,7 +38,7 @@ static const char* convert_glsl =
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" vec4 gl_Position;\n"
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" vec4 gl_Position;\n"
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" float gl_PointSize;\n"
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" float gl_PointSize;\n"
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"#if !pGL_ES\n"
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"#if !pGL_ES\n"
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" float gl_ClipDistance[];\n"
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" float gl_ClipDistance[1];\n"
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"#endif\n"
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"#endif\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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@ -665,7 +665,7 @@ static const char* tfx_vgs_glsl =
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" vec4 gl_Position;\n"
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" vec4 gl_Position;\n"
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" float gl_PointSize;\n"
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" float gl_PointSize;\n"
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"#if !pGL_ES\n"
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"#if !pGL_ES\n"
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" float gl_ClipDistance[];\n"
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" float gl_ClipDistance[1];\n"
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"#endif\n"
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"#endif\n"
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"};\n"
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"};\n"
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"\n"
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"\n"
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@ -751,7 +751,7 @@ static const char* tfx_vgs_glsl =
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" vec4 gl_Position;\n"
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" vec4 gl_Position;\n"
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" float gl_PointSize;\n"
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" float gl_PointSize;\n"
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"#if !pGL_ES\n"
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"#if !pGL_ES\n"
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" float gl_ClipDistance[];\n"
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" float gl_ClipDistance[1];\n"
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"#endif\n"
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"#endif\n"
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"} gl_in[];\n"
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"} gl_in[];\n"
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"//in int gl_PrimitiveIDIn;\n"
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"//in int gl_PrimitiveIDIn;\n"
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@ -760,7 +760,7 @@ static const char* tfx_vgs_glsl =
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" vec4 gl_Position;\n"
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" vec4 gl_Position;\n"
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" float gl_PointSize;\n"
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" float gl_PointSize;\n"
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"#if !pGL_ES\n"
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"#if !pGL_ES\n"
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" float gl_ClipDistance[];\n"
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" float gl_ClipDistance[1];\n"
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"#endif\n"
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"#endif\n"
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"};\n"
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"};\n"
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"//out int gl_PrimitiveID;\n"
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"//out int gl_PrimitiveID;\n"
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