mirror of https://github.com/PCSX2/pcsx2.git
gsdx-debug: trace texture cache hit/miss/removal
Actually only a small part but I think it is enough to help debugging tc issue. Only enable it on debug because it is quite verbose
This commit is contained in:
parent
5e9a3a424e
commit
bd96a73580
|
@ -128,12 +128,29 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con
|
|||
|
||||
if(src == NULL)
|
||||
{
|
||||
#ifdef ENABLE_OGL_DEBUG
|
||||
if (dst) {
|
||||
GL_CACHE(format("TC: dst hit: %d (%x)",
|
||||
dst->m_texture ? dst->m_texture->GetID() : 0,
|
||||
TEX0.TBP0
|
||||
).c_str());
|
||||
} else {
|
||||
GL_CACHE(format("TC: src miss (%x)", TEX0.TBP0).c_str());
|
||||
}
|
||||
#endif
|
||||
src = CreateSource(TEX0, TEXA, dst);
|
||||
|
||||
if(src == NULL)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
#ifdef ENABLE_OGL_DEBUG
|
||||
} else {
|
||||
GL_CACHE(format("TC: src hit: %d (%x)",
|
||||
src->m_texture ? src->m_texture->GetID() : 0,
|
||||
TEX0.TBP0
|
||||
).c_str());
|
||||
#endif
|
||||
}
|
||||
|
||||
if (src->m_palette)
|
||||
|
@ -1250,6 +1267,10 @@ void GSTextureCache::SourceMap::RemoveAt(Source* s)
|
|||
{
|
||||
m_surfaces.erase(s);
|
||||
|
||||
GL_CACHE(format("TC: remove texture %d (%x)",
|
||||
s->m_texture ? s->m_texture->GetID() : 0,
|
||||
s->m_TEX0.TBP0).c_str());
|
||||
|
||||
// Source (except render target) is duplicated for each page they use.
|
||||
for(size_t start = s->m_TEX0.TBP0 >> 5, end = s->m_target ? start : countof(m_map) - 1; start <= end; start++)
|
||||
{
|
||||
|
|
|
@ -494,6 +494,12 @@ extern void vmfree(void* ptr, size_t size);
|
|||
#endif
|
||||
|
||||
// Except apple any sane driver support this extension
|
||||
#if defined(__linux__) && defined(_DEBUG)
|
||||
#define GL_CACHE(s) gl_DebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0xFEAD, GL_DEBUG_SEVERITY_MEDIUM, -1, s);
|
||||
#else
|
||||
#define GL_CACHE(s) (0);
|
||||
#endif
|
||||
|
||||
#if defined(__linux__) && defined(ENABLE_OGL_DEBUG)
|
||||
#define GL_PUSH(s) gl_PushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0xBAD, -1, s);
|
||||
#define GL_POP(s) gl_PopDebugGroup();
|
||||
|
|
Loading…
Reference in New Issue