mirror of https://github.com/PCSX2/pcsx2.git
Yay, typo :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3262 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -769,8 +769,8 @@ __forceinline void Mix()
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else
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{
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// SndOutVolumeShift + 1 because sound output is notoriously too quiet (rama)
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Out.Left = MulShr32( (Out.Left<<SndOutVolumeShift+1), Cores[1].MasterVol.Left.Value );
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Out.Right = MulShr32( (Out.Right<<SndOutVolumeShift+1), Cores[1].MasterVol.Right.Value );
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Out.Left = MulShr32( Out.Left<<(SndOutVolumeShift+1), Cores[1].MasterVol.Left.Value );
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Out.Right = MulShr32( Out.Right<<(SndOutVolumeShift+1), Cores[1].MasterVol.Right.Value );
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// Final Clamp!
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// This could be circumvented by using 1/2th total output volume, although
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