mirror of https://github.com/PCSX2/pcsx2.git
ZeroSPU2: Fix the mixer issue properly, and get rid of the temporary code I'd added back in.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@437 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -522,18 +522,22 @@ void MixChannels(int core)
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{
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// mix all channels
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int c_offset = 0x0400 * core;
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int dma;
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int dma, left_vol, right_vol;
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ADMA *Adma;
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if (core == 0)
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{
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Adma = &Adma4;
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dma = 4;
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left_vol = REG_C0_BVOLL;
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right_vol = REG_C0_BVOLR;
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}
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else
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{
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Adma = &Adma7;
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dma = 7;
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left_vol = REG_C1_BVOLL;
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right_vol = REG_C1_BVOLR;
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}
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if ((spu2Ru16(REG_C0_MMIX + c_offset) & 0xF0) && (spu2Ru16(REG_C0_ADMAS + c_offset) & (0x1 + core)))
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@ -541,9 +545,9 @@ void MixChannels(int core)
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for (int ns=0;ns<NSSIZE;ns++)
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{
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if ((spu2Ru16(REG_C0_MMIX + c_offset) & 0x80))
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s_buffers[ns][0] += (((short*)spu2mem)[0x2000 + c_offset +Adma->Index]*(int)spu2Ru16(REG_C0_BVOLL + c_offset))>>16;
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s_buffers[ns][0] += (((short*)spu2mem)[0x2000 + c_offset +Adma->Index]*(int)spu2Ru16(left_vol))>>16;
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if ((spu2Ru16(REG_C0_MMIX + c_offset) & 0x40))
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s_buffers[ns][1] += (((short*)spu2mem)[0x2200 + c_offset +Adma->Index]*(int)spu2Ru16(REG_C0_BVOLR + c_offset))>>16;
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s_buffers[ns][1] += (((short*)spu2mem)[0x2200 + c_offset +Adma->Index]*(int)spu2Ru16(right_vol))>>16;
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Adma->Index +=1;
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MemAddr[core] += 4;
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@ -736,92 +740,8 @@ ENDX:
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}
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// mix all channels
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/*MixChannels(0);
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MixChannels(1);*/
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// mix all channels
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// This code is temporarily being put back, till I work out why the replacement is breaking things, --arcum42
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if ((spu2Ru16(REG_C0_MMIX) & 0xF0) && (spu2Ru16(REG_C0_ADMAS) & 0x1) /*&& !(spu2Ru16(REG_C0_CTRL) & 0x30)*/)
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{
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ADMA *Adma = &Adma4;
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for (int ns=0;ns<NSSIZE;ns++)
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{
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if ((spu2Ru16(REG_C0_MMIX) & 0x80))
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s_buffers[ns][0] += (((short*)spu2mem)[0x2000+Adma->Index]*(int)spu2Ru16(REG_C0_BVOLL))>>16;
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if ((spu2Ru16(REG_C0_MMIX) & 0x40))
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s_buffers[ns][1] += (((short*)spu2mem)[0x2200+Adma->Index]*(int)spu2Ru16(REG_C0_BVOLR))>>16;
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Adma->Index +=1;
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// just add after every sample, it is better than adding 1024 all at once (games like Genji don't like it)
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MemAddr[0] += 4;
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if ((Adma->Index == 128) || (Adma->Index == 384))
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{
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if (ADMASWrite(0))
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{
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if (interrupt & 0x2)
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{
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interrupt &= ~0x2;
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printf("Stopping double interrupt DMA4\n");
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}
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irqCallbackDMA4();
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}
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}
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if (Adma->Index == 512)
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{
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if ( Adma->Enabled == 2 )
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{
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Adma->Enabled = 0;
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}
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Adma->Index = 0;
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}
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}
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}
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// Let's do the same bloody mixing code again, only for C1.
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// fixme - There is way too much duplication of code between C0 & C1, and Adma4 & Adma7.
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// arcum42
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if ((spu2Ru16(REG_C1_MMIX) & 0xF0) && (spu2Ru16(REG_C1_ADMAS) & 0x2))
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{
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ADMA *Adma = &Adma7;
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for (int ns=0;ns<NSSIZE;ns++)
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{
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if ((spu2Ru16(REG_C1_MMIX) & 0x80))
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s_buffers[ns][0] += (((short*)spu2mem)[0x2400+Adma->Index]*(int)spu2Ru16(REG_C1_BVOLL))>>16;
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if ((spu2Ru16(REG_C1_MMIX) & 0x40))
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s_buffers[ns][1] += (((short*)spu2mem)[0x2600+Adma->Index]*(int)spu2Ru16(REG_C1_BVOLR))>>16;
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Adma->Index +=1;
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MemAddr[1] += 4;
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if (Adma->Index == 128 || Adma->Index == 384)
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{
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if (ADMASWrite(1))
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{
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if (interrupt & 0x4)
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{
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interrupt &= ~0x4;
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printf("Stopping double interrupt DMA7\n");
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}
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irqCallbackDMA7();
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}
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Adma->Enabled = 2;
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}
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if (Adma->Index == 512)
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{
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if ( Adma->Enabled == 2 ) Adma->Enabled = 0;
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Adma->Index = 0;
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}
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}
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}
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MixChannels(0);
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MixChannels(1);
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if ( g_bPlaySound )
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{
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