mirror of https://github.com/PCSX2/pcsx2.git
GlobalCommands: Remove FreezeGS
This was ifdefed out anyway...
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@ -57,8 +57,6 @@ Sys_TakeSnapshot = F8
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Sys_RenderswitchToggle = F9
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Sys_RenderswitchToggle = F9
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Sys_LoggingToggle = F10
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Sys_LoggingToggle = F10
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# The FreezeGS function is currently disabled internally.
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Sys_FreezeGS = F11
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Sys_RecordingToggle = F12
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Sys_RecordingToggle = F12
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GSwindow_CycleAspectRatio = F6
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GSwindow_CycleAspectRatio = F6
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@ -416,34 +416,6 @@ namespace Implementations
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#endif
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#endif
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}
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}
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void Sys_FreezeGS()
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{
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// fixme : fix up gsstate mess and make it mtgs compatible -- air
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#ifdef _STGS_GSSTATE_CODE
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wxString Text;
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if (strgametitle[0] != 0)
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{
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// only take the first two words
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wxString gsText;
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wxStringTokenizer parts(strgametitle, L" ");
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wxString name(parts.GetNextToken()); // first part
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wxString part2(parts.GetNextToken());
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if (!!part2)
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name += L"_" + part2;
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gsText.Printf(L"%s.%d.gs", WX_STR(name), StatesC);
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Text = Path::Combine(g_Conf->Folders.Savestates, gsText);
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}
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else
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{
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Text = GetGSStateFilename();
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}
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#endif
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}
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void Sys_RecordingToggle()
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void Sys_RecordingToggle()
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{
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{
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ScopedCoreThreadPause paused_core;
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ScopedCoreThreadPause paused_core;
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@ -805,13 +777,6 @@ static const GlobalCommandDescriptor CommandDeclarations[] =
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false,
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false,
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},
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},
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{
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"Sys_FreezeGS",
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Implementations::Sys_FreezeGS,
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NULL,
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NULL,
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false,
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},
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{
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{
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"Sys_RecordingToggle",
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"Sys_RecordingToggle",
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Implementations::Sys_RecordingToggle,
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Implementations::Sys_RecordingToggle,
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