GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4350 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gabest11 2011-02-24 04:55:35 +00:00
parent c2e7e4a2fb
commit bc6060d318
26 changed files with 294 additions and 949 deletions

View File

@ -57,7 +57,6 @@
BufferSecurityCheck="false"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
CompileAs="0"
/>
@ -76,7 +75,6 @@
Name="VCLinkerTool"
AdditionalDependencies="msimg32.lib winmm.lib imm32.lib version.lib"
SuppressStartupBanner="true"
IgnoreAllDefaultLibraries="true"
GenerateDebugInformation="true"
SubSystem="2"
/>
@ -104,7 +102,7 @@
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
OutputDirectory="$(SolutionDir)\bin"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
@ -140,7 +138,7 @@
BufferSecurityCheck="false"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="false"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
CompileAs="0"
/>
@ -158,9 +156,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="msimg32.lib winmm.lib imm32.lib version.lib"
OutputFile="$(IntDir)\SDL.dll"
SuppressStartupBanner="true"
IgnoreAllDefaultLibraries="true"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="17"
@ -229,7 +225,6 @@
EnableFunctionLevelLinking="true"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="false"
CompileAs="0"
/>
<Tool
@ -247,8 +242,9 @@
Name="VCLinkerTool"
AdditionalDependencies="msimg32.lib winmm.lib imm32.lib version.lib"
SuppressStartupBanner="true"
IgnoreAllDefaultLibraries="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
/>
<Tool
Name="VCALinkTool"
@ -274,7 +270,7 @@
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
OutputDirectory="$(SolutionDir)\bin"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
@ -313,7 +309,7 @@
EnableFunctionLevelLinking="true"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="false"
Detect64BitPortabilityProblems="true"
CompileAs="0"
/>
<Tool
@ -330,10 +326,10 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="msimg32.lib winmm.lib imm32.lib version.lib"
OutputFile="$(IntDir)\SDL.dll"
SuppressStartupBanner="true"
IgnoreAllDefaultLibraries="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="17"
/>
<Tool

View File

@ -26,19 +26,15 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@ -96,8 +92,7 @@
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>msvcrt.lib;msimg32.lib;winmm.lib;version.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<AdditionalDependencies>msimg32.lib;winmm.lib;version.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck>
@ -127,11 +122,9 @@
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>msvcrt.lib;msimg32.lib;winmm.lib;version.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<AdditionalDependencies>msimg32.lib;winmm.lib;version.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX64</TargetMachine>
<CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck>
</Link>
</ItemDefinitionGroup>
@ -164,9 +157,10 @@
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>msvcrt.lib;msimg32.lib;winmm.lib;version.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<AdditionalDependencies>msimg32.lib;winmm.lib;version.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@ -195,9 +189,8 @@
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>msvcrt.lib;msimg32.lib;winmm.lib;version.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>msimg32.lib;winmm.lib;version.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>

View File

@ -253,22 +253,27 @@ Global
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Debug|Win32.ActiveCfg = Debug SSE2|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Debug|Win32.Build.0 = Debug SSE2|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Debug|x64.ActiveCfg = Debug SSE2|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Debug|x64.Build.0 = Debug SSE2|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Devel|Win32.ActiveCfg = Release SSE2|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Devel|Win32.Build.0 = Release SSE2|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Devel|x64.ActiveCfg = Release SSE2|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Devel|x64.Build.0 = Release SSE2|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSE2|Win32.ActiveCfg = Release SSE2|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSE2|Win32.Build.0 = Release SSE2|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSE2|x64.ActiveCfg = Release SSE2|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSE2|x64.Build.0 = Release SSE2|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSE4|Win32.ActiveCfg = Release SSE4|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSE4|Win32.Build.0 = Release SSE4|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSE4|x64.ActiveCfg = Release SSE4|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSE4|x64.Build.0 = Release SSE4|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSSE3|Win32.ActiveCfg = Release SSSE3|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSSE3|Win32.Build.0 = Release SSSE3|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSSE3|x64.ActiveCfg = Release SSSE3|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release|Win32.ActiveCfg = Release|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release|Win32.Build.0 = Release|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release|x64.ActiveCfg = Release|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release|x64.Build.0 = Release|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSSE3|x64.Build.0 = Release SSSE3|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release|Win32.ActiveCfg = Release SSE2|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release|Win32.Build.0 = Release SSE2|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release|x64.ActiveCfg = Release SSE2|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release|x64.Build.0 = Release SSE2|x64
{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}.Debug|Win32.ActiveCfg = Debug|Win32
{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}.Debug|Win32.Build.0 = Debug|Win32
{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}.Debug|x64.ActiveCfg = Debug|Win32

View File

@ -45,6 +45,9 @@ EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SPU2-X", "plugins\spu2-x\src\Windows\Spu2-X.vcxproj", "{5307BBB7-EBB9-4AA4-8CB6-A94EC473C8C4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GSdx", "plugins\GSdx\GSdx.vcxproj", "{18E42F6F-3A62-41EE-B42F-79366C4F1E95}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouch", "3rdparty\SoundTouch\SoundTouch.vcxproj", "{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}"
EndProject
@ -285,26 +288,32 @@ Global
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Debug SSSE3|x64.Build.0 = Debug SSSE3|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Debug|Win32.ActiveCfg = Debug SSE2|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Debug|Win32.Build.0 = Debug SSE2|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Debug|x64.ActiveCfg = Debug|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Devel|Win32.ActiveCfg = Devel|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Devel|Win32.Build.0 = Devel|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Devel|x64.ActiveCfg = Devel|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Debug|x64.ActiveCfg = Debug SSE2|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Debug|x64.Build.0 = Debug SSE2|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Devel|Win32.ActiveCfg = Release SSE2|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Devel|Win32.Build.0 = Release SSE2|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Devel|x64.ActiveCfg = Release SSE2|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Devel|x64.Build.0 = Release SSE2|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release AVX|Win32.ActiveCfg = Release AVX|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release AVX|Win32.Build.0 = Release AVX|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release AVX|x64.ActiveCfg = Release AVX|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release AVX|x64.Build.0 = Release AVX|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSE2|Win32.ActiveCfg = Release SSE2|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSE2|Win32.Build.0 = Release SSE2|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSE2|x64.ActiveCfg = Release SSE2|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSE2|x64.Build.0 = Release SSE2|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSE4|Win32.ActiveCfg = Release SSE4|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSE4|Win32.Build.0 = Release SSE4|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSE4|x64.ActiveCfg = Release SSE4|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSE4|x64.Build.0 = Release SSE4|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSSE3|Win32.ActiveCfg = Release SSSE3|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSSE3|Win32.Build.0 = Release SSSE3|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSSE3|x64.ActiveCfg = Release SSSE3|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release|Win32.ActiveCfg = Release|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release|Win32.Build.0 = Release|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release|x64.ActiveCfg = Release|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release|x64.Build.0 = Release|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release SSSE3|x64.Build.0 = Release SSSE3|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release|Win32.ActiveCfg = Release SSE2|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release|Win32.Build.0 = Release SSE2|Win32
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release|x64.ActiveCfg = Release SSE2|x64
{18E42F6F-3A62-41EE-B42F-79366C4F1E95}.Release|x64.Build.0 = Release SSE2|x64
{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}.Debug AVX|Win32.ActiveCfg = Debug|Win32
{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}.Debug AVX|Win32.Build.0 = Debug|Win32
{E9B51944-7E6D-4BCD-83F2-7BBD5A46182D}.Debug AVX|x64.ActiveCfg = Debug|Win32
@ -1204,8 +1213,8 @@ Global
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Devel|Win32.ActiveCfg = Debug|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Devel|Win32.Build.0 = Debug|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Devel|x64.ActiveCfg = Debug|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Devel|x64.Build.0 = Debug|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Devel|x64.ActiveCfg = Release|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Devel|x64.Build.0 = Release|x64
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release AVX|Win32.ActiveCfg = Release|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release AVX|Win32.Build.0 = Release|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release AVX|x64.ActiveCfg = Release|x64

View File

@ -112,7 +112,28 @@ bool GSDeviceSDL::Reset(int w, int h)
m_renderer = SDL_CreateRenderer(m_window, -1, SDL_RENDERER_ACCELERATED); // SDL_RENDERER_PRESENTVSYNC
return m_renderer != NULL;
if(m_renderer == NULL)
{
return false;
}
m_format = SDL_PIXELFORMAT_ARGB8888;
SDL_RendererInfo info;
memset(&info, 0, sizeof(info));
SDL_GetRendererInfo(m_renderer, &info);
for(uint32 i = 0; i < info.num_texture_formats; i++)
{
if(info.texture_formats[i] == SDL_PIXELFORMAT_ABGR8888)
{
m_format = SDL_PIXELFORMAT_ABGR8888;
}
}
return true;
}
void GSDeviceSDL::Present(GSTexture* st, GSTexture* dt, const GSVector4& dr, int shader)
@ -142,7 +163,7 @@ void GSDeviceSDL::Present(GSTexture* st, GSTexture* dt, const GSVector4& dr, int
if(m_texture == NULL)
{
m_texture = SDL_CreateTexture(m_renderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, size.x, size.y);
m_texture = SDL_CreateTexture(m_renderer, m_format, SDL_TEXTUREACCESS_STREAMING, size.x, size.y);
}
if(m_texture == NULL)
@ -158,10 +179,34 @@ void GSDeviceSDL::Present(GSTexture* st, GSTexture* dt, const GSVector4& dr, int
{
GSVector2i s = st->GetSize();
if(m_format == SDL_PIXELFORMAT_ARGB8888)
{
for(int j = s.y; j > 0; j--, sm.bits += sm.pitch, dm.bits += dm.pitch)
{
GSVector4i* RESTRICT src = (GSVector4i*)sm.bits;
GSVector4i* RESTRICT dst = (GSVector4i*)dm.bits;
for(int i = s.x >> 2; i > 0; i--, dst++, src++)
{
*dst = ((*src & 0x00ff0000) >> 16) | ((*src & 0x000000ff) << 16) | (*src & 0x0000ff00);
}
uint32* RESTRICT src2 = (uint32*)src;
uint32* RESTRICT dst2 = (uint32*)dst;
for(int i = s.x & 3; i > 0; i--)
{
*dst2 = ((*src2 & 0x00ff0000) >> 16) | ((*src2 & 0x000000ff) << 16) | (*src2 & 0x0000ff00);
}
}
}
else
{
for(int j = s.y; j > 0; j--, sm.bits += sm.pitch, dm.bits += dm.pitch)
{
memcpy(dm.bits, sm.bits, s.x * 4);
}
}
st->Unmap();
}

View File

@ -31,6 +31,7 @@ class GSDeviceSDL : public GSDeviceSW
SDL_Window* m_window;
SDL_Renderer* m_renderer;
SDL_Texture* m_texture;
int m_format;
class GSDummyTexture : public GSTexture
{

View File

@ -217,7 +217,7 @@ public:
// vtune method registration
if(iJIT_IsProfilingActive())
// if(iJIT_IsProfilingActive()) // always > 0
{
string name = format("%s<%016llx>()", m_name.c_str(), (uint64)key);

View File

@ -508,6 +508,8 @@ __forceinline void GSState::ApplyPRIM(const GIFRegPRIM& prim)
void GSState::GIFRegHandlerPRIM(const GIFReg* r)
{
ALIGN_STACK(32);
ApplyPRIM(r->PRIM);
}

View File

@ -27,7 +27,7 @@
GSWnd::GSWnd()
: m_hWnd(NULL)
, m_managed(false)
, m_managed(true)
, m_frame(true)
{
}
@ -159,7 +159,7 @@ void GSWnd::Detach()
}
m_hWnd = NULL;
m_managed = false;
m_managed = true;
}
GSVector4i GSWnd::GetClientRect()
@ -215,7 +215,7 @@ void GSWnd::HideFrame()
GSWnd::GSWnd()
: m_display(NULL)
, m_window(0)
, m_managed(false)
, m_managed(true)
, m_frame(true)
{
}

View File

@ -33,18 +33,6 @@
<Configuration>Debug SSSE3</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release AVX|Win32">
<Configuration>Release AVX</Configuration>
<Platform>Win32</Platform>
@ -77,22 +65,6 @@
<Configuration>Release SSSE3</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Template|Win32">
<Configuration>Template</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Template|x64">
<Configuration>Template</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>GSdx</ProjectName>
@ -101,12 +73,6 @@
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE4|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
@ -134,11 +100,6 @@
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release SSE2|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
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@ -148,321 +109,183 @@
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<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\GSAlignedClass.cpp"
@ -1111,26 +827,10 @@
<File
RelativePath=".\GSBlock.cpp"
>
<FileConfiguration
Name="Release SSE4|Win32"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\GSCapture.cpp"
>
<FileConfiguration
Name="Release SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\GSCaptureDlg.cpp"
@ -1199,30 +899,6 @@
<File
RelativePath=".\GSdx.cpp"
>
<FileConfiguration
Name="Release SSSE3|Win32"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
<FileConfiguration
Name="Release SSE4|Win32"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\GSFunctionMap.cpp"
@ -1231,38 +907,6 @@
<File
RelativePath=".\GSLocalMemory.cpp"
>
<FileConfiguration
Name="Release SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
<FileConfiguration
Name="Release SSSE3|Win32"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
<FileConfiguration
Name="Release SSE4|Win32"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
<FileConfiguration
Name="Release SSE4|x64"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\GSPerfMon.cpp"
@ -1271,30 +915,6 @@
<File
RelativePath=".\GSRasterizer.cpp"
>
<FileConfiguration
Name="Release SSSE3|Win32"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
<FileConfiguration
Name="Release SSE4|x64"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\GSRenderer.cpp"
@ -1311,22 +931,6 @@
<File
RelativePath=".\GSRendererDX9.cpp"
>
<FileConfiguration
Name="Release SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
<FileConfiguration
Name="Release SSSE3|Win32"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\GSRendererHW.cpp"
@ -1355,38 +959,6 @@
<File
RelativePath=".\GSState.cpp"
>
<FileConfiguration
Name="Release SSE2|Win32"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
<FileConfiguration
Name="Release SSSE3|Win32"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug SSE4|Win32"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
<FileConfiguration
Name="Release SSE4|Win32"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\GSTables.cpp"
@ -1407,14 +979,6 @@
<File
RelativePath=".\GSTextureCache.cpp"
>
<FileConfiguration
Name="Release SSE4|Win32"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\GSTextureCache11.cpp"
@ -1427,14 +991,6 @@
<File
RelativePath=".\GSTextureCacheSW.cpp"
>
<FileConfiguration
Name="Release SSE4|Win32"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\GSTextureFX11.cpp"
@ -1459,14 +1015,6 @@
<File
RelativePath=".\GSUtil.cpp"
>
<FileConfiguration
Name="Release SSE4|Win32"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="4"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\GSVector.cpp"

View File

@ -2,11 +2,13 @@
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
<OutDir>$(SolutionDir)bin\$(PcsxSubsection)\</OutDir>
<IntDir>$(PlatformName)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;_WINDOWS;_WIN32_WINNT=0x500;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_WINDOWS;_WIN32_WINNT=0x500;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FloatingPointModel>Fast</FloatingPointModel>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level4</WarningLevel>
@ -17,8 +19,6 @@
</ClCompile>
<Link>
<AdditionalDependencies>JITProfiling.lib;d3d11.lib;d3dx11.lib;d3d10_1.lib;d3dx10.lib;d3d9.lib;d3dx9.lib;dxguid.lib;winmm.lib;strmiids.lib;xinput.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName)-$(SSEtype).dll</OutputFile>
<AdditionalLibraryDirectories>$(DXSDK_DIR)Lib\x86;./vtune;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<DelayLoadDLLs>d3d9.dll;d3dx9_43.dll;d3d11.dll;d3dx11_43.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>

View File

@ -3,11 +3,13 @@
ProjectType="Visual C++"
Version="8.00"
Name="common"
OutputDirectory="$(SolutionDir)bin\$(PcsxSubsection)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
>
<Tool
Name="VCCLCompilerTool"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;_WINDOWS;_WIN32_WINNT=0x500"
PreprocessorDefinitions="_WINDOWS;_WIN32_WINNT=0x500"
FloatingPointModel="2"
RuntimeTypeInfo="false"
WarningLevel="4"
@ -17,8 +19,6 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="JITProfiling.lib d3d11.lib d3dx11.lib d3d10_1.lib d3dx10.lib d3d9.lib d3dx9.lib dxguid.lib winmm.lib strmiids.lib xinput.lib"
OutputFile="$(OutDir)\$(ProjectName)-$(SSEtype).dll"
AdditionalLibraryDirectories="./vtune"
DelayLoadDLLs="d3d9.dll;d3dx9_43.dll;d3d11.dll;d3dx11_43.dll"
GenerateDebugInformation="true"
SubSystem="2"

View File

@ -2,7 +2,7 @@
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
<TargetName>$(ProjectName)-$(SSEtype)-dbg</TargetName>
<TargetName>$(ProjectName)$(PlatformArchitecture)-$(SSEtype)-dbg</TargetName>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup>

View File

@ -14,6 +14,7 @@
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName)-$(SSEtype)-dbg.dll"
LinkIncremental="2"
/>
</VisualStudioPropertySheet>

View File

@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<TargetName>$(ProjectName)-dev</TargetName>
</PropertyGroup>
<ItemDefinitionGroup />
<ItemGroup />
</Project>

View File

@ -3,7 +3,7 @@
<PropertyGroup>
<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
<LinkIncremental>false</LinkIncremental>
<TargetName>$(ProjectName)-$(SSEtype)</TargetName>
<TargetName>$(ProjectName)$(PlatformArchitecture)-$(SSEtype)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>

View File

@ -19,6 +19,7 @@
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName)-$(SSEtype).dll"
LinkIncremental="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"

View File

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup>
<Link>
<AdditionalLibraryDirectories>$(DXSDK_DIR)Lib\x64;$(ProjectDir)vtune\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PreprocessorDefinitions>_WIN64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup />
</Project>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioPropertySheet
ProjectType="Visual C++"
Version="8.00"
Name="x64"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_WIN64"
/>
<Tool
Name="VCLinkerTool"
AdditionalLibraryDirectories="&quot;$(DXSDK_DIR)Lib\x64&quot;;&quot;$(ProjectDir)vtune\x64&quot;"
TargetMachine="17"
/>
</VisualStudioPropertySheet>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup>
<Link>
<AdditionalLibraryDirectories>$(DXSDK_DIR)Lib\x86;$(ProjectDir)vtune\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<ClCompile />
<ClCompile>
<PreprocessorDefinitions>_WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup />
</Project>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioPropertySheet
ProjectType="Visual C++"
Version="8.00"
Name="x86"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_WIN32"
/>
<Tool
Name="VCLinkerTool"
AdditionalLibraryDirectories="&quot;$(DXSDK_DIR)Lib\x86&quot;;&quot;$(ProjectDir)vtune\x86&quot;"
TargetMachine="1"
/>
</VisualStudioPropertySheet>

View File

@ -1,13 +1,22 @@
/*************************************************************************
*
* INTEL CORPORATION PROPRIETARY INFORMATION
* This software is supplied under the terms of a license agreement or
* nondisclosure agreement with Intel Corporation and may not be copied
* or disclosed except in accordance with the terms of that agreement.
*
* Copyright(c) 2008 Intel Corporation. All Rights Reserved.
*
************************************************************************/
/*
Copyright(c) 2008-2010 Intel Corporation. All Rights Reserved.
The source code contained or described herein and all documents related
to the source code ("Material") are owned by Intel Corporation or its
suppliers or licensors. Title to the Material remains with Intel
Corporation or its suppliers and licensors. The Material is protected
by worldwide copyright laws and treaty provisions. No part of the
Material may be used, copied, reproduced, modified, published, uploaded,
posted, transmitted, distributed, or disclosed in any way without
Intel's prior express written permission.
No license under any patent, copyright, trade secret or other
intellectual property right is granted to or conferred upon you by
disclosure or delivery of the Materials, either expressly, by
implication, inducement, estoppel or otherwise. Any license under such
intellectual property rights must be express and approved by Intel in
writing.
*/
#ifndef __JITPROFILING_H__
#define __JITPROFILING_H__
@ -42,9 +51,8 @@
// EventSpecificData is iJIT_Method_NIDS
// method name, Id and stack is supplied
iJVM_EVENT_TYPE_LEAVE_NIDS, // issued when a method is about to be left
iJVM_EVENT_TYPE_LEAVE_NIDS // issued when a method is about to be left
// EventSpecificData is iJIT_Method_NIDS
} iJIT_JVM_EVENT;
typedef enum _iJIT_ModeFlags
@ -55,8 +63,7 @@
iJIT_BE_NOTIFY_ON_UNLOAD = 0x0002, // when turned on the jit must call iJIT_NotifyEvent( iJVM_EVENT_TYPE_METHOD_UNLOAD_FINISHED, ...) for all the method that are unloaded
iJIT_BE_NOTIFY_ON_METHOD_ENTRY = 0x0004, // when turned on the jit must instrument all the currently jited code with calls on method entries
iJIT_BE_NOTIFY_ON_METHOD_EXIT = 0x0008, // when turned on the jit must instrument all the currently jited code with calls on method exit
iJIT_BE_NOTIFY_ON_METHOD_EXIT = 0x0008 // when turned on the jit must instrument all the currently jited code with calls on method exit
} iJIT_ModeFlags;
@ -66,15 +73,12 @@ typedef enum _iJIT_IsProfilingActiveFlags
iJIT_NOTHING_RUNNING = 0x0000, // No profiler is running. Currently not used.
iJIT_SAMPLING_ON = 0x0001, // Sampling is running. This is the default value returned by iJIT_IsProfilingActive()
iJIT_CALLGRAPH_ON = 0x0002 // Call Graph is running
} iJIT_IsProfilingActiveFlags;
// Enumerator for the environment of methods
typedef enum _iJDEnvironmentType
{
iJDE_JittingAPI = 2
} iJDEnvironmentType;
/**********************************
@ -101,7 +105,6 @@ typedef struct _iJIT_Method_NIDS
unsigned int method_id; // unique method ID
unsigned int stack_id; // NOTE: no need to fill this field, it's filled by VTune
char* method_name; // method name (just the method, without the class)
} *piJIT_Method_NIDS, iJIT_Method_NIDS;
// structures for the events:
@ -128,12 +131,9 @@ typedef struct _iJIT_Method_Load
void* user_data; // bits supplied by the user for saving in the JIT file...
unsigned int user_data_size; // the size of the user data buffer
iJDEnvironmentType env; // NOTE: no need to fill this field, it's filled by VTune
} *piJIT_Method_Load, iJIT_Method_Load;
//API Functions
/* API Functions */
#ifdef __cplusplus
extern "C" {
#endif
@ -142,13 +142,13 @@ typedef void (*iJIT_ModeChangedEx)(void *UserData, iJIT_ModeFlags Flags); // ca
int iJIT_NotifyEvent(iJIT_JVM_EVENT event_type, void *EventSpecificData);
void iJIT_RegisterCallbackEx(void *userdata, iJIT_ModeChangedEx NewModeCallBackFuncEx); // The new mode call back routine
iJIT_IsProfilingActiveFlags iJIT_IsProfilingActive();
void FinalizeThread();
void FinalizeProcess();
unsigned int iJIT_GetNewMethodID();
iJIT_IsProfilingActiveFlags iJIT_IsProfilingActive(void);
void FinalizeThread(void);
void FinalizeProcess(void);
unsigned int iJIT_GetNewMethodID(void);
#ifdef __cplusplus
}
#endif
#endif //__JITPROFILING_H__
#endif /* __JITPROFILING_H__ */

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