mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: disable FF blend when blend is done in shader
This commit is contained in:
parent
380e420cdd
commit
bc5de8df6b
|
@ -103,23 +103,24 @@ GSBlendStateOGL* GSDeviceOGL::CreateBlend(OMBlendSelector bsel, uint8 afix)
|
||||||
{
|
{
|
||||||
int i = ((bsel.a * 3 + bsel.b) * 3 + bsel.c) * 3 + bsel.d;
|
int i = ((bsel.a * 3 + bsel.b) * 3 + bsel.c) * 3 + bsel.d;
|
||||||
|
|
||||||
bs->EnableBlend();
|
|
||||||
bs->SetRGB(m_blendMapD3D9[i].op, m_blendMapD3D9[i].src, m_blendMapD3D9[i].dst);
|
bs->SetRGB(m_blendMapD3D9[i].op, m_blendMapD3D9[i].src, m_blendMapD3D9[i].dst);
|
||||||
bs->SetBogus(m_blendMapD3D9[i].bogus);
|
bs->SetBogus(m_blendMapD3D9[i].bogus);
|
||||||
|
|
||||||
if(m_blendMapD3D9[i].bogus == 1)
|
if (m_blendMapD3D9[i].bogus > 2) {
|
||||||
{
|
if (!theApp.GetConfig("accurate_blend", 0)) {
|
||||||
if (bsel.a == 0)
|
bs->EnableBlend();
|
||||||
bs->SetRGB(m_blendMapD3D9[i].op, GL_ONE, m_blendMapD3D9[i].dst);
|
if (bsel.a == 0)
|
||||||
else
|
bs->SetRGB(m_blendMapD3D9[i].op, GL_ONE, m_blendMapD3D9[i].dst);
|
||||||
bs->SetRGB(m_blendMapD3D9[i].op, m_blendMapD3D9[i].src, GL_ONE);
|
else
|
||||||
|
bs->SetRGB(m_blendMapD3D9[i].op, m_blendMapD3D9[i].src, GL_ONE);
|
||||||
|
}
|
||||||
|
|
||||||
const string afixstr = format("%d >> 7", afix);
|
const string afixstr = format("%d >> 7", afix);
|
||||||
const char *col[3] = {"Cs", "Cd", "0"};
|
const char *col[3] = {"Cs", "Cd", "0"};
|
||||||
const char *alpha[3] = {"As", "Ad", afixstr.c_str()};
|
const char *alpha[3] = {"As", "Ad", afixstr.c_str()};
|
||||||
|
|
||||||
// FIXME, need to investigate OGL capabilities. Maybe for OGL5 ;)
|
|
||||||
fprintf(stderr, "Impossible blend for D3D: (%s - %s) * %s + %s\n", col[bsel.a], col[bsel.b], alpha[bsel.c], col[bsel.d]);
|
fprintf(stderr, "Impossible blend for D3D: (%s - %s) * %s + %s\n", col[bsel.a], col[bsel.b], alpha[bsel.c], col[bsel.d]);
|
||||||
|
} else {
|
||||||
|
bs->EnableBlend();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Not very good but I don't wanna write another 81 row table
|
// Not very good but I don't wanna write another 81 row table
|
||||||
|
|
Loading…
Reference in New Issue