mirror of https://github.com/PCSX2/pcsx2.git
microVU: fixed a bug where xgkick delay info wasn't propagating through blocks correctly (fixes Sega Classics Collection)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1424 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -75,6 +75,7 @@ public:
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for (int i = 0; i <= listSize; i++) {
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if ((blockList[i].pState.q == pState->q)
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&& (blockList[i].pState.p == pState->p)
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&& (blockList[i].pState.xgkick == pState->xgkick)
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&& (blockList[i].pState.flags == pState->flags)
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&& !(blockList[i].pState.needExactMatch & 0xf0f)) { return &blockList[i]; }
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}
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