diff --git a/pcsx2/x86/microVU_Misc.inl b/pcsx2/x86/microVU_Misc.inl index 52f77fae3e..d7433638ec 100644 --- a/pcsx2/x86/microVU_Misc.inl +++ b/pcsx2/x86/microVU_Misc.inl @@ -270,7 +270,7 @@ static inline u32 branchAddr(const mV) static void __fc mVUwaitMTVU() { if (IsDevBuild) DevCon.WriteLn("microVU0: Waiting on VU1 thread to access VU1 regs!"); - if (THREAD_VU1) vu1Thread.WaitVU(); + vu1Thread.WaitVU(); } // Transforms the Address in gprReg to valid VU0/VU1 Address @@ -286,7 +286,7 @@ __fi void mVUaddrFix(mV, const x32& gprReg) xAND(gprReg, 0xff); // if !(addr & 0x4000), wrap around xForwardJump32 jmpB; jmpA.SetTarget(); - if (THREAD_VU1 || (IsDevBuild && !isCOP2)) { + if (THREAD_VU1) { mVUbackupRegs(mVU, true); xPUSH(gprT1); xPUSH(gprT2); @@ -294,10 +294,10 @@ __fi void mVUaddrFix(mV, const x32& gprReg) // Align the stackframe (GCC only, since GCC assumes stackframe is always aligned) #ifdef __GNUC__ xSUB(esp, 4); -#endif +#endif{ if (IsDevBuild && !isCOP2) { // Lets see which games do this! - xMOV (gprT2, mVU.prog.cur->idx); // Note: Kernel does it via COP2 to initialize VU1! - xMOV (gprT3, xPC); // So we don't spam console, we'll only check micro-mode... + xMOV(gprT2, mVU.prog.cur->idx); // Note: Kernel does it via COP2 to initialize VU1! + xMOV(gprT3, xPC); // So we don't spam console, we'll only check micro-mode... xCALL(mVUwarningRegAccess); } xCALL(mVUwaitMTVU);