mirror of https://github.com/PCSX2/pcsx2.git
SPU2-X:
- More fixes to "slides". The few games using them should sound mostly correct now. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2686 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -194,6 +194,8 @@ void V_VolumeSlide::Update()
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// Volume slides use the same basic logic as ADSR, but simplified (single-stage
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// instead of multi-stage)
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if( Increment == 0x7f ) return;
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if (Mode & VOLFLAG_DECREMENT)
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{
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// Decrement
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@ -204,7 +206,7 @@ void V_VolumeSlide::Update()
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Value -= PsxRates[(Increment^0x7f)-0x1b+off+32];
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}
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else
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Value -= Increment<<8;
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Value -= PsxRates[(Increment^0x7f)-0xf+32];
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if (Value < 0)
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{
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@ -221,7 +223,8 @@ void V_VolumeSlide::Update()
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if( (Mode & VOLFLAG_EXPONENTIAL) && (Value>=0x60000000))
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Value += PsxRates[(Increment^0x7f)-0x18+32];
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else
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Value += Increment<<8;
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// linear / Pseudo below 75% (they're the same)
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Value += PsxRates[(Increment^0x7f)-0x10+32];
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if( Value < 0 ) // wrapped around the "top"?
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{
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@ -727,7 +727,8 @@ static void __fastcall RegWrite_VoiceParams( u16 value )
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if (value & 0x8000) // +Lin/-Lin/+Exp/-Exp
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{
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thisvol.Mode = (value & 0xF000)>>12;
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thisvol.Increment = (value & 0x3F);
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thisvol.Increment = (value & 0x7F);
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//printf("slides Mode = %x, Increment = %x\n",thisvol.Mode,thisvol.Increment);
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}
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else
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{
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@ -1085,8 +1086,9 @@ static void __fastcall RegWrite_CoreExt( u16 value )
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if (value & 0x8000) // +Lin/-Lin/+Exp/-Exp
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{
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thisvol.Mode = (value & 0xE000) / 0x2000;
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thisvol.Increment = (value & 0x7F); // | ((value & 0x800)/0x10);
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thisvol.Mode = (value & 0xF000)>>12;
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thisvol.Increment = (value & 0x7F);
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//printf("slides Mode = %x, Increment = %x\n",thisvol.Mode,thisvol.Increment);
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}
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else
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{
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