mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: enable sparse feature on GSdevice interface
Note: remain * To really use sparse texture * To debug it ^^
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@ -563,6 +563,8 @@ public:
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void OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector4i* scissor = NULL) final;
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void OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector4i* scissor = NULL) final;
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void OMSetColorMaskState(OMColorMaskSelector sel = OMColorMaskSelector());
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void OMSetColorMaskState(OMColorMaskSelector sel = OMColorMaskSelector());
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virtual bool HasColorSparse() { return GLLoader::found_compatible_GL_ARB_sparse_texture2; }
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virtual bool HasDepthSparse() { return GLLoader::found_compatible_sparse_depth; }
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void CreateTextureFX();
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void CreateTextureFX();
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GLuint CompileVS(VSSelector sel);
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GLuint CompileVS(VSSelector sel);
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