mirror of https://github.com/PCSX2/pcsx2.git
drop support of Visual Studio 2010
* Severals PR uses C++11 features * 2015 will soon be released * Win 10 will soon be released Time to upgrade
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||||||
<ClInclude Include="GSScanlineEnvironment.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSSetting.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSSettingsDlg.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSSetupPrimCodeGenerator.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSShaderOGL.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSState.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSTables.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSTexture.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSTexture11.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSTexture9.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSTextureOGL.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSTextureCache.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSTextureCache11.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSTextureCache9.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSTextureCacheOGL.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSTextureCacheSW.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSTextureNull.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSThread.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSUniformBufferOGL.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSUtil.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSVector.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSVertex.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSVertexArrayOGL.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSVertexHW.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSVertexList.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSVertexSW.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSVertexTrace.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSWnd.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSWndDX.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSWndWGL.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="stdafx.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="svnrev.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="resource.h">
|
|
||||||
<Filter>Resource Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\amextra.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\amfilter.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\cache.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\combase.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\ctlutil.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\ddmm.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\dsschedule.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\fourcc.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\measure.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\msgthrd.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\mtype.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\outputq.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\pstream.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\pullpin.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\refclock.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\reftime.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\renbase.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\schedule.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\seekpt.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\source.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\streams.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\strmctl.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\sysclock.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\transfrm.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\transip.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\vtrans.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\wxdebug.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\wxlist.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="baseclasses\wxutil.h">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="xbyak\xbyak.h">
|
|
||||||
<Filter>Xbyak</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="xbyak\xbyak_bin2hex.h">
|
|
||||||
<Filter>Xbyak</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="xbyak\xbyak_mnemonic.h">
|
|
||||||
<Filter>Xbyak</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="xbyak\xbyak_util.h">
|
|
||||||
<Filter>Xbyak</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GPU.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GPUDrawingEnvironment.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GPUDrawScanline.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GPUDrawScanlineCodeGenerator.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GPULocalMemory.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GPURenderer.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GPURendererSW.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GPUScanlineEnvironment.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GPUSettingsDlg.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GPUSetupPrimCodeGenerator.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GPUState.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GPUVertex.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSTextureSW.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSDeviceSW.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="config.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="GSRendererCS.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<None Include="res\logo10.bmp">
|
|
||||||
<Filter>Resource Files</Filter>
|
|
||||||
</None>
|
|
||||||
<None Include="res\logo9.bmp">
|
|
||||||
<Filter>Resource Files</Filter>
|
|
||||||
</None>
|
|
||||||
<None Include="res\logo-ogl.bmp">
|
|
||||||
<Filter>Resource Files</Filter>
|
|
||||||
</None>
|
|
||||||
<None Include="res\convert.fx">
|
|
||||||
<Filter>Shaders</Filter>
|
|
||||||
</None>
|
|
||||||
<None Include="res\interlace.fx">
|
|
||||||
<Filter>Shaders</Filter>
|
|
||||||
</None>
|
|
||||||
<None Include="res\merge.fx">
|
|
||||||
<Filter>Shaders</Filter>
|
|
||||||
</None>
|
|
||||||
<None Include="res\tfx.fx">
|
|
||||||
<Filter>Shaders</Filter>
|
|
||||||
</None>
|
|
||||||
<None Include="baseclasses\activex.rcv">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</None>
|
|
||||||
<None Include="baseclasses\activex.ver">
|
|
||||||
<Filter>Baseclasses</Filter>
|
|
||||||
</None>
|
|
||||||
<None Include="GSdx.def" />
|
|
||||||
<None Include="res\fxaa.fx">
|
|
||||||
<Filter>Shaders</Filter>
|
|
||||||
</None>
|
|
||||||
<None Include="res\cs.fx">
|
|
||||||
<Filter>Shaders</Filter>
|
|
||||||
</None>
|
|
||||||
<None Include="res\shadeboost.fx">
|
|
||||||
<Filter>Shaders</Filter>
|
|
||||||
</None>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ResourceCompile Include="GSdx.rc">
|
|
||||||
<Filter>Resource Files</Filter>
|
|
||||||
</ResourceCompile>
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
|
@ -1,107 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<ProjectName>GSnull</ProjectName>
|
|
||||||
<ProjectGuid>{5FCBD521-5A0B-4D97-A823-A97E6BAB9101}</ProjectGuid>
|
|
||||||
<RootNamespace>GSnull</RootNamespace>
|
|
||||||
<Keyword>Win32Proj</Keyword>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
||||||
<CharacterSet>MultiByte</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
|
|
||||||
<Import Project="ProjectRootDir.props" />
|
|
||||||
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
|
|
||||||
<Import Project="..\..\..\common\vsprops\CodeGen_Release.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
|
|
||||||
<Import Project="ProjectRootDir.props" />
|
|
||||||
<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
|
|
||||||
<Import Project="..\..\..\common\vsprops\IncrementalLinking.props" />
|
|
||||||
<Import Project="..\..\..\common\vsprops\CodeGen_Debug.props" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup>
|
|
||||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
|
||||||
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectName)-dbg</TargetName>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeader>
|
|
||||||
</PrecompiledHeader>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
|
|
||||||
<ModuleDefinitionFile>GS.def</ModuleDefinitionFile>
|
|
||||||
<TargetMachine>MachineX86</TargetMachine>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<ClCompile>
|
|
||||||
<PrecompiledHeader>
|
|
||||||
</PrecompiledHeader>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<ModuleDefinitionFile>GS.def</ModuleDefinitionFile>
|
|
||||||
<TargetMachine>MachineX86</TargetMachine>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="Config.cpp" />
|
|
||||||
<ClCompile Include="..\GifTransfer.cpp" />
|
|
||||||
<ClCompile Include="..\GS.cpp" />
|
|
||||||
<ClCompile Include="..\GSLog.cpp" />
|
|
||||||
<ClCompile Include="..\Registers.cpp" />
|
|
||||||
<ClCompile Include="..\Linux\GSLinux.cpp">
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
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Loading…
Reference in New Issue