mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Rename IsBlendedOrOpaque() to IsDiscardingDstColor()
And remove the dst color output case, this is clearly wrong when we're using this to try to identify clears.
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@ -1797,7 +1797,7 @@ void GSRendererHW::Draw()
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// on. So, instead, let the draw go through with the expanded rectangle, and copy color->depth.
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const bool is_zero_clear = (((GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].fmt == 0) ?
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m_vertex.buff[1].RGBAQ.U32[0] :
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(m_vertex.buff[1].RGBAQ.U32[0] & ~0xFF000000)) == 0) && m_cached_ctx.FRAME.FBMSK == 0 && IsBlendedOrOpaque();
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(m_vertex.buff[1].RGBAQ.U32[0] & ~0xFF000000)) == 0) && m_cached_ctx.FRAME.FBMSK == 0 && IsDiscardingDstColor();
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const bool req_z = m_cached_ctx.FRAME.FBP != m_cached_ctx.ZBUF.ZBP && !m_cached_ctx.ZBUF.ZMSK;
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bool no_target_found = false;
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@ -2388,7 +2388,7 @@ void GSRendererHW::Draw()
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return;
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}
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if (!GSConfig.UserHacks_DisableSafeFeatures && is_possible_mem_clear && IsBlendedOrOpaque())
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if (!GSConfig.UserHacks_DisableSafeFeatures && is_possible_mem_clear && IsDiscardingDstColor())
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OI_DoubleHalfClear(rt, ds);
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// A couple of hack to avoid upscaling issue. So far it seems to impacts mostly sprite
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@ -5432,9 +5432,11 @@ bool GSRendererHW::OI_BlitFMV(GSTextureCache::Target* _rt, GSTextureCache::Sourc
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// Nothing to see keep going
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return true;
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}
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bool GSRendererHW::IsBlendedOrOpaque()
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bool GSRendererHW::IsDiscardingDstColor()
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{
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return (!PRIM->ABE || IsOpaque() || m_context->ALPHA.IsCdOutput());
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return (!PRIM->ABE || IsOpaque() || m_context->ALPHA.IsBlack()) && !m_cached_ctx.TEST.ATE &&
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!m_cached_ctx.TEST.DATE;
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}
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bool GSRendererHW::PrimitiveCoversWithoutGaps() const
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@ -54,7 +54,7 @@ private:
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void SwSpriteRender();
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bool CanUseSwSpriteRender();
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bool IsConstantDirectWriteMemClear();
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bool IsBlendedOrOpaque();
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bool IsDiscardingDstColor();
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bool PrimitiveCoversWithoutGaps() const;
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enum class CLUTDrawTestResult
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