mirror of https://github.com/PCSX2/pcsx2.git
Pcsx2-newgui: I missed *just one* file in my last commit to the newgui branch. This'll fix it so it compiles. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@734 96395faa-99c1-11dd-bbfe-3dabce05a288
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#include "PrecompiledHeader.h"
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#include "Misc.h"
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#include "frmGameFixes.h"
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frmGameFixes::frmGameFixes(wxWindow* parent, int id, const wxPoint& pos, const wxSize& size, long style):
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wxDialog( parent, id, _t("Game Special Fixes"), pos, size )
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{
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wxStaticBox* groupbox = new wxStaticBox( this, -1, _t("PCSX2 Gamefixes"));
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wxStaticText* label_Title = new wxStaticText(
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this, wxID_ANY, "Some games need special settings.\nConfigure them here.", wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE
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);
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wxCheckBox* chk_FPUCompareHack = new wxCheckBox(
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this, wxID_ANY, "FPU Compare Hack - Special fix for Digimon Rumble Arena 2."
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);
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wxCheckBox* chk_TriAce = new wxCheckBox(
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this, wxID_ANY, "VU Add / Sub Hack - Special fix for Tri-Ace games!"
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);
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wxCheckBox* chk_GodWar = new wxCheckBox(
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this, wxID_ANY, "VU Clip Hack - Special fix for God of War"
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);
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wxBoxSizer& mainSizer = *new wxBoxSizer( wxVERTICAL );
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wxStaticBoxSizer& groupSizer = *new wxStaticBoxSizer( groupbox, wxVERTICAL );
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wxSizerFlags stdSpacing( wxSizerFlags().Border( wxALL, 6 ) );
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groupSizer.Add( chk_FPUCompareHack, stdSpacing );
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groupSizer.Add( chk_TriAce, stdSpacing );
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groupSizer.Add( chk_GodWar, stdSpacing );
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mainSizer.Add( label_Title, wxSizerFlags().Align(wxALIGN_CENTER).DoubleBorder() );
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mainSizer.Add( &groupSizer, wxSizerFlags().Align(wxALIGN_CENTER).DoubleHorzBorder() );
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mainSizer.Add( CreateStdDialogButtonSizer( wxOK | wxCANCEL ), wxSizerFlags().Align(wxALIGN_RIGHT).Border() );
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SetSizerAndFit( &mainSizer );
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}
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BEGIN_EVENT_TABLE(frmGameFixes, wxDialog)
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EVT_CHECKBOX(wxID_ANY, FPUCompareHack_Click)
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EVT_CHECKBOX(wxID_ANY, TriAce_Click)
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EVT_CHECKBOX(wxID_ANY, GodWar_Click)
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END_EVENT_TABLE();
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void frmGameFixes::FPUCompareHack_Click(wxCommandEvent &event)
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{
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event.Skip();
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}
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void frmGameFixes::TriAce_Click(wxCommandEvent &event)
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{
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event.Skip();
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}
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void frmGameFixes::GodWar_Click(wxCommandEvent &event)
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{
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event.Skip();
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}
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